Dwarfveloper log #20 – Treacherous Mountains
Hello everyone!
Welcome to Dwarfvelopment log #20! This week we are thrilled to share with you a hearty helping of changes and some new concept art too!

In other news one of our dwarfvelopers unfortunately broke their collar bone after touring mountains on a two wheeled dwarfvention. They are however, currently in good-spirits and recovering, to quote: "at least it was the last afternoon of the vacation, so I got a lot of cycling done!"

(Above image has been stretched to make Dwarfveloper appear human)
Moving on what we have carved into code this week:
Content
• Added a mission notice in the game to show you available missions
• Recipe rework for the new crafting mechanics
• Designed a new biome
Art
• Made several faces, beards and hair from the concept art.

• Added an ancient stone statue! (Good dwarves honor their forebearers)
• Finalized all new rooms we were working on last week.
• Added textures to world loot objects.
• Made new models for meat and slime loot. (Dwarves love meat!)
• Started to work on rat models.
• Made icons for the new crafting mechanic.

Code
• More work on new and improved crafting mechanics!

• Worked on improving our unit tests and coder tools integration.
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Wishlist now!
Join the dwarfversation:
Twitter
Facebook Team17 Discord Warpzone Discord
Welcome to Dwarfvelopment log #20! This week we are thrilled to share with you a hearty helping of changes and some new concept art too!

In other news one of our dwarfvelopers unfortunately broke their collar bone after touring mountains on a two wheeled dwarfvention. They are however, currently in good-spirits and recovering, to quote: "at least it was the last afternoon of the vacation, so I got a lot of cycling done!"

(Above image has been stretched to make Dwarfveloper appear human)
Moving on what we have carved into code this week:
Content
• Added a mission notice in the game to show you available missions
• Recipe rework for the new crafting mechanics
• Designed a new biome
Art
• Made several faces, beards and hair from the concept art.

• Added an ancient stone statue! (Good dwarves honor their forebearers)
• Finalized all new rooms we were working on last week.

• Added textures to world loot objects.
• Made new models for meat and slime loot. (Dwarves love meat!)
• Started to work on rat models.
• Made icons for the new crafting mechanic.

Code
• More work on new and improved crafting mechanics!

• Worked on improving our unit tests and coder tools integration.
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Wishlist now!
Join the dwarfversation:
Facebook Team17 Discord Warpzone Discord