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Tennis Elbow 4 News

SubBuild 2024.7.26

[h2]Bug Fixes :[/h2]
- Helpers : the Preview wasn't correctly set from the Help screen
- Commentary : serve context was always on the 1st serve, even during the 2nd serve, giving a series of wrong comments (it was still not completely fixed by the SubBuild 2024.6.26 😓 )

Version 0.98 - Build 133 ; SubBuild 2024.7.24

Here's an update bringing a long requested feature : the Service Aiming Preview ! As well as an important fix for Xbox helping to lower Mod memory consumption, in addition to several little fixes & changes, as usual. Enjoy ! 🙂

Here's the complete changelog :

[h2]New Features :[/h2]
- Helpers : added the aiming preview for the service (note : your preview in the World Tour might be changed, you can set it back to your wanted level, go to your Character Sheet)
- Modding : it's not possible to rotate the NPCs and hide the middle line judge (see section 5 here topic60-34047.php )

[h2]Changes :[/h2]
- Service : lowered the maximum possible spin for the very slow services (under ~100km/h), because the curve was way too pronounced
- Online : raised the number of Talent Stars from 4 to 5

[h2]Bug Fixes :[/h2]
- Replay : the ball impact mark could be slightly misplaced on serve
- AI : in some cases, the CPU could think the ball was going into the net while actually it wasn't, leading to having no strike anim and possibly other issues
- Menus : the player photos could get distorted
- World Tour : disabling the Alternate Acceleration Style wasn't saved
- Modding : textures whose dimensions were not power-of-2 were using double the needed memory (note : it's much better to have power-of-2 sized textures so they can get compressed and use 75% less memory !)

ManuTOO
=== Mana Games ===

Build 132 ; SubBuild 2024.6.7

[h2]New Features :[/h2]
- Rendering : highly optimized the distant crowd so it takes 5 times less polygons and memory, which should greatly help to lower the number of random game closing on Xbox ; in addition, on consoles, the Near crowd detail is now slightly lower (about 45% less polygons) ; in the US Slam stadium (the 2nd biggest stadium after Shanghai), the total memory use for Near + Distant Crowd is now ~500MB instead of ~1.6GB

[h2]Changes :[/h2]
- Strike : when the player stands 3.5m behind the baseline or further, the acceleration depth is like before the Build 131 (to avoid too curvy accelerations)

[h2]Bug Fixes :[/h2]
- Online : if a CPU player had an AI Strategy, it was making the competitive doubles desync because the Client didn't clear the Strategy

Version 0.97 - Build 131 ; SubBuild 2024.6.26

Here's an update to rebalance a bit the attack/defense, as well as fixing some bugs, I hope you'll enjoy it..! 🙂

[h2]New Features :[/h2]
- Localization : Chinese translation updated, thanks to XK !

[h2]Changes :[/h2]
- Gameplay : raised the Short Acceleration speed a bit, especially when it's done at shoulder height
- Gameplay : hitting an acceleration against a raising/falling ball now lowers the precision on extreme cases and a bit less the accel speed (and still reduces the speed as before on normal cases)
- Gameplay : accelerations are a tiny bit longer
- Gameplay : All Rounder & All-court Attacker's normal strike speed bonus now applies only to the forehand and not to the backhand anymore

[h2]Bug Fixes :[/h2]
- AI : the CPU could miss the ball by a few centimeters when rushing the net
- Gameplay : the service line was seen as 0cm wide for the fault calls, making some balls fault when they should have been in
- World Tour : some saved games could be wrongly flagged as invalid when switching between men & women in the Load menu
- Commentary : serve context was always on the 1st serve, even during the 2nd serve, giving a series of wrong comments
- Launch : since a recent update, the NoMod option was making the game crashes


ManuTOO
=== Mana Games ===

SubBuild 2024.6.5

[h2]New Features :[/h2]
- Animation : you can set back the previous running animations for your player in the Training Club by adding these 2 lines in your Tennis.ini (HowTo => https://www.managames.com/Forum/topic19-32161.php )
    AnimMoveForward   =   Legacy
AnimMoveBackward= Legacy

Note : this doesn't change the tuning of the default back pose (ie: spine bones)

[h2]Changes :[/h2]
- Animation : dialed back a bit the back base pose of the male player (ie: spine bones)

[h2]Bug Fixes :[/h2]
- Controller : it was not possible to bind buttons & axises to a configuration whose index didn't match the controller index
- Stats : the number of services was twice too big (since the SubBuild 2024.5.22)