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Dev log July 22 and July 29

Looks like I forgot to post last week's update here! So here's both that one and the most recent week.

**__2019-07-22 - 2019-07-28__**


** General**
Anders (@srekel) working, everyone else slacking.
But this week Daniel (@otto) and Axel (@fury) are back in action!

** Code **
Wrote an icon export script that exports icon in all sizes so they can be used inline in text strings.
Dwarves will no longer stand on the tile they are digging on unless it’s the only option.
Map visibility fix that could cause torches to not light up properly.
Shift is now used for keeping the command active instead of CTRL. “Thanks”, @Xaviien, for your “feedback”. (Pretty sure there a bug or two with this feature that’ll need tending to at some point)
Torches and grappling hooks now “transition” properly between various “states” (in inventory, lying on the ground, on the wall).
Grappling hooks will now fall to the ground if the wall they’re attached to is removed.
Resources in the map (e.g. copper) are now cleared when building a wall. The error when placing a building over resources has been downgraded to a warning.
Icons for the command tooltip.
Torches and grappling hooks should no longer be buildable if there’s already something there. You can still place an order on top of another order. This is ill-advised.

** Content **
Small tweaks for various assets related to tutorial





**__2019-07-15 - 2019-07-22__**


** General**
Anders (@srekel) working, everyone else slacking.
Ongoing work with making the random map playable.

** Code **
Visibility system is now modifier based (but needs some polish there)
Torches are now placeable
Dwarves will no longer wander idly onto a cliff wall…
Hauling fix
Autocleanup of placed objects (torches, platforms…) when building a room
Cancel order command fixed
Entrance now has a chest with some supplies. It might look a bit like a debug cube..
Player can now hold CTRL to issue the same order multiple times
Dwarves will no longer walk off a tile and then miss the next one just below
Grappling hook is in the game. It needs a bit more love. By a weird coincidence, that has nothing to do with the fact that only Anders is working, it ALSO looks like debug cube…
Random weekly map should now actually be WEEKLY…
Dwarf idling crash fix
Dwarves can now jump horizontally over small holes in the map.