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  3. Dwarveloper Log #56 - Professions

Dwarveloper Log #56 - Professions

DWARVES!

We are back with another dev log for you all to stroke your beards and mull over!

Tweaks & New Features
  • Added profession "Farmer", and relevant tool "Rake".
  • Added profession "Builder", hammers are relevant tools.
  • Added "Ladle" as the relevant tool for profession "Cook".
  • Added recipe "Leather", variable in final name with the hide type you made it from "Rat Leather", "Beaver Leather", &c.
  • Added recipe "Crude Clasp", a metal clasp.
  • Added recipe "Hauler's Sack", a sack to buff hauling.



  • When hauling multiple items, dwarves are now limited by 'Weight Capacity', compared against total weight of equipment and inventory.
  • Wind animations added to most grottos.



  • Added a section to the outliner with craft buildings. Eventually they will also have an icon on if they are idle etc. Right now it shows health and fuel/feundicity etc.



  • The profession governing a particular crafting recipe is now displayed on recipes.



  • New room! The Tailor's Workshop is now For all your fabric- and leatherworking needs.



  • Enemy lairs now spawn enemies when the player explores in their vicinity. Previously they spawned enemies right after map generation. This will also boost performance a bit since it eliminates a bunch of idling ai agents.
  • Added profession "Tailor"
  • Added profession "Healer"
  • Improved the Defeat endgame screen for non-demo scenarios.


Fixes
  • Dwarves will now cling to nearby walls when the block underneath them is destroyed.



Thanks for reading folks! And In case you missed it, we announced the Early Access release date for Hammerting!

Get ready to dig in on October 27th!

Try the demo & wishlist!

https://store.steampowered.com/app/760650/Hammerting/