Dwarfveloper log #32 – Hungry Dwarves!
Hello everyone!
Welcome to the Dwarfveloper log #32 – Hungry Dwarves!
We’re implementing the feature that plagues all us mortals - death! For now we have added in starvation as one of the tickets to the underground graveyard but there are others planned. We would love your feedback! How resilient should dwarves be? How often should a dwarf die? If you have input on how you'd like to see this balanced, please let us know on Discord, Steam or Twitter - links are at the bottom of this post!

Onto the patch notes:
Content

Art

Code
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Welcome to the Dwarfveloper log #32 – Hungry Dwarves!
We’re implementing the feature that plagues all us mortals - death! For now we have added in starvation as one of the tickets to the underground graveyard but there are others planned. We would love your feedback! How resilient should dwarves be? How often should a dwarf die? If you have input on how you'd like to see this balanced, please let us know on Discord, Steam or Twitter - links are at the bottom of this post!

Onto the patch notes:
Content
- Added room "Storage".
- Significantly reduced likelihood of iron and coal being present in Dawnlit Caverns.
- Implemented unlock support by recipe type to provide better content progression.
- Changed building dependencies to provide better content progression.
- Statusbars are now woven together in that Greed affects Morale which affects Energy which affects Health. Failing to maintain the dwarves' statuses should ultimately be detrimental to his health.
- Mission indicators placed accurately relative to locations on the overworld map.
- Increased vision ranges for the dwarves by factor 1.5
- Lowered Required Skill on Straight and Curved handles.
- Added "Goblin Tent", loot
- Added "Goblin Watchtower", loot
- Added "Gramford Bridge", overworld location
- Added "A Bridge Beyond", mission
- Added "Bluebulb", "Tater", "Suckle-Vine", "Summer Green", "Paradise Canopy", "Thornbush", plant components

Art
- Started to rework crafting UI, separating the art from each crafting station.
- Made a bulletin board model (to be used to access the overworld map).
- Made new icons for the overworld map that indicates if a location is under siege from either allies or enemies.
- New Biome still in progress.

Code
- Added highlight effect to things that are interactable (metals, different crops, world loot etc)
- Started to reworked how basic commands are used for interaction
- Adding some coloring to the dwarfs’ armor and hair. Their armor will be colored in their clan’s colors.
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!