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  3. Dev log - June 26

Dev log - June 26

General
  • Tweaked text output for modifier system


Code
  • Added support for custom mouse cursors
  • Added support for emissive map materials
  • Random map generation
  • Basic AI avoidance
  • Modifier system now has support for customized calculations and user-scriptable stats
  • Added support for randomized modifiers on entity spawn
  • Fixed crash when new UI windows were spawned while mouse cursor was over them


Art
  • Continuing on overworld map
  • Starting to work on points of interest for world map
  • Update to the crafting interface
  • Working on a new character interface
  • First iteration of new biome: Underworld
  • Begun working on Tier 1 buildings. Foundry, Smithy and Quarry.