Version 0.52 - Build 78 ; SubBuild 2022.3.9
Hello,
Here's another update that ends the addition of new animations (maybe not forever, though :-) ).
Hopefully, significant polishing of animations will come, but it'll be in a distant future.
I'll go on trying to fix any glitch reported, though.
The next step should likely be adding stadiums.
[h2]New Features :[/h2]
- Animation : hand-made stretching animations for the forehand & backhand when the ball is a bit too far and the player doesn't move too fast, giving more reach than the normal strikes, even stretched (1)
[h2]Changes :[/h2]
- Input : updated to the latest Rewired version (it's the Unity plugin used to access your controller)
- Gameplay : slightly raised the time to stop to run when pressing a strike button so now it matches the time needed to trying to run in the opposite direction
[h2]Bug Fixes :[/h2]
- Gameplay : the AutoPos could make your player goes in the wrong direction when the ball was very far
- Gameplay : the auto-positioning was a bit too incorrect when sliding
- AI : the CPU strike animation wasn't correctly synchronized with the actual hit if he started to run to the side
- AI : in some situations, the CPU wasn't deciding correctly to switch to the slice
- Animation : the players could do weird hip movement when striking the ball right after having moved
- Animation : when missing the ball, the strike animation could kinda pause for an instant
- Stadium : the 2D version of the grass court was messed up
- World Tour : doubles specialist with a low Doubles Spirit could get too high skills ; now the Doubles Spirit is raised instead
- Match Replay / Online : fixed 2 related bugs that together were leading to desync on full match replay ; this could also lead to desync when playing an online doubles match while hiding the opponent Danger Zone
[h2]Notes :[/h2]
(1) - These new stretching animations don't trigger often ; their best chance is on the return of serve, so they should slightly lower the acing rate
ManuTOO
=== Mana Games ===
Here's another update that ends the addition of new animations (maybe not forever, though :-) ).
Hopefully, significant polishing of animations will come, but it'll be in a distant future.
I'll go on trying to fix any glitch reported, though.
The next step should likely be adding stadiums.
[h2]New Features :[/h2]
- Animation : hand-made stretching animations for the forehand & backhand when the ball is a bit too far and the player doesn't move too fast, giving more reach than the normal strikes, even stretched (1)
[h2]Changes :[/h2]
- Input : updated to the latest Rewired version (it's the Unity plugin used to access your controller)
- Gameplay : slightly raised the time to stop to run when pressing a strike button so now it matches the time needed to trying to run in the opposite direction
[h2]Bug Fixes :[/h2]
- Gameplay : the AutoPos could make your player goes in the wrong direction when the ball was very far
- Gameplay : the auto-positioning was a bit too incorrect when sliding
- AI : the CPU strike animation wasn't correctly synchronized with the actual hit if he started to run to the side
- AI : in some situations, the CPU wasn't deciding correctly to switch to the slice
- Animation : the players could do weird hip movement when striking the ball right after having moved
- Animation : when missing the ball, the strike animation could kinda pause for an instant
- Stadium : the 2D version of the grass court was messed up
- World Tour : doubles specialist with a low Doubles Spirit could get too high skills ; now the Doubles Spirit is raised instead
- Match Replay / Online : fixed 2 related bugs that together were leading to desync on full match replay ; this could also lead to desync when playing an online doubles match while hiding the opponent Danger Zone
[h2]Notes :[/h2]
(1) - These new stretching animations don't trigger often ; their best chance is on the return of serve, so they should slightly lower the acing rate
ManuTOO
=== Mana Games ===