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Dwarfveloper log #29 – Custom Dwarf!

Hello everyone and happy holidays!

Welcome to the Dwarfveloper log #29 – Custom Dwarf!

Most of us are off from the 20th. Next week our devlog will be short, but like being short will be full of dwarven spirit, but enjoy a big dev log for now!



Content

  • Added the Sly Fox.
  • Added mushroom icons.
  • Added more lootable items.
  • Added descriptive texts to several buildings.
  • Significant internal work on cleaning up and redefining data. Not the shadow of a pixel’s worth of visible difference.


UI

  • The world is too small - so we made the Overworld map bigger and added a new nation!




Code

  • We’ve added a “dna”-system that can give each dwarf a unique look by selecting different bodies, heads, hairstyles, and beards. The dwarfs’ armors can also get some custom coloring for even more variety!
  • Minor pathfinding optimizations.
  • Inventory system refactored.
  • Many small animation/movement fixes.
  • Fixed bug where dwarves would sometimes target innocent granite blocks as combat targets. Also fixed where they’d target enemies in the deepest depths rather than the one gnawing at their feet.
  • Increased base vision range for dwarves. (Temporarily larger than what they will have in the end, but at least they’re not all nearly blind!)
  • Many small bug fixes.
  • Rendering speed improvements.
  • Misc code fixes for Overworld map.




Art

  • Improving Dawnlit Caverns biome with grottos and new vegetation




Happy holidays again from the team, we hope you will all have a great festive time above ground! :)

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!