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Ancient Warfare 3 News

Update 0.32.4

Content
  • Added a swat armor set (chest plate, arm plates, helmet)
  • Added a paintball gun
  • Added a civil war cap
  • Added a pulse rifle (P-Rifle in game)


Features & Improvements
  • Improved navigation data generation speed


Bug fixes
  • Fixed a crash that occured while loading the zombie survival map from the main menu
  • Fixed some placement bugs with some prefab parts
    • Sometimes modular parts are not working
    • Modular bridges are placed to the ground
    • Objects above the first floor are hidden
    • Bugged placement after selecting another prefab while alread placing a prefab
  • Fixed copy pasting of spawner settings
  • Fixed a bug that caused the behaviour settings of some units to get reset
  • Fixed tree collisions

Halloween Update

Halloween content

  • Halloween biome
  • Grim reaper unit
  • Skeletons with different weapons
    • You can also create custom skeletons in the custom unit creator
  • Graves
  • Jack o lantern
  • Scarecrows
  • Cauldron
  • Zombie dogs
  • Skulls and bones
  • Scythe weapon
  • Cape and hood unit equipment
  • Pyre with skeleton corpse


Halloween Event
Kill as many skeletons as possible before halloween is over and choose the next content additions for the game. You can find more information in the main menu.

Performance improvements
This update improves the rendering performance of the game. You should notice more fps, especially on maps with many objects.
You can also use a lot more light emitting objects now.

Prefab editor
Creating detailed maps was a lot of work, because you had to place all the objects one by one. This update introduces the Prefab Editor, that allows you to create small groups of objects and share them in the workshop. You can quickly place those groups of objects in your battles to build them much faster:

Dropping support for newer MacOS versions

Today, I have some bad news for MacOS users. If you already own the game, it's not that bad, so please read this carefully

So, first of all, Steam and Apple are dropping the support for 32 bit applications in MacOS 10.15.
You can read more about that here
That's not that big of a deal, since the MacOS version of the game is already compiled to a 64-bit application since the last few updates.

Now the big problem:
Beginning with MacOS version 10.14.5, all developers have to create a developer id and get a certificate for each version of the game.
Otherwise users will not be able to execute the game on MacOs 10.14.5+
In addition to that, the developer needs a MacOS device to get the certificate and to do additional steps for each update of the game.
This certification process costs money. Especially for small games with just a few MacOS users and many updates, this is just too expensive and slows down the update speed.
If you want to learn more about the problems, you can find a good article about that here

What's going to happen now!
You will no longer be able to buy the game via steam if you are on MacOS.
If you already own the game, you can still play it, if your MacOS version is below 10.14.5.
I will also continue to update the game for MacOS.

So if you do not update your MacOS version to a version above 10.14.5, nothing will change for you.
Unfortunatelly if you do so, your OS will not let you start the game.

It's kind of sad that apple is closing their platform for non apple developers and indie developers in general, but I will try to handle this situation as fair as possible for people that already own the game.
Maybe apple will change that in the future, but for now that's the situation and I'm sorry if this affects you in any way!

Update 0.32.2

Content
  • Added cornered stone and wood roof modular building parts
  • Added mirrored stone/wood/concrete U-stairs


Features & Improvements
  • Battles with many will load much faster now
  • Added a debug menu (Open/Close with F1)
  • The size of heal and shield fields in now customizable
  • You can now copy and paste the settings of all objects in the editor
  • Improved the Steam Workshop in-game browser UI
  • Improved the startup speed of the game
    • Reduced the game size by over 70%
    • Optimized the loading order to reduces lags while loading
  • Improved the unit spawner settings panel
  • Large hedges are no longer climbable
  • Custom units with the repair gun will now target allied units
  • Battle file thumbnails are now cached and loaded much faster
  • Improved the fog rendering performance
  • Improved the rendering performance of dismembered units
  • Slightly improved the rendering performance of modular buildings
  • Polished the main menu and loading screen a bit


Bug fixes
  • Fixed some thumbnail loading problems in the workshop browser
  • Fixed the Steam achievements
  • Fixed that the player could sprint and crouch at the same time
  • Fixed lag spikes that got caused by using a future pistol with a silencer
  • Fixed that some weapons blocked the view of units
  • Fixed that grenades could get stuck in the player's hand in some cases
  • Fixed that bullets did not hit in some cases
  • Fixed that some roads did not render correctly in some cases
  • Fixed that caused the player to get stuck in doorframes
  • Fixed that some attachments were allowed on weapons without attachment slots
  • Fixed that animals were red on some custom unit icons
  • Fixed some range settings bugs in the custom unit editor
  • Fixed an error that prevented subscribed units from getting loaded


Next update
  • The fixes for the cover point system were planned for this update and it already works pretty well. However, there are some edge cases that are causing bugs. Since the system changes the ranged AI quite a bit, I want to make sure it works perfectly, before enabling it on the live version. It's planned to be released in the next update
  • There are also a lot of performance improvements planned, so stay tuned for that.

Update 0.32.1

Version 0.32.1 update notes


Features & Improvements

* The cover point system is now activated
* Ranged units will move behind cover if they think that it makes sense


Bug fixes

* Fixed a bug that caused the pathfinding system to crash
* Added some missing units
* Fixed the arsenal testing range
* Fixed missing icons of the spider droid objects
* Fixed the jittering of dead units with chinese helmets