Dev Log October 7
The super nice people over at Team17 made a new logo for our studio, check it out in the screenshot! Thank you guys! :heart:
Code
Implemented a classification system to be able to assign items different classes
Crafting progress updated correctly (currently lacks UI)
Improved starting location, should be a more welcoming start to the game
Camera can now be moved closer
Removing something from an inventory will now leave a hole, rather than moving the “last” item there.
Brazier will continue to burn even at super high play speeds
Explored switching database format for content entry
Bug fixes
Content
The map got a tab where you can get an overview of all available missions
Craft window now has an inventory tab, plus you can cancel an order.
Work on redefining database structure and export functions for the same.
Art
Made concept art for workstation upgrades
Progress to new small rooms. Textures added to some of them
Workstations for rooms are in the making.

You can also find us here:
Reddit Discord.
Twitter Facebook
And don't forget to wishlist!
Code
Implemented a classification system to be able to assign items different classes
Crafting progress updated correctly (currently lacks UI)
Improved starting location, should be a more welcoming start to the game
Camera can now be moved closer
Removing something from an inventory will now leave a hole, rather than moving the “last” item there.
Brazier will continue to burn even at super high play speeds
Explored switching database format for content entry
Bug fixes
Content
The map got a tab where you can get an overview of all available missions
Craft window now has an inventory tab, plus you can cancel an order.
Work on redefining database structure and export functions for the same.
Art
Made concept art for workstation upgrades
Progress to new small rooms. Textures added to some of them
Workstations for rooms are in the making.

You can also find us here:
Reddit Discord.
Twitter Facebook
And don't forget to wishlist!