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Ancient Warfare 3 News

Update 0.32.6

Features & Improvements
  • Improved the custom unit creator saving/loading performance
    • First time you start the application it will update the file format (No files get deleted)
  • Custom unit creator improvements
    • Added a dual wielding option for one hand melee weapons
    • Added an optional min attack range option
    • Unit names can now be entered while saving the unit if the unit has no name
    • Added adjustable rgb sliders/text fields for selecting clothing colors
  • Placing prefabs with patrol units will now update the waypoint positions
  • Heavily improved the prefab placement performance
    • Even large prefabs can now be placed without long game freezes


Bug fixes
  • Fixed a bug that caused units to not work because the game started before the navigation data was generated
  • Fixed a bug that caused wrong prefab icons to be generated
  • units with explosive weapons will no longer shoot at close range targets
  • Fixed a bug that caused transport planes to not move
  • Fixed a bug that caused explosions to not work in some cases
  • Fixed wrong unit counts in the editor
  • Fixed a bug that caused the wrong leg armor to be loaded

Update 0.32.5 fixes

Version 0.32.5.1 patch notes
  • Fixed a bug that caused the hit detection to stop working
  • Fixed a bug that prevented some custom units from moving and attacking
  • Fixed the hostage behaviour


Version 0.32.5.2 patch notes
  • Fixed missing ladders in the editor
  • Fixed a bug that caused wrong unit types in air vehicles
  • Fixed vehicle placement errors
  • Fixed a bug that caused unit duplicates from placed prefabs
  • Fixed some flag bearer flag visuals
  • Fixed some passive units
  • Fixed a bug that caused wrong unit types in ships

Update 0.32.5

Content
  • Added clothed and armored siege weapon units
  • Added fully armored unit variants
  • Added an underbarrel grenade launcher as weapon attachment
  • Added simple gloves
  • Added a teutonic helmet with detachable wings


Features & Improvements
  • Units can now be dismembered by bullets and explosions (Depends on caliber and unit health)
  • Added custom unit armor slots for lower arms, legs and lower legs (Some item models are temporary)
  • Clothed unit variants have shoes now
  • New unit database format
    • This should improve the startup time and in-game unit loading speed


Bug fixes
  • Fixed that the swat helmet blocked the unit vision

Update 0.32.4

Content
  • Added a swat armor set (chest plate, arm plates, helmet)
  • Added a paintball gun
  • Added a civil war cap
  • Added a pulse rifle (P-Rifle in game)


Features & Improvements
  • Improved navigation data generation speed


Bug fixes
  • Fixed a crash that occured while loading the zombie survival map from the main menu
  • Fixed some placement bugs with some prefab parts
    • Sometimes modular parts are not working
    • Modular bridges are placed to the ground
    • Objects above the first floor are hidden
    • Bugged placement after selecting another prefab while alread placing a prefab
  • Fixed copy pasting of spawner settings
  • Fixed a bug that caused the behaviour settings of some units to get reset
  • Fixed tree collisions

Halloween Update

Halloween content

  • Halloween biome
  • Grim reaper unit
  • Skeletons with different weapons
    • You can also create custom skeletons in the custom unit creator
  • Graves
  • Jack o lantern
  • Scarecrows
  • Cauldron
  • Zombie dogs
  • Skulls and bones
  • Scythe weapon
  • Cape and hood unit equipment
  • Pyre with skeleton corpse


Halloween Event
Kill as many skeletons as possible before halloween is over and choose the next content additions for the game. You can find more information in the main menu.

Performance improvements
This update improves the rendering performance of the game. You should notice more fps, especially on maps with many objects.
You can also use a lot more light emitting objects now.

Prefab editor
Creating detailed maps was a lot of work, because you had to place all the objects one by one. This update introduces the Prefab Editor, that allows you to create small groups of objects and share them in the workshop. You can quickly place those groups of objects in your battles to build them much faster: