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Ancient Warfare 3 News

Alpha 30

Alpha 30 is now available!


Content
  • Added a modern rhib boat
  • Added empty vehicles as placement object
  • Added a WW2 unit transport vehicle (CCKW)
  • Added modular building parts

    • There are wood, stone and concrete parts which snap to each other
    • Each part is destructible and destroying some parts might result in other parts being destroyed
  • Added new passive units

    • Lumberjack
    • Blacksmith
    • 3x hurt unit
    • 2x sleeping unit
    • Scared unit
    • Crying unit
    • Engineer
    • Scout
    • Units that are lying down can be placed on beds and tables


Features & Improvements
  • Formation & line placement

    • Add new placement modes that allow you to place up to 20 default units at once in different formations
  • Added banners to walls to show their owner
  • All siege weapons are destructible now
  • LAV-25 and BTR can now transport units
  • Added an option to copy and paste bomb drop settings
  • Improved some of the tank models
  • Enabled lord equipment for custom units
  • New movement system

    • Most of the development time of alpha 30 was used to develop a new flexible and accessible movement system for the future of the game
    • It provides more information about the classification of a position in the world which means that the AI has more data to work with
    • This opens up new possibilities like a cover point system (alpha 31) and AI improvements (alpha 31+)
  • AI improvements

    • Units are way more likely to find own paths and split up instead of walking in lines
    • Fixed many cases where the AI tried to attack things that it was not allowed to
  • Added an option to set the player start health
  • Added filters to custom unit creator equipment selection
  • Oil barrel 2 explodes now
  • Sand barricades are destructible now
  • UI improvements

    • Load/save panel

      • Selects save name input field automatically
      • Added an option to sort save files by date
      • Improved visuals

    • Improved the editor warning panel
    • Enabled the pause menu in the editor
    • Added a quick access button to update workshop maps to reduce duplicates
    • All custom battle editor panels are placed next to each other now
  • Added an overall game volume setting
  • Added sounds for some transport
  • Implemented a new Steam workshop backend

    • The old backend prevented some changes to the application structure and had some problems (especially on MacOS)
  • New scripting backend for Windows

    • Performance improvements in some areas
    • The game should work more the same on all platforms now

      • A lot of problems got reported, that weren't really replicable because it only happened on some systems

    • Also, this should fix some crashes
  • Added weekly map competition in game submission system in main menu and custom battle editor
  • The winner of the weekly map competition can now choose a content object based on the reward description


Bug fixes
  • Fixed that the battle workshop showed campaigns
  • Fixed that standing vehicles killed units
  • Fixed that you were able to place too many units in drop planes
  • Fixed that destroyed vehicles would continue to move
  • Fixed that some siege weapons moved in guard mode
  • Fixed that hwachas would shoot a random targets
  • Fixed friendly fire bugs
  • Fixed that MLRS vehicles would not do any damage to each other
  • Fixed that traps damaged buildings
  • Fixed that elephants didn't deal any damage
  • Fixed that ships were immune to bombs
  • Fixed the delete player button
  • Fixed the invisible head bug after using a vehicle
  • Fixed missing icons


Next update
Please check out the roadmap

Other
If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server
The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.

Alpha 29

Alpha 29 is now available


Content
  • Added A zeppelin which drops bombs
  • Added a rocket launcher vehicle (MLRS)
  • Added 2 WWII rocket launchers
  • Added modular bridges without pillars
  • Added empty siege weapons as objects
  • Added fire and smoke as decoration objects
  • Added blue blood decoration objects
  • Added a blackhawk helicopter with miniguns


Features & Improvements
  • Players can now control ships

    • Just kill the captain and go to the control wheel to control it
  • Hostage game mode

    • Place one or more hostages
    • The player has to get to the hostage to free them
    • After that, the hostage will follow the player (or stay if you want to)
    • The goal is to bring the hostage to a selected extraction zone
  • You can now choose between different crosshairs in the settings
  • Improved the hitmarker position (Now stays at the hit point)
  • Improved helicopter options

    • Added an option to not use missles
    • Added a skill slider to helicopters (Adjusts accuracy)
    • Mounted machine guns fire automatic bursts instead of full auto
    • Added a waypoint system for helicopters, so that you can choose paths for them
  • Added different tank secondary weapons
  • Updated rain visuals and ambient lighting
  • Improved pause menu
  • Improved settings panel
  • Settings can now be changed from the pause menu
  • Added an option to draw a 1x1m grid over the terrain
  • Added an option to snap the unit placement to the grid
  • Added effects for material melting gun impacts
  • Updated the steamworks API to improve the stability
  • Improved castle building
  • Balanced some SMGs to do more damage
  • Reduced startup lag
  • Ranged AI will no longer walk towards their dead target
  • Balanced black hole gun

    • It will grow to a size and shrink after that
  • Improved vehicle movement


Bug fixes
  • Fixed a bug that caused spider droids to not be destructable
  • Fixed that dropping the shield would put it on the bag
  • Fixed despawning heal fields in editor
  • Fixed AI placement in player vehicles
  • Fixed that handcuffed units get attacked
  • Fixed missing icons
  • Fixed that the player could not use siege weapons
  • Fixed full auto cannon behaviour
  • Fixed that the black hole gun did not affect vehicles
  • Fixed that the AI walks into deep water and die
  • Fixed some possible crash errors
  • Fixed fast tank movement
  • Fixed ranged units targeting
  • Fixed unsmooth helicopter rotations
  • Fixed a bug that caused planes to crash with bombs
  • Fixed future mech destruction
  • Fixed that changing the weapon in the respawn panel would reset the attachment data
  • Fixed vehicle shooting
  • Fixed that the player got stuck when trying to exit a battering ram


Next update
Actually there were some more features, like campaigns, planned for Alpha 29.
UnfortunatelyI don't have much time for the development at the moment, so that I decided to publish the existing new features and fixes now.
There will probably be some small patches in March to add the missing features and improve some areas of the game.
Basically the plan is to release the missing parts of Alpha 29 and 30 as soon as they are ready, so that you don't have to wait a month for the next major update.
Also thanks for all the suggestions and bug reports on Steam and Discord!

