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Ancient Warfare 3 News

Update 0.33.8

Content
  • Added 2 different camo clothing sets with (T-shirt, shirt, pants)
  • Added a torch that can be used instead of a shield
  • Added future grenade launcher (Doom inspired weapon)
  • Added an exoskeleton armor which buffs the unit strength (Up to 200% melee damage)
  • Added M1 garand rifle
  • Added RPD machine gun
  • Added more dark environment stones
  • Added a flat version of the wild west hat


Features & Improvements
  • New description generator will generate descriptions for most equipment object
  • The arsenal will now show the armor class of armor
  • The arsenal will now show all bullet types and their damage against each armor class
  • Custom battle editor optomizations

    • Placing and deleting objects should be much faster now
    • Reduced game freezing while loading "Updating dependencies"
  • Conquest mode Improvements

    • Added the option "Capture all flags to win"
    • Added start owner option to conquest/KOTH flags
    • Conquest can now be played with less than 5 flags
  • Added a toggle to hide the equipment slots in the custom unit creator
  • Players can no longer save empty prefabs
  • Duplicated objects and prefabs can now be placed on other objects if all of the objects allow it
  • Fixed a crash that could occur while loading workshop items
  • AI improvements

    • AIs in guard/patrol mode will no longer shoot without line of sight
    • Air vehicle improvements

      • Fixed helicopter rotation snapping
      • Fixed the helicopter waypoint system
      • Improved helicopter fighting behaviour
      • Helicopters will now drop units on buildings and dropping of units is much more stable in general
      • Fixed very slow helicopter movement in some cases
      • Added animations for units on ropes and with parachutes
      • Editor shows the possible drop area of helicopters instead of a single point
      • Added armor to air vehicles

    • Siege weapon improvements

      • Ballistas, HMGs and the gatling gun will now aim vertically
      • Improved siege weapon targeting to only target units in specified angle ranges
      • Siege weapons will no longer shoot without line of sight


Bug fixes
  • Fixed a bug that caused AI jittering with low frame rates
  • Fixed a bug that caused units to walk through lava without a reason
  • Fixed white armor in the arsenal
  • Fixed flying blood of dead units
  • Fixed scope settings for MG34 and shorty
  • Fixed pink armor color when placing prefabs with armor in it
  • Fixed a bug that the game didn't end if zombies from spawners win the game
  • Fixed placement controls UI bugs
  • Fixed that firing with iron sight would reveal the crosshair for a split second
  • Fixed horse head ragdoll stretching
  • Fixed wrong bullet shell rotation
  • Fixed that swapping the unit faction could result in editor bugs
  • Fixed that players could damage themselves with short weapons like the AP7

Update 0.33.7

Features & Improvements
  • Long item names in the placement list will now scroll through while hovering the list entry
  • The bullet type selection will show full bullet names now
  • Increased maximum attack/follow range of custom units with siege weapons to 600


Bug fixes
  • Fixed that the arsenal would show wrong weapon calibers
  • Fixed a bug that caused wrong waypoints after duplicating units/prefabs with patrol mode
  • Fixed that armor objects were displayed white in the editor
  • Fixed that weapon flashlights were glitching through walls
  • Fixed UI bugs that occured while loading a custom unit while changing the color of an item
  • Fixed that the color of the lower leg plate armor could not be changed
  • Fixed HUD message "Added 100 bullets of type [Missing]" in the arsenal
  • Fixed a clipping problem with trowsers and medieval leg plate armor
  • Fixed default crown color
  • Fixed that SWAT arm plate was not adjustable
  • Fixed that there were two 9x39mm ammo packs

Update 0.33.6

New bullet damage model
This update changes how much damage bullets from firearms deal and how armor works.
First of all there are a lot more calibers than before and each weapon should use the right one.
Damage is independent from the weapon now and only depends on the fired caliber and bullet type.
There is a new modification slot for each weapon, that lets you choose the bullet type. For most calibers, there are 4 bullet types:
Full metal jacket
Hollow-point -> ~ +20% damage, -20% armor penetration
Armor-piercing -> ~ -20% damage, +20% armor penetration
Incendiary -> ~ +15% damage, +15% armor penetration, 4% fire chance

Armor model
There are 4 armor classes now: Level 1 - Level 4 with protection values 20, 40, 60, 80.
A bullet will penetrate the armor if it has enough penetration power (> protection value).
Bullets with at least 10 more penetration power than the protection value of the ammo, will deal the full amount of damage to the unit
Bullets with penetration power that is close to the armor protection value will slowly start to deal a little more damage
Bullets will very low penetration power (< protection value - 10) will only deal 10% of their damage

This will result in small calibers from pistols will almost do no damage through level 3+ armor
However, armor has a durability value now, which will get lowered with every hit. Again, bullets with high penetration will damage the armor more that low penetration bullets.
Once the durability reaches zero, the armor will not protect the unit anymore.

The bullet and armor changes will need some more adjustments in the next updates, but I think it's a much better system because the damage on the weapons is easier to balance, less random and the armor does actually do something. Also, there will be more armor items available in the next updates, so feel free to share your suggestions about armor.

Dyeable armor
From now on, you can change the colors of Helmets, Chest armor, Arm + Leg armor like the colors of clothing items.

Content
  • Added shotgun choke attachment, which reduces the spray by 50%
  • Added shotgun duckbill choke attachment, which creates a more horizontal spray
  • Added small ammunation packs for each caliber


Small features & improvements
  • Updated the bullet shell models
  • Improved clothing item rendering performance by up to 50% depending on the PC specs
  • Increased the minimum attack range settings for custom units with siege weapons from 100 to 300


Bug fixes
  • Fixed a bug that caused RPG projectiles to blow up while shooting
  • Fixed gatling guns and static mgs
  • Fixed that units that are placed in a formation hold their weapons like pistols
  • Fixed the future RPG explosion
  • Fixed that some weapons did not shoot while aiming
  • Fixed some helicopter MGs
  • Fixed the apocalypse clothing models


Next update
The next update will include the missing WMC reward items, AI improvements/fixes for siege weapons and helicopters and the in-game Arsenal will be updated to show more information about armor and bullet types.

Update 0.33.5

Features & Improvements
  • Added modern/wild west/musket bayonet unit variants
  • Units will no longer spawn at the KOTH flag
  • Large groups of AIs will now move closer to each other instead of moving backwards to avoid each other
  • Updated the Steam API to improve the stability of the steam functionality
  • Updated the workshop filters in the custom battle workshop browser
  • Updated to a newer engine version to improve the physics performance


Bug fixes Fixed that AIs had problems with traversing rivers/bridges
Fixed an instable AI pathing algorithm that caused loops and other weird paths in some cases

Update 0.33.4

Features & Improvements
  • Updated flintlock pistol, blunderbuss and musket model
  • Added bayonets for some modern, wild west and musket weapons
  • Added another bayonet variant


Bug fixes
  • Fixed the grenade launcher size
  • Scopes on DMR11 are bigger now
  • Fixed single shot flamethrower rotation and animation
  • Fixed future weapon icons
  • Fixed that the game doesnt end when the zombies win
  • Fixed that face equipment disappears when starting to control a unit
  • Fixed a placement bug that affected foundation stairs in prefabs