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Dwarfveloper log #28 – The Overworld!

Hello everyone!

Welcome to the Dwarfveloper log #28 – The Overworld!



The save feature is one of the last big systems we need to implement, after this is done, we can focus more on making the game more fun, get rid of bugs, fix UX issues, fill up with content and more. Wait aren't we supposed to be roleplaying a Dwarf? Ahem - ah yes the mines have had a bountiful harvest this year and we need a way to stockpile it, our Dwarfvelopers have been hard at work creating this very stockpile!

We chose to make an in-house engine we get a lot of flexibility, but the game takes a bit longer to get off the ground! We firmly believe it will be worth it, especially with the kind of skillsets we have in the team!

Code
  • Continued work on save/load, now almost complete.




UI
  • Continued work on the Overworld map plus it is now fullscreen!
  • Mission window now fits into a small-ish laptop screen.
  • Dwarf states got some new icons (for example melee combat, moving towards combat etc.)


Art

  • Finished a new splash art / loading screen.
  • Updated the base UI (Actionbars, Top bar, Log, scrollbar).
  • Made concept art for props found in the Dire Tunnels Biome.
  • Finalized Verdant Grotto biome.




Happy holidays from the team, we hope you will all have a great festive time above ground! :)

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!