Update 3 - Live Now! Including Dwarf Talent Tree, New Buildings & So Much More!
Dwarves!
We bring you a Friday gift...
Version 0.1.3.3 of Hammerting is live now!

Features:




Bug fixes
Crash fixes
Oh... and we're also getting the next big update flowing...

So, do you want to try out this new update for yourself, for less?
Hammerting is currently 20% off! Dig in!
https://store.steampowered.com/app/760650/Hammerting/
We bring you a Friday gift...
Version 0.1.3.3 of Hammerting is live now!

Features:
- “Maintain” craft order is now available (currently ignores explicit inputs)
- Holding CTRL or SHIFT to set craft amount will now first round to the nearest appropriate value.
- Added a “Talent Tree” to dwarves. Rather than leveling up DWARF attributes every level, dwarves now rather get one talent point every fifth level. Talent points can be used to acquire a particular bonus modifier “Talent” from a tree of such, with some Talents unlocking others, etc.

- DWARF attributes now automatically increase by one point randomly with each level up, with a greater chance to gain points in attributes which benefit their highest leveled professions
- Dwarves can now craft “Stone stairs”
- Added “Broodmother” enemy.
- Added “Broodlings” enemy.
- Added Spider lairs.
- Added “Arachnophobia” setting, which replaces spiders with less realistic spiders.


- Players can now use “Next”/”Prev” dwarf in the dwarf character interface (Hotkey: Tab/Shift + Tab per default)
- The camera now moves to selected dwarf when using tab or shift + tab.
- Double Clicking the dwarf portrait in the dwarf UI will pan the camera to the selected dwarf.
- New and improved Storage filters. It is now possible to:
- Reject everything
- Accept everything
- Toggle Accept/Reject for an entire category
- Copy + Paste filters from one Storage to another - Build menu has gotten an overhaul.
- Smithy, Quarry and Foundry has gotten new icons to discern them from their “Small” counterparts.

- Added support for performing some repairs on old save games on load, hopefully aiding in maintaining save game compatibility between game versions.
- Added 4-tiles rails and elevator rails, but they are currently not functioning properly.
- Added new bridges: Small Stone Bridge, Small Stone Walk Bridge, and Small Wooden Walk Bridge. The walk bridges only take up space in the walk layer, which means you can run elevator rails behind them.

- Added a safety-net that forces pathfinding to reevaluate for an entity after being idle for a while. This will get some dwarfs out of a stuck-in-idle state.
- Added an icon on the Overworld to indicate that a location has a mission that is in progress.
Bug fixes
- Many improvements to elevator/rail pathfinding.
- Fixed an issue where some popup windows would disappear when using the mouse wheel.
- “Active mission” icon is only displayed when there are no inactive missions.
- Combatants will no longer be stuck attacking dead enemies/buildings.
- Dig orders on front tiles will no longer remove ores in the background by mistake.
- Dwarves with super long sight will no longer crash the game and corrupt memory.
- Imps can now climb.
- Scaffolds now places dig orders above them.
- Various fixes to bridges and other room layouts.
- Elevator stations can't be built on rail station.
- Fixed a bug where dig orders would sometimes disappear when more than one dwarf was digging in the same area.
- Dwarves no longer remove "walk layer" when digging.
- Castle War missions should no longer happen if the overworld war has concluded.
- Castle War missions should no longer happen when the scales of war are approximately even (initial condition)
Crash fixes
- Dwarf UI now closes when the dwarf is despawned.
Oh... and we're also getting the next big update flowing...

So, do you want to try out this new update for yourself, for less?
Hammerting is currently 20% off! Dig in!
https://store.steampowered.com/app/760650/Hammerting/