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Dwarfveloper log #21 – It Stirs in the Deep

Dwarfveloper log #21 – It Stirs in the Deep

Hello everyone!

Happy Halloween and be careful dwarves of things that stir in the deep dark!



Without further a-do, welcome to the Dwarfveloper log #21! This week we are thrilled to share that we have finally moved into our new dwarfvelopers hall! (No pictures of our new offices yet, we need to get things in order first!)

Here are the treats we have been crafting:

Art


  • We have added concept art for this scarily festive Dread Lich! (You definitely won’t be in for a treat if you accidentally mine into their lair!)




  • Finished the three rat models (named fat, skull and lava for the time being).
  • Started to create concept art for even more enemies!


Content


  • ‘One slime to rule them all and the deep darkness bind them’ – We have added the ultimate basic mob the Slime King.


Code
  • Finalizing crafting rewrite.
  • Inventory rewrite in progress.
  • Animation importer fix that should cause less headache for... everyone.
  • Started on a toolbelt system.
  • More workflow improvements for Visual Studio users.




Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!