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Dev Log September 4

General
We have a new intern from this Monday, welcome @Marius! He will do art and animation.

Code
Overworld mission logic and rewards
Movement fixes
Scaffolding for buildings
Added some debugging features, such as being able to kill a dwarf
When all dwarves are dead, the game over screen is shown
Continued work on professions and XP gain
Fixed code UI issues with trait icons and layout system

Art
Lots of new precious metal ore (map materials) like Gold, Adamantium, Sapphires, Ruby etc.
3D models for creatures and enemies
Finalized trait and profession icons
Created UI for locations