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Tennis Elbow 4 News

Version 0.86 - Build 114 ; SubBuild 2023.6.9

Another regular update aimed at the gameplay : the doubles should now be more or less done ; there are also a bunch of little tuning & adjustments to the strikes & the AI for Singles & Doubles.

I hope you'll enjoy it, and your comments are welcome as usual..! :-)

[h2]Changes :[/h2]
- Acceleration : Heavy Hitter move penalty slightly raised
- Strike : significantly lowered the precision when hitting an incoming heavily sliced ball
- Strike : the Short Acceleration Smash must now be slightly charged to get its full speed
- Strike : Slightly faster Short Accel
- Strike : Slightly faster Normal & Topspin strikes
- Strike : lowered the speed boost for the Smash from the Baseline when the Smash skill is very high (as the Smash, in this case, is already very powerful)
- AI : the CPU could attempt to do a drop shot when standing very far from the baseline

[h2]Bug Fixes :[/h2]
- Doubles : fixed a few more situations where the player was stopping to play and other oddities like that
- AI : big rebalancing of the aggressiveness of the CPU after finding a bad bug at the core of the system ; hopefully, it shouldn't change too much its behavior
- AI : the CPU wasn't doing slices often enough

SubBuild 2023.6.1

[h2]Bug Fixes :[/h2]
- Modding : if a Modded player base wrongly states it has enough players for a year, then the game won't start for that year but will start on the last year with enough players instead (eg: the XKT Mod ːsteammockingː ) ; however only the 1st year will be playable : the player base will have to be fixed before being able to play the following year
- Mod Management : the download indicator was stuck at 0% despite the download actually progressing

Build 113 ; SubBuild 2023.5.20

[h2]Bug Fixes :[/h2]
- AI : fixed an additional bunch of cases where the CPU wasn't striking the ball in the doubles and other misfits
- Physics : the players were still slightly drifting even after the fix in the Build 112
- World Tour : the saved games could get wrongly marked as invalid when switching between Men & Women saved games

Build 112 ; SubBuild 2023.5.16

[h2]Changes :[/h2]
- Strike : it is now a bit easier to keep control of the drop shot

[h2]Bug Fixes :[/h2]
- Gameplay : since the previous update the player movement had a bit too much side inertia
- Gameplay : since the previous update our player was hitting the ball even if it was way out
- AI : the CPU could choose to do a drop shot when it was too hard to accomplish

Version 0.85 - Build 111 ; SubBuild 2023.5.13

Here's an important update for the doubles AI players, which should greatly lower the number of wrong behavior of the CPU in doubles (although it may create rarer but more intricate ones :fear: ).

And here's the complete changelog.

[h2]New Features :[/h2]
- Gameplay : new Acceleration Trait "Rapid Fire" => the acceleration is 5 km/h slower, but its preparation is 15% faster and it's 10% less tiring
- Modding : you can now change the Country 3-Letter codes by adding codes into Lang_English_Mod.txt ; here's an example : "CountryCHE SUI" => this will show "SUI" instead of "CHE" ; so no need to change the Country files anymore

[h2]Changes :[/h2]
- Strike : tuned a bit the slice so the maximum backspin is done when the ball is around the stomach height instead of the shoulder height
- AI : many improvements & fixes for the doubles CPU
- AI : the CPU should now catch a bit more balls when serving & volleying and when rushing the net

[h2]Bug Fixes :[/h2]
- AI : sometimes the CPU was thinking he'd need a long time to reach his current position and thus was doing a slice instead of a better strike for no apparent reason
- Modding : in some cases, the Profile screen was not displayed after installing a new Mod that was creating a new Profile
- Modding : if a Mod was depending on another Mod, it was still loaded even if that other Mod wasn't loaded with the current Profile