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Tennis Elbow 4 News

Build 107 ; SubBuild 2023.3.28

[h2]New Features :[/h2]
- World Tour : now more than half of the players have one or several talents (if you want to force a player to have no talent, add "Talent = " to his section in the player base)

[h2]Changes :[/h2]
- Physics : tuned the ball bounce when the ball has heavy backspin
- Strike : tuned the drop shot to make it more effective
- Strike : it's now a bit easier to hit a drop shot against a drop shot (ie: a slow ball near the net after the bounce)
- Strike : lowered the backspin of the slice when the ball is low so the strike will still be fast enough

[h2]Bug Fixes :[/h2]
- Strike : the heavy backspin slice could still end too long or even do a home run ! :shock:

[h2]Notes :[/h2]
- Please let me know if the drop shot is too or not enough effective... :fear:

Build 106 ; SubBuild 2023.3.22

[h2]Bug Fixes :[/h2]
- Strikes : the slice could get randomly too long or too high
- Online : the game could hang or desync when opening a menu
- World Tour : the Skill Decay rate option was always 100% after loading a saved game
- World Tour : loading a saved game with more than 1 human player was crashing

Version 0.81 - Build 105 ; SubBuild 2023.3.20

Here the 1st important gameplay update since a while as I'm focusing on the gameplay for now.

I tuned the slice as it didn't have enough backspin rotation to represent the modern tennis (we were closer to the 90's tennis, before the major string change that occurred around the early 2000's).

This makes the slice a bit slower in most situations, and sometimes not just a bit (especially with the Slice Mastery talent).

If the change affects you, either in a good or bad way, please let me know in the comments, so I'll know if I have to tune it more and in what direction. :-)


[h2]New Features :[/h2]
- Player Style : now the Counter Puncher gets a lowered speed handicap when doing an acceleration on a raising ball (and in a smaller way on a falling ball), as well as with the normal strike against a raising ball
- World Tour : can disable or lower by 50% the Skill Decay in the Career mode (in the Character Sheet)

[h2]Changes :[/h2]
- AutoPos : if standing very close after the rebound (eg: 1 meter) of a lob, your player will now walk back to smash the ball if you stand in the middle of the ball trajectory
- Strikes : boosted the smash speed when hitting the ball after the bounce
- Strikes : tuned the drop shot & the slice to get a more realistic backspin rate on them
- Strikes : slightly raised the forehand slice speed, especially when prepared early
- Stadium : tuned the lighting of the Indoor TET250, Indoor Challenger & Cincinnati stadiums

[h2]Bug Fixes :[/h2]
- 3D player : the high-detail mal'se 3rd hat (ie: the open cap) was missing
- Online : tried a fix for the desync occasionally occurring at the end of the 1st set

Build 104 ; SubBuild 2023.3.1

[h2]Bug Fixes :[/h2]
- Strikes : the woman's acceleration was mostly as fast as the man's acceleration ; now its speed max in ideal conditions with 100% in Power & Consistency is around 162km/h instead of 188km/h ; its global average speed has been lowered by ~10km/h
- Animation : the one & two-handed backhands and the two-handed forehand could be done while sidestepping, leading to completely buggy dynamic animation ; now the player will always run when moving before doing these strikes

Build 103 ; SubBuild 2023.2.22

[h2]Changes :[/h2]
- Animation : the racket is less low (or high) when a low (or high) ball is too far from the player, so the reach movement looks more natural

[h2]Bug Fixes :[/h2]
- Animation : the player's feet could be above the ground when striking the ball while moving
- AI : the CPU returner had fast reflexes skills when facing a CPU server (instead of a human server)
- Match replay : if the user changed the service buttons during his serve preparation, the match replay could desync
- CPU vs CPU : the Coaching strategy could fail to reload when continuing a saved match, leading to 50% Energy Spending & everything else at 0% (I'm not sure 100% sure it's fixed in all cases :fear: )