Dwarfveloper log #31 – Ice Mines!
Hello everyone!
Welcome to the Dwarfveloper log #31 – Ice Mines!
This month we are focused on making the game really FUN to play. Most systems are in place, we have a lot of content, now we need to tie the pieces together. This is when the magic happens!
Art

Code

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Welcome to the Dwarfveloper log #31 – Ice Mines!
This month we are focused on making the game really FUN to play. Most systems are in place, we have a lot of content, now we need to tie the pieces together. This is when the magic happens!
Art
- Reworked some UI (like the build UI).
- Made a bunch of new icons. Some examples are generic food, granite and vegetables.
- Begun working on a new biome: Frozen Waste.

Code
- The tile highlights when placing dig/mine/build room/build other are now much more visible(visible in fog of war, for example), and support custom textures.
- There’s now a tooltip that shows the “hotkey” for all buttons with hotkeys assigned.
- More bug fixes

Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!