Discord Server + Alpha 0.28.2

Discord

We now have a Discord server for Ancient Warfare 3. The plan is to use it for suggestions, bug-reports, discussions about the game and to make it easier to interact with the community. Patch notes of smaller updates and announcements will also be posted on Discord .
The community hub can still be used, but the plan is to switch to Discord as the main platform for the development.
You can join the server with this link: Discord Server

Alpha 0.28.2

In the last couple of weeks, the stability of the game has become a problem for some users! The latest patch fixes some crashes and adds more debug information to make it easier to find reasons for game crashes.

Alpha 28

Alpha 28 is now available!



Thanks to everyone who reported bugs, suggested features and content and helped to improve the game. This is the changelog of version 0.28:

Content
  • New future content
    • Added a zombie grenade
    • Added a throwable turret
    • Added a material melting gun which shoots through units
    • Added a black hole gun
    • Added a repair beam
    • Added a laser grenade
    • Added a mech unit
    • Added a future tank
    • Added a spider droid
    • Added shield and heal field units
    • Added a unit for the EMP grenade
  • Added passive units
    • Passive units are decorative units which are doing a civil task
    • If they get attacked or an enemy gets close to them, they will run away
  • Added 2 new WW2 planes
  • Added a polar biome
    • This is an ocean biome with a lot of ice floes
  • Added shield and heal fields as objects
  • Added small decoration which do not affect the gameplay
    • Arrow
    • Bullet shells
    • Blood stain
    • Rubble pile
    • Rubble planks
    • Iron sheet
  • Added a medieval church
  • Added a medieval lantern
  • Added cross and T-way tranches
  • Added modular wood bridges
  • Added some small ammo packs


Features & Improvements
  • The player can now crouch (default key: Left Control)
  • Improved rifle and pistol idle, walk and run animations
  • Improved the game database stability to reduce loading errors
  • Improved the tank AI and navigation
    • Tanks can climb higher slopes
    • Tanks that got stuck will now try to move backwards to get unstuck
    • Improved the rotation of tank turrets to move at a constant speed
    • Fixed the rotation of tank turrets while driving over hills
    • Restricted the wheel rotation, so that vehicles don't get stuck because their wheel rotation is bugged
    • Fixed that wheels would jump from rotation to rotation
    • Tanks have much more power so that they have less problems to cross uneven terrain
  • Improved the rotation of siege weapons (constant rotation speed)
  • AIs will try to find a different target, if a target is already targeted by many units to reduce the 'horde' behaviour
  • The selected objects variant will get saved now
  • Made it easier to pick up objects by looking at them
  • Improved the crosshair and hitmarker
  • Add arrow trails for default arrows and bolts
  • Added an option to enable only melee units in the arena
  • Improved the visuals of burning vehicles
  • Improved the weapon rotations with scopes
  • Planes will try to not crash into each other now

      It can still happen that planes crash into each other if they are at high speed or tight room, but they are trying to avoid each it
  • Reduced the size of the game and improved the startup time


Bug fixes
  • Fixed a bug that caused the game to crash
  • Fixed a bug that caused snap traps to not work
  • Fixed that thrower units keep their weapons when they got killed
  • Fixed that the player go teleported to the ground if his equipment got changed
  • Fixed that ranged units were shooting too high or low
  • Fixed that vehicles exploded when they touched each other
  • Fixed a bug that caused melee units to walk in front of walls and stop there
  • Fixed a bug that caused the game to crash in 1 out of 10 starts of random battles
  • Fixed a bug that caused siege weapons to start to work before the battle started
  • Fixed a bug that caused saving and loading to not work on Linux and Mac OS
  • Fixed a bunch of scripting errors to improve the stability of the game
  • Fixed a bug that caused units to get killed by barbwire in the editor
  • Fixed a bug that caused tanks to be immune to grenades and bombs


Next update
The next update will be smaller update with the focus on improving some areas of the game by adding some new features and improving existing features. There will also be new content available.
You can find the roadmap here.

In addition to that, there is a new website available, which shows all commits to the development version, so that you always know which feature is currently being worked on. You can find it here: AW3 Commits

Also, there are plans to create a discord server for the game, if you guys want to. There are more updates for the workshop planned and I think discord is a good platform for discussions about workshop objects and the general development of the game, because there are more features and it's easier to discuss about things on Discord. So, just let me know what you think about that.

Plan for 2019

First of all, I hope that everyone had a good start into the new year.

For 2019 there are 11 to 12 content and feature updates for AW3 planned. And towards the end of the year, we will hopefully leave early access.

There is a new website in progress with a roadmap for the upcoming versions, which you can find here: AW3 Homepage
The roadmap and the website are not finished yet and there will be some updates in the next few days.

In addition to that I will tweet some images about the current development on my twitter account: @jannik_jn

That's all for this update, see you in the community hub.