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  3. Dev log September 12

Dev log September 12



General
We have a new coder joining the team this week! Welcome @Hericage/Daniel !

Code
Spawn system for enemies and other creatures and flora
Dwarf desires via status bars are now implemented

Content
Chests no longer using the debug box model
Treasure chests have a proper interface now
The crafting interface has gotten a big overhaul. We still have more functions to cram in there
Added polite slimes
Several missions, overworld locations, and resources relevant for those, have been added

Art
Working on animations and models for creatures and enemies
Creating interactable objects. Things/Loot the player can find in the caves
Continued working on header art for locations
Made concept art for smaller enemies

Have you seen the Hammerting trailer recently? Take another look: https://www.youtube.com/watch?v=hpC1MDmrS1E&feature=youtu.be
and don’t forget to wishlist the game here on Steam!
Also, are you aware we have Twitter and Facebook? Feel free to join us there as well!
The best place to talk with us though is on Discord. :)