Dwarveloper Log #54
Welcome to this weeks Dwarveloper log!
Here's what the dwarvelopment team have been working on!
Let's dig in!
Tweaks & New Features
Fixes
Until next time, Dwarves!
Here's what the dwarvelopment team have been working on!
Let's dig in!
Tweaks & New Features
- Added "Jackpot Mine", cave room
- Added "Supply" status bar to Sacred Well and Jackpot mine, limiting the amount that can be produced in them.
- Dwarves will now retreat when they are low on health and near an enemy.
- We have a new awesome particle system in the engine. Wanna taste some dwarven soup?
- Cave Farms now have a "Fecundity" meter, and most recipes in them have Fecundity costs specified. Fecundity restores over time, or with the application of fertilizers. Crushed Granite and Algae are currently fertilizers.
- The starting location is no longer at a fixed coordinate on the map, there's some randomness applied.
Fixes
- Added better support for variable number/types of status bars in craft rooms.
- Alerts have been tweaked. Fewer shown at the start of the game to make sure new players aren't intimidated.
- Improved the logic for choosing production queue entry considering key value costs.
- Two patches, one of copper and one of coal, are now guaranteed to spawn somewhere reasonable easy to find, reasonably near the starting entrance.
- Added log book entry for Mountain Discoveries. Logbook entries now determine their entry height, rather than use a fixed size.
Until next time, Dwarves!