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Tennis Elbow 4 News

Build 83 - SubBuild 2022.3.16

[h2]Changes :[/h2]
- Gameplay : now the stretch animation doesn't trigger if you have pressed the strike button before your opponent hit the ball (so it's easy to use the AutoPos-on-return-of-serve trick)

[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could all be messed up depending on the length of the current animation playing, usually leading to doing a forehand stretch animation instead of the backhand one, or even making the game crash
- Modding : having 2 animation bundles with the same name (ie: in 2 different mods) was making the game crash ; indeed Unity (the engine I'm using) cannot load 2 different bundles having the same names (hurry Unity, one more FTW ! :sweat: )

[h2]Notes :[/h2]
- Sorry for the delay to fix these annoying bugs : I have the flu since last Sunday and I wasn't able to work at all (except light customer support) on Monday and Tuesday ; I'm still not ok and need a few days of rest, so hopefully the game will be decently playable now... :fear:

Build 80 - SubBuild 2022.3.13

[h2]Changes :[/h2]
- Animation : changed how the stretching anims make the player move, so it looks more natural (it's still a bit mechanical, but before the player was moving before the legs move, and was standing still when the legs were moving :sweat: )

[h2]Bug Fixes :[/h2]
- AI : the CPU could have his animation desync if he changed his mind about his next strike
- Gameplay : the stretching anims weren't triggered when standing still or nearly still, so they were barely triggering at all
- Gameplay : the sliding anims could make your player stops to move too early
- Animation : removed another strike jerking when missing the ball
- Online : raised the timeout of the Connection Test, which should avoid a wrong initialization for people requiring the Push-Through server


-- Build 81 --


[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could trigger when you were doing nothing, preventing you especially to return your opponent serves if you didn't have razor reflexes..!


-- Build 82 --


[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could trigger when you were doing nothing & the ball was going to the player instead of going away

Build 79 - SubBuild 2022.3.10

[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could trigger when running away from the ball (which was preventing doing an inside out forehand)
- Gameplay : the on-the-run positioning helper wasn't doing anything at all since the last update, making it very hard to hit correctly a ball when running
- Gameplay : the players were stopping to run too slowly after having hit the ball
- Online : the game was crashing & hanging if a player you had banned was visible on the Internet game list

Version 0.52 - Build 78 ; SubBuild 2022.3.9

Hello,

Here's another update that ends the addition of new animations (maybe not forever, though :-) ).

Hopefully, significant polishing of animations will come, but it'll be in a distant future.

I'll go on trying to fix any glitch reported, though.

The next step should likely be adding stadiums.

[h2]New Features :[/h2]
- Animation : hand-made stretching animations for the forehand & backhand when the ball is a bit too far and the player doesn't move too fast, giving more reach than the normal strikes, even stretched (1)

[h2]Changes :[/h2]
- Input : updated to the latest Rewired version (it's the Unity plugin used to access your controller)
- Gameplay : slightly raised the time to stop to run when pressing a strike button so now it matches the time needed to trying to run in the opposite direction

[h2]Bug Fixes :[/h2]
- Gameplay : the AutoPos could make your player goes in the wrong direction when the ball was very far
- Gameplay : the auto-positioning was a bit too incorrect when sliding
- AI : the CPU strike animation wasn't correctly synchronized with the actual hit if he started to run to the side
- AI : in some situations, the CPU wasn't deciding correctly to switch to the slice
- Animation : the players could do weird hip movement when striking the ball right after having moved
- Animation : when missing the ball, the strike animation could kinda pause for an instant
- Stadium : the 2D version of the grass court was messed up
- World Tour : doubles specialist with a low Doubles Spirit could get too high skills ; now the Doubles Spirit is raised instead
- Match Replay / Online : fixed 2 related bugs that together were leading to desync on full match replay ; this could also lead to desync when playing an online doubles match while hiding the opponent Danger Zone

[h2]Notes :[/h2]
(1) - These new stretching animations don't trigger often ; their best chance is on the return of serve, so they should slightly lower the acing rate


ManuTOO
=== Mana Games ===

Version 0.50 - Build 77 ; SubBuild 2022.2.22

[h2]New Features :[/h2]
- Animation : new volley animations, including hand-made low and high volleys (that are still adjusted by the dynamic animation system) ; the legacy volley animations are now bound to the Forehand #8, and have hand-made high volley animations
- World Tour : added handmade outfit configurations to a few players, thanks to masterp443 !

[h2]Changes :[/h2]
- Gameplay : lowered the extra-reach for all the strikes when the ball is very low or very high (as the racket describes somewhat of a circle instead of a linear limit), which should avoid some weird animations and give a more realistic reach overall
- Animation : the players won't try anymore to hit the ball after it has bounced against a wall, to avoid doing weird animations

[h2]Bug Fixes :[/h2]
- AI : fixed a couple of animation desync issues for the CPU
- Animation : fixed a little jerking that could happen when the human player had missed the ball