Dwarveloper Log #38 - Transport!
Welcome Dwarves!
We hope everyone is staying safe in their own perspective mines and is well!

We are gearing up for one of the last big features, which is infrastructure! This sprint we are adding minecarts, elevators, stairs (a big event in a vertical map!), and more. This should make traversing the caves a big faster, plus who knows what kind of tricks can be pulled with all of it?
Content

Code
Art
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
We hope everyone is staying safe in their own perspective mines and is well!

We are gearing up for one of the last big features, which is infrastructure! This sprint we are adding minecarts, elevators, stairs (a big event in a vertical map!), and more. This should make traversing the caves a big faster, plus who knows what kind of tricks can be pulled with all of it?
Content
- Added Rabbit, Mole, Tortoise, creatures.
- Added support for variable looks to goblins.
- Reworked item progression to make healing easier in the early game.
- Added inventory with fuel/health meters and inventory to drills.
- Reworked scaffold placement logic for building construction.
- Building orders can now be canceled with coherent behavior.
- Restored XP gain from crafting and building.

Code
- Dwarves can now travel via elevators and mining carts.
- Movement system and behaviors improvements. (Initial tests show massively increased pathfinding performance.)
Art
- Concept art of a new railway station, elevator station, elevator rail and several variations for elevator platforms.
- Concept, mode and animation for a new monster...
- Started to sketch a log book UI.
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!