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  3. Hammerting - Update!

Hammerting - Update!

[h3]Fellow Dwarves!

We've been hard at work digging up a new update for you all![/h3]



Check out what's new!

• Lime & Mortar no longer restore Fecundity or Morale. (They will stop eating it...)
• Large ore veins are now spawned on new maps.
• Fixed dwarfs thinking they could work jobs with 0 num desired workers.
• Haul jobs will now allow 1 worker per 5 items to be hauled. This significantly speeds up hauling for large deliveries.
• Fixed bug where a dwarf could get stuck in "Idle" when assigned to a hauling job.
• Fixed another case of dwarfs getting stuck in "Idle" while hauling.
• Fixed crash when changing the filter of a storage with more than 256 items.
• Fixed dwarves not being able to find a path to some restore/heal jobs.
• Added more debug features to try and identify startup crashes.
• Fixed a potential crash where graphics & UI entities were not properly initialized and destroyed.
• The game now allows many, many more UI elements to display at the same time.
• Fixed an issue where dwarfs could not decide which mushroom to eat. (causing them to get stuck in a left-right-left-right dance)
• Iron has preciousness 1, making Iron tools more valuable.
• Added command line option to set home directory using '--home-directory' (instead of always Documents/)
• Fixed crash when dwarfs got too much XP from hauling.
• Fixed crash in research-available tooltip due to missing localization strings.
• Increased inventory size of build orders. Great Halls can now be constructed.
• Increased the amount of text that can be displayed on screen by a lot.
• Fixed false-positive assert when turning in quests like Pressing the Advantage.
• Updated localization for German, Spanish, Italian, French, Russian, Japanese and Simplified Chinese.
• Fixed crash with message "BT_HAUL trying to release claim on item [####] but it is not in the list of claimed items."
• Fixed out-of-bounds array access which could cause negative vision ranges in visibility system.
• Fixed crash caused by haul system leaving invalid data for the workers. (crash without error message)
• Fixed crash with message "!ord || ord->_order_entity == order_entity"
• Some crashes could result in memory corruption, so it's possible more oddities have been fixed.
• Fixed a bug where elevators would get stuck trying to reach a point in between two stations.
• Fixed so that missions and crafting no longer shuffles around claimed items. (fix for 'claim_count >= required')
• Fixed crash that can occur when selling toolbelt items.
• Selling items from global inventory in the ledger will no longer sell reserved or equipped items.
• Some particle systems didn't despawn as they should, leading to slowdowns the longer you played. This has now been fixed.
• Removed ASSERT(uid) which was unnecessary.
• Bumped haul bucket limit. This is just a sanity check, and with the overworld chest 64 was a bit low.
• Fixed "Assertion failed: worst != 0xffffffffffffffffu" when assigning workers.
• Fixed a crash when entities did not detect if they weren't able to move to a target. (caused the rats and skeletons trying to jump and climb)
• Fixed an issue where dwarfs incorrectly thought they could take over another dwarfs hauling job, resulting in them standing idle until that job was done.
• Removed dwarf prio in character screen since it was deprecated for almost all professions.
• Removed unnecessary max limit for transitions. (fixed Assertion failed: t._self && t._self < static_cast( _transition_lookup.size() ))
• The "Impossible Orders" alert no longer shows orders created for enemies.

We hope you're enjoying your time in the Mountains of Mara! Thank you so much for all your feedback - we appreciate it so much!

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https://store.steampowered.com/app/760650/Hammerting/