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Tennis Elbow 4 News

Version 0.88 - Build 116 ; SubBuild 2023.7.28

Another regular update with a couple of new features and some fixes.

I hope you'll enjoy it ! :-)

[h2]New Features :[/h2]
- Strike : new acceleration style Momentum, that requires hitting strikes other than the acceleration to raise a bonus on the acceleration
- Audio : outdoor stadiums now have ambiance tracks (you can add your own by Modding the game ; check the "4) Ambiance Tracks" here https://www.managames.com/Forum/topic60-33725.php )

[h2]Changes :[/h2]
- Online : changed the Backhand Skills remapping for the Fair Mode to 20-70% instead of 15-65%
- Input : the ignored controllers are now hidden from the controller list (in Settings -> Controls)

[h2]Bug Fixes :[/h2]
- World Tour : way too many players were becoming potential #1 in the fictional years
- AI : the CPU in doubles was hitting a few balls (especially the ones landing near his feet)
- Animation : fixed a couple of dynamic animation glitches

Version 0.87 - Build 115 ; SubBuild 2023.6.30

Here's a mixed bag for an update, with little new things, changes & bug fixes touching many different aspects of the game. I hope you'll enjoy it ! :-)

[h2]New Features :[/h2]
- Match Recordings : now the game will automatically delete all recording older than 2 Builds (if you don't want to delete anything, read the notes below) ; you can also manually delete any recording
- Modding : you can now very easily any player photo ; HowTo => https://www.managames.com/Forum/topic60-34846.php
- Modding : press the left or right Control key to prevent the game to load any Mod ; you need to do that on the very 1st instant the game window is visible (this will still show the Modded screen, if any) ; this allows to easily uninstall a bugged Mod, if required

[h2]Changes :[/h2]
- Animation : now the dynamic animation moves a bit less the racket forward/backward to less disrupt the global swing speed
- Controls : added a number after the controller names when there are 2 identical controllers connected to your PC (or more), so it's easier to select them
- Acceleration Trait : Heavy Hitter move penalty slightly lowered (it's still a tiny bit above its value of 2 builds ago)
- Strike : raised a bit the topspin of the Short Acceleration when the ball is hit with the sweet spot, and raised a bit its overall precision

[h2]Bug Fixes :[/h2]
- Animation : having a longer strike animation could bring a very tiny advantage to the run acceleration
- Animation : fixed a couple of bugs where the dynamic strike animation was getting all weird
- Modding : some modded service animations last too long after the ball hit, which prevented the player to run ; now, the player will start his run even if the service animation isn't finished
- Modding : the line judge & the char umpire modded textures could get wrong when alternating between different modded stadiums
- Modding : fixed the creation of new materials
- AI : the CPU doubles partner could try to play ball that his human partner could reach

[h2]Notes :[/h2]
- Old Recorded Matches : if for some reason you want to keep all your old recorded matches, then before launching the game with this new update, add this line to your Tennis.ini, under [Record] : (HowTo => https://www.managames.com/Forum/topic19-32161.php )
AutoDelOldBuild = 0


ManuTOO
=== Mana Games ===

Version 0.86 - Build 114 ; SubBuild 2023.6.9

Another regular update aimed at the gameplay : the doubles should now be more or less done ; there are also a bunch of little tuning & adjustments to the strikes & the AI for Singles & Doubles.

I hope you'll enjoy it, and your comments are welcome as usual..! :-)

[h2]Changes :[/h2]
- Acceleration : Heavy Hitter move penalty slightly raised
- Strike : significantly lowered the precision when hitting an incoming heavily sliced ball
- Strike : the Short Acceleration Smash must now be slightly charged to get its full speed
- Strike : Slightly faster Short Accel
- Strike : Slightly faster Normal & Topspin strikes
- Strike : lowered the speed boost for the Smash from the Baseline when the Smash skill is very high (as the Smash, in this case, is already very powerful)
- AI : the CPU could attempt to do a drop shot when standing very far from the baseline

[h2]Bug Fixes :[/h2]
- Doubles : fixed a few more situations where the player was stopping to play and other oddities like that
- AI : big rebalancing of the aggressiveness of the CPU after finding a bad bug at the core of the system ; hopefully, it shouldn't change too much its behavior
- AI : the CPU wasn't doing slices often enough

SubBuild 2023.6.1

[h2]Bug Fixes :[/h2]
- Modding : if a Modded player base wrongly states it has enough players for a year, then the game won't start for that year but will start on the last year with enough players instead (eg: the XKT Mod ːsteammockingː ) ; however only the 1st year will be playable : the player base will have to be fixed before being able to play the following year
- Mod Management : the download indicator was stuck at 0% despite the download actually progressing

Build 113 ; SubBuild 2023.5.20

[h2]Bug Fixes :[/h2]
- AI : fixed an additional bunch of cases where the CPU wasn't striking the ball in the doubles and other misfits
- Physics : the players were still slightly drifting even after the fix in the Build 112
- World Tour : the saved games could get wrongly marked as invalid when switching between Men & Women saved games