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Dwarfveloper log #31 – Ice Mines!

Hello everyone!

Welcome to the Dwarfveloper log #31 – Ice Mines!

This month we are focused on making the game really FUN to play. Most systems are in place, we have a lot of content, now we need to tie the pieces together. This is when the magic happens!

Art
  • Reworked some UI (like the build UI).
  • Made a bunch of new icons. Some examples are generic food, granite and vegetables.
  • Begun working on a new biome: Frozen Waste.




Code
  • The tile highlights when placing dig/mine/build room/build other are now much more visible(visible in fog of war, for example), and support custom textures.
  • There’s now a tooltip that shows the “hotkey” for all buttons with hotkeys assigned.
  • More bug fixes




Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!