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Tennis Elbow 4 News

Build 62 - SubBuild 2021.9.29

[h2]Changes :[/h2]
- Animation : changed a bit the after-hit hand follow-through when the ball is far, to avoid the player going weirdly to the front

[h2]Bug Fixes :[/h2]
- Animation : animation prediction mismatch could lead to 0 preparation, making your shots very weak and weird
- Animation : animation prediction was too eager to make do inside out forehands ; now it'll wait you actually moved enough before switching the strike... ːsteammockingː

Build 61 - SubBuild 2021.9.28

[h2]Changes :[/h2]
- Animation : smoothed a bit the hand repositioning done by the dynamic animation system

[h2]Bug Fixes :[/h2]
- Animation : the wrong animation could be chosen for your player (leading to do a forehand instead of a backhand, or a smash instead of a volley)
- Animation : when doing an inside out (eg: hitting a forehand instead of a backhand), then the original animation was playing all through instead of being changed to the new one
- Animation : the pelvis could quickly jerk when the ball was a bit too far
- World Tour : reloading a saved game could lead to getting some changed skills (especially mental ones, visible if you had changed your player control to CPU)
- World Tour : the pre-match screen could make the framerate lag a lot
- Outfit : it wasn't possible to select the last mesh of several outfit parts, and the woman wristband configuration wasn't working at all

Tennis Elbow 4 - Version 0.46 - Build 60

Finally, the outfit modding is coming !

With it, most of the game is now moddable, although some things will change in the future to be easier to Mod (mostly the sounds, and the 2D court organization).

You'll still have to wait tomorrow (or Thursday) to get your hands on the TE4 Modding SDK that will allow you to Mod the outfit.

And here the changelog for this new version :

[h2]New Features :[/h2]
- Outfit : separated the left & right wristbands, so they can be tuned independently
- Outift : separated the mesh selection from the texture selection for the hats, so it'll be easier to add modded textures for each hat
- Modding : the engine can load outfit images (wait for the Modding SDK to use that functionality)
- Modding : the CPU players in the World Tour without an outfit code can now use the modded animations as well as the modded outfits

[h2]Changes :[/h2]
- AI : raised by ~50% the efficiency of the Self Confidence, so if a CPU player plays vs himself, except he has 100% in Self Confidence and the other one has 0%, then he'll win nearly 60% of the sets
- Animation : slightly lowered the reach of the 2-handed forehand while on the run and significantly lower the reach on both sides, for all animations, when running back to the baseline ; all this is to prevent too weird stretching from the dynamic animation system

[h2]Bug Fixes :[/h2]
- Gameplay : the Surface skills, although hidden from the GUI, were still active during the game
- Animation : since the last Build, the CPU could sidestep all the way back from the net to the baseline when he had to do a smash there ; now, he'll just run back normally
- Animation : fixed a few cases where the human-controller player could wrongly predict when he was going to hit the ball, leading to strange things in the dynamic animation system, as well as gliding & animation jerking
- Animation : the human-controller player could hit clip the ball (and do a fault) instead of waiting for a tiny bit more to hit it back into play (when the ball was going to the player on left/right instead of going away from him)
- Animation : when running back to the baseline, the ball height could be wrongly predicted, leading the dynamic animation system to compress the player into the ground ':D
- Helpers : the Danger Zone wasn't displayed if the ball was going extremely high (ie: ~15 meters or more)

[h2]Notes :[/h2]
- The TE4 Modding SDK should come tomorrow (or else it'll be on Thursday :fear: )
- Your current outfit in your saved Career may be partially changed ; you can re-tune it by clicking on your 3D player in the Character Sheet

Build 59

[h2]Changes :[/h2]
- AI : the CPU will now rarely do backhand smashes ; he'll do mostly normal forehand smashes, except when he really doesn't have the choice ; plus he'll do less backward running and more sidestep before smashing the ball

[h2]Bug Fixes :[/h2]
- Gameplay : fixing a possible source of desync, both online & when replaying a whole match
- Stats : the forced errors weren't counted in the player stat's errors

SubBuild 2021.9.7

[h2]Bug Fixes :[/h2]
- Controls : since the v0.45, the Windows keys weren't intercepted anymore, leading to the opening of the Windows menu
- Camera : the scrolling camera wasn't scrolling in doubles