Dwarveloper Log #49 - New Ingot Metals, Various Fixes & More!
Content

Code
We added a popup dialog to notify when hardware has too little GPU VRAM


Found, and fixed, probably, another case of left-right dancing.
Slimes and other enemies will no longer perform generic orders that were issued by the player.

Art

That's all, folks!
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- Added "Stone Chest", early game buildable storage.
- Reworked starting equipment to prioritize Blocks over Slabs.
- Added descriptions to modifier entries.
- Added additional Ingot types for metals.
- Should now present the current date in the top bar.
- Added clarifying explanations and fixed an icon bug for the Pressing the Advantage mission.
- Fixed issue with low building health alert not filtering faction buildings.

Code
- Dwarves can now be reassigned to a new dwelling
- Dwellings getting destroyed and dwellers dying should now work properly.
- Can now see in the UI which dwarves already have dwellings
- Reduced vertex size of skinned meshes from 68 bytes per vertex to 24 bytes per vertex
- Reduced vertex size of static meshes from 48 bytes per vertex to 16 bytes per vertex
- Crashfix for Intel GPUs
- Added a '--wait XXX' command, which tells the application to wait XXX seconds on startup. This is to help remote debugging
- Added a '--render-api-log true|false' command, which logs vulkan api calls prior to being issued. This is to help zero in on users which application closes on startup
- Game should no longer crash from having to many save games
- UI for storage rooms now correctly shows the inventory size of the room. (used to always show 100 slots, but the storage room only has 60)
We added a popup dialog to notify when hardware has too little GPU VRAM

- Items that are to be sold will no longer be hauled anywhere but the chest where they can be sold.
- Fixed a bug where hauls would not be flagged as a "storage haul" correctly making all hauls equally important. Hauls to storage chests and storage rooms will again have less priority than hauls for missions or crafting rooms. (Let us know if they seem to prioritize this too low now!)
- The game no longer crashes at startup if Japanese is set as input method.
- Game should handle DPI scaling more properly, not becoming blurry etc.
- It's now possible to change the ingame resolution.

Found, and fixed, probably, another case of left-right dancing.
Slimes and other enemies will no longer perform generic orders that were issued by the player.

Art
- Made badges and trading cards etc for Steam.
- Polished model and texture on Small Foundry. Adjusted the color of lava to a more red tone, and added grates on the pillars to give more warmth to the building.
- Polished Vegetation in the Underworld biome, and added sharp rocks and more to give the biome a more hostile and dangerous feel.
- Optimized map tiles (the ground-models you can see on the sides of tiles) to help performance.
- Reduced number of lights in grottos and buildings to improve performance.
- Sized down various textures, and also made atlas-textures for map tiles.

That's all, folks!
Join the dwarfversation:
Hammerting Discord