Dwarveloper log #42 - New Creatures!
Hello everyone!
Welcome to the Dwarfveloper log #42! We have lots to show you this week such a new creatures, a logbook & more, so dig in!

General
Content
Code
Art
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
Welcome to the Dwarfveloper log #42! We have lots to show you this week such a new creatures, a logbook & more, so dig in!

General
Content
- Added Alert when lacking key industry.
- Added "Mushroom Folk", creature.
- Added "Mushroom Warrior", creature.
- Added "Mushroom Shaman", creature.
- Added logbook entries when researching technology, and when conflicts are won/lost on the overworld.
- Dwarves spend less time satisfying their greed.
Code
- Added a logbook where important events are recorded.
- Added a command to tear down a building.
- Dwarves will no longer haul to buildings that are full with reserved items, or are inactive.
- Movement speed and combat damage are now influenced by stats.
- Dwarves now prefer crafting things that are close, rather than far away.
- Dead creatures will no longer slide on the floor, avoiding things close to them.
- Alert system is now available.
- Started working on filter inputs for crafting orders.
- Global inventory can now be filtered.
Art
- Made new art assets for the recruitment UI.
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!