Dwarfveloper log #24 – The Nest Has Eyes!
Hello everyone!
Welcome to the Dwarfveloper log #24! The coffee machine at our halls now has hot chocolate. I repeat, chocolate! This is not a drill… or a pickaxe. Productivity is now up approximately 250% - which is a good thing seeing as half the dwarfveloper force is off sick or out of the mines currently!
Moving on to the spoils of our toils.

(Can you guess which this is?)

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Welcome to the Dwarfveloper log #24! The coffee machine at our halls now has hot chocolate. I repeat, chocolate! This is not a drill… or a pickaxe. Productivity is now up approximately 250% - which is a good thing seeing as half the dwarfveloper force is off sick or out of the mines currently!
Moving on to the spoils of our toils.
Art
- Creature Lairs: the Slime Pool, Rats Nest and Graveyard are currently being worked on.

(Can you guess which this is?)
- Most art for the Plants system is ready.
- Added a whole lot of icons related to the new content.
- Made Concept art for Creature lairs and World rooms.
Code
- Improvements to the randomized scenarios.
- Biomes will now have different amounts of ores and other goodies.
- Special rooms, such as caverns and creature lairs, will also be added to the randomized scenarios this week.
- Started working on serializing state for save/load

UI
- Main menu has been improved.
Content
- More food recipes in the game
- Added several missions, and updated mission formats
- Added Chisel & Hammer tools.
- Added Spears
- Added Ingot Recipes
- Reworked loot drop tables for monsters and missions.
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!