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Tennis Elbow 4 News

Tennis Elbow 4 - Version 0.46 - Build 60

Finally, the outfit modding is coming !

With it, most of the game is now moddable, although some things will change in the future to be easier to Mod (mostly the sounds, and the 2D court organization).

You'll still have to wait tomorrow (or Thursday) to get your hands on the TE4 Modding SDK that will allow you to Mod the outfit.

And here the changelog for this new version :

[h2]New Features :[/h2]
- Outfit : separated the left & right wristbands, so they can be tuned independently
- Outift : separated the mesh selection from the texture selection for the hats, so it'll be easier to add modded textures for each hat
- Modding : the engine can load outfit images (wait for the Modding SDK to use that functionality)
- Modding : the CPU players in the World Tour without an outfit code can now use the modded animations as well as the modded outfits

[h2]Changes :[/h2]
- AI : raised by ~50% the efficiency of the Self Confidence, so if a CPU player plays vs himself, except he has 100% in Self Confidence and the other one has 0%, then he'll win nearly 60% of the sets
- Animation : slightly lowered the reach of the 2-handed forehand while on the run and significantly lower the reach on both sides, for all animations, when running back to the baseline ; all this is to prevent too weird stretching from the dynamic animation system

[h2]Bug Fixes :[/h2]
- Gameplay : the Surface skills, although hidden from the GUI, were still active during the game
- Animation : since the last Build, the CPU could sidestep all the way back from the net to the baseline when he had to do a smash there ; now, he'll just run back normally
- Animation : fixed a few cases where the human-controller player could wrongly predict when he was going to hit the ball, leading to strange things in the dynamic animation system, as well as gliding & animation jerking
- Animation : the human-controller player could hit clip the ball (and do a fault) instead of waiting for a tiny bit more to hit it back into play (when the ball was going to the player on left/right instead of going away from him)
- Animation : when running back to the baseline, the ball height could be wrongly predicted, leading the dynamic animation system to compress the player into the ground ':D
- Helpers : the Danger Zone wasn't displayed if the ball was going extremely high (ie: ~15 meters or more)

[h2]Notes :[/h2]
- The TE4 Modding SDK should come tomorrow (or else it'll be on Thursday :fear: )
- Your current outfit in your saved Career may be partially changed ; you can re-tune it by clicking on your 3D player in the Character Sheet

Build 59

[h2]Changes :[/h2]
- AI : the CPU will now rarely do backhand smashes ; he'll do mostly normal forehand smashes, except when he really doesn't have the choice ; plus he'll do less backward running and more sidestep before smashing the ball

[h2]Bug Fixes :[/h2]
- Gameplay : fixing a possible source of desync, both online & when replaying a whole match
- Stats : the forced errors weren't counted in the player stat's errors

SubBuild 2021.9.7

[h2]Bug Fixes :[/h2]
- Controls : since the v0.45, the Windows keys weren't intercepted anymore, leading to the opening of the Windows menu
- Camera : the scrolling camera wasn't scrolling in doubles

SubBuild 2021.9.5

[h2]Bug Fixes :[/h2]
- Controls : plugging in the controller during the game was preventing its axes to work, which could have lead to a crash ; this was also returning the game to the main menu if done from the match or warm-up
- Controls : having a controller with no button could make the game crash (eg: pedals)

Build 58 - SubBuild 2021.9.4

[h2]New Features :[/h2]
- Modding : it's now possible to save the Coaching Strategy and apply it to World Tour players in the Player base (see the "Coaching Strategy" paragraph here : https://www.managames.com/Forum/topic11-31376.php )

[h2]Bug Fixes :[/h2]
- Gameplay : the AutoPos was pushing your player back if you were standing after the 2nd ball bounce, instead of making him move forward (since the previous Build)
- Controls : the game was crashing if a controller with too few axes was connected (eg: pedals)