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Dev log - August 19

There was no update last week, so you'll get all that in this weeks update. The most important one comes first though. *drumroll*
We have a new co-worker! The office is getting crowded now. :)

Now, the update from the last two weeks:

2019-08-05 - 2019-08-18

General
We have a new person working with us from TODAY! Welcome Jorb(Discord)/Björn(IRL) who will do game design and scripting, mostly.

Code
Worked on a generic key-value system, to be able to store values and stats for each entity.
Biome color grading is now up and running, giving each biome custom feel, but it still needs some artist love.
Data scripting improvements
Overworld location spawning
Overworld location window (WIP)
Overworld missions (WIP)
Movement related refactoring
Enabled hotreloading of game data
Loads of hotreload fixes
Changed data format for various game data
Biome generation, first pass

Content
New character window, now with tab icons
Overworld missions drafted
Overworld locations (WIP)
Tutorial fixes

Art
Created some icons for the Overworld map
Working on Background Caves, which will help in creating more depth in the game
Completed the first icons for currency
Worked on some more locations and also revisited some old locations
Started to work on location banner art
Made concept art for pick axes
Finalized Overworld map background
Dire tunnels biome iteration 1 complete. Most vegetation complete, needs optimizations
Grottos work in progress