Build 155 - SubBuild 2026.3.3
Here's another regular update bringing tuning, balancing, one important bug fix and a possible welcome help for some of you when playing online.
I hope you'll enjoy it ! 🙂
[h2]New Features :[/h2]
- Online : now the game will try to connect on all your Internet IPv6's (if available) in addition of your IPv4 (if you have one) ; this should make it easier to connect for people behind a CGNat or having a non-full-stack IPv4, and make the IP override setting more or less useless, except if the game doesn't detect correctly your Internet IP
[h2]Changes :[/h2]
- Strike : raised the speed of the smash after the bounce for the normal strike, the topspin strike, the acceleration and the short acceleration
- Controls : the AutoPos will now position your player for a Shoulder Height Acceleration if you're very close to the bounce of a lob and positioned to do a Forehand ; however, if the ball bounce is too strong, you'll do an error
- Audio : the crowd is now a bit more reactive on break points & game points won from an error
- Stadiums : tuned the lighting a bit for night sessions, so the brightness is a bit more stable from one stadium to another
[h2]Bug Fixes :[/h2]
- World Tour : in fictional years, doubles specialists could get way too strong when there were not enough of them
- Controls : the net jump could wrongly trigger in some rare configurations
ManuTOO
=== Mana Games ===
I hope you'll enjoy it ! 🙂
[h2]New Features :[/h2]
- Online : now the game will try to connect on all your Internet IPv6's (if available) in addition of your IPv4 (if you have one) ; this should make it easier to connect for people behind a CGNat or having a non-full-stack IPv4, and make the IP override setting more or less useless, except if the game doesn't detect correctly your Internet IP
[h2]Changes :[/h2]
- Strike : raised the speed of the smash after the bounce for the normal strike, the topspin strike, the acceleration and the short acceleration
- Controls : the AutoPos will now position your player for a Shoulder Height Acceleration if you're very close to the bounce of a lob and positioned to do a Forehand ; however, if the ball bounce is too strong, you'll do an error
- Audio : the crowd is now a bit more reactive on break points & game points won from an error
- Stadiums : tuned the lighting a bit for night sessions, so the brightness is a bit more stable from one stadium to another
[h2]Bug Fixes :[/h2]
- World Tour : in fictional years, doubles specialists could get way too strong when there were not enough of them
- Controls : the net jump could wrongly trigger in some rare configurations
ManuTOO
=== Mana Games ===