Dwarfveloper log #23 – Underground Farming!
We had snow today. Snow! It’s ok though, we just fashioned our pickaxes into ice-picks!

Enough about the conditions outside of the mine, this is what we have dwarfgineered this week:

(Dwarves need somewhere to do their business!)

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!

Enough about the conditions outside of the mine, this is what we have dwarfgineered this week:
Art
- Worked on new art for empty inventory slots.
- Made concept art for vegetables, roots, fruit and edible mushrooms.
- Made icons for light & heavy pickaxes, meat, hide, recipes, vegetables and more.
- All imp animations finished
Code
- Whether a dwarf can craft a certain item or not is now based on the dwarf’s tools and modifiers.
- Slight changes to combat in order to make it work with the new crafting system.

(Dwarves need somewhere to do their business!)
UI
- A save/load interface implemented
Content
- Added crafting recipes and loot drops (Parchment, Pickaxes and Parts, Swords and Parts, Green Slime, &c )
- Began adding support for taste modifiers to food crafting.
- Rebalanced dwarven status bar drains
- Began adding descriptive texts to items and recipes
- Reworked missions to use the new crafting input format.

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!