Dwarfveloper Log #33 – The War Above!
Hello everyone!
Welcome to the Dwarfveloper log #33 – The War Above!
Do dwarves bathe? The winter is long and cold, we think they could appreciate a bath? Maybe if they had hot springs down in the mountain? Or would they not risk making the beard soft and fluffy? Just what we're pondering at the moment! Let us know if you all have any suggestions!
On that serious note - WAR!
Overworld Crisis
Significant progress has been made on overworld crisis missions:
Here's an example of an overworld city normal and razed.
Other
A dwarf in misery:

The War Meter:

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Welcome to the Dwarfveloper log #33 – The War Above!
Do dwarves bathe? The winter is long and cold, we think they could appreciate a bath? Maybe if they had hot springs down in the mountain? Or would they not risk making the beard soft and fluffy? Just what we're pondering at the moment! Let us know if you all have any suggestions!
On that serious note - WAR!
Content
Overworld Crisis
Significant progress has been made on overworld crisis missions:
- Locations can be taken over, and fall.
- UI work. War progress meter, alerts, map locations, & more.
- Work on crisis spawning algorithm.
- 10 crisis/war missions.


Other
- Added several dependencies to crafting recipes to improve content progression.
- Readded "New Recipe" alert on unseen recipes.
- Unlock system supports mission unlocks.
- Bacon now restores Energy.
- Implemented new UI for crafting rooms.
- Bricks can be mined away.
- Unlocking Ball Peen Hammer Head after Sledge Hammer Head.
- A dwarf in misery will now get a flashing icon by the portrait to warn the player. A bit too discreet, yes, we’ll add a more in-your-face notification too.
- An icon is now shown in the missions list to indicate that there are available overworld missions.
Code
- Grottos will now light up and provide extra visibility to dwarves who wander near them.
- Dwarves will now walk around inside buildings when crafting, rather than just standing outside.
- Dwarves can now issue the “Place block” order to fill up missing pieces of the map.
- Lowered priority for hauling stuff to storages.
- Orders on the map now have icons.
- Even the most stubborn of dwarves will no longer try to enter an elevator and pass through the cave wall.
- A notification is now shown when the game auto saves.
- A dwarf standing on top of a map block would under certain circumstances refuse to move anywhere else. Perhaps because of the good view. Well, it is no longer so.
Art
- Tweaked with various UI elements (such as the build UI and an alert notification)
- Polishing on Overworld locations and background.
- Razed versions of the overworld locations
- And some images that belong:
A dwarf in misery:

The War Meter:

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!