1. Hammerting
  2. News

Hammerting News

Hammerting Free Demo - Out Now!

Dwarves!

Get your hammers & pickaxes ready! ⚒️ ​

​A LIMITED TIME demo is live NOW for the Steam Summer Game Festival! ​



The demo is available until June 22nd, so dig in! ​

https://store.steampowered.com/app/760650/Hammerting/

Hammerting Developer AMA!

[h3]Dwarves! [/h3]

[h3]The wonderful folk from WarpZone will be hosting an AMA right here on Steam[/h3]





[h3]Be in the Steam forums armed with questions on Wednesday 17th June at 8pm BST![/h3]


https://store.steampowered.com/app/760650/Hammerting/

Dwarveloper log #47

Happy Monday, Dwarves!

Lots to talk about again this week - including audio updates and a 'low health' alert!

Dig in below!



Content
  • Made proper credits. People do deserve credits!
  • Added alert to Low Dwarf Health.
  • Added alert to Damaged Buildings.
  • (Re)Added alert when there are active overworld crisis missions.
  • Work on exporting filter information for ledger.
  • More reasonable filters available in ledger.
  • Removed Taste system to simplify food crafting.
  • Added Grandfather's starting gear.
  • Added alert for dwarves using outdated (starting) gear.
  • Added alert for idle dwarves.
  • Added support for increasing dwarf attributes with attribute points from level ups.
  • Ambient sounds for buildings added (all but dwelling and great hall)
  • Ambient sounds for buildings tweaked.
  • Added more entries for the Book of Tings.
  • Removed dev scenarios from release build.
  • Reworked the profession skill tab slightly.
  • Added a menu button to the top bar.
  • Reworked the Current Mission list.
  • Added a fade in on the main menu.
  • “Equip UI” should now handle large amounts of dwarves much better.


Code
  • Started improving player feedback for orders that can’t be executed. I.e tooltips will tell you if an order can’t be reached or is missing a certain resource.
  • Various audio improvements.
  • Fixed crash that could occur when a dwarf tried to rummage through an object in the cave that had been a mushroom in a previous life.
  • “Saving game” dialog now shown immediately, rather than after the saving has been completed.
  • Camera panning now respects UI elements and alt-tabbing.
  • Added version to saves, to future-proof if saves should become incompatible.
  • Added a function to restrict UI elements to screen width/height.
  • Added a new type of UI layout handler, which can auto-arrange it’s children of custom width/height.
  • The “Mine” and “Place Tile” command can no longer be used to sneak-peak on the map.
  • The “Mine” and “Place Tile” command can no longer place order.



Art
  • Updated a bunch of food icons.
  • Made new header art for Cave farm.
  • Extended the top bar. Again.
  • Reworked the icon art for top bar icons.
  • Added a gem icon to Ledger filter list.
  • Updated Book of Tings images that shows the top bar.


Don't forget to Wishlist below:

https://store.steampowered.com/app/760650/Hammerting/

Join the dwarfversation:
Hammerting Discord
Twitter
Facebook Team17 Discord

Hammerting Dwarveloper Log #46

Content
  • Wrote 10+ entries for the “Book of Tings”
  • New scenario selection window.
  • Added an intro sequence when starting the game.
  • A few windows have help buttons that will take the player directly to the relevant Book of Tings entry.
  • Dwarves are a bit more greedy, and are more expensive to recruit.




Code
  • Further increased the accuracy of light clusters, resulting in higher FPS.
  • Added “Book of Tings”, which contains help sections for the game.
  • “Damage” numbers from crafting are now more tightly coupled to the shown skill value of the profession
  • Logbook will now open automatically for important events.
  • Dwarves are now a bit less careful about digging below them. A short fall never hurt anyone!
  • Mined ore will no longer fly out of the cave, becoming invisible.
  • Dwarves are now required to have the correct tools in their toolbelt before trying to do work.
  • Buildings now have ambient sound.
  • Added more functionality to control audio parameters from script.




Art
  • Added icons for right click menu.
  • Reworked and added a whole lot of alert icons.
  • Extended the top bar yet again.
  • Added UI art to Book of Tings.
  • Tweaked Logbook UI.
  • Main menu background now scales according to screen resolution.
  • Added a pulsing glow to overworld quest markers.


Until next time, Dwarves!

Join the dwarfversation:
Hammerting Discord
Twitter
Facebook

Dwarveloper log #44 - Massive Updates!

Dwarves!

There's been some massive updates to Hammerting!

Content Added
  • a filter scrollbar for the Ledger.
  • The pause menu now pauses the game and darkens everything behind the menu.
  • Reworked the ‘Continue’ button on the pause menu.
  • It now continues the current game instead of loading your last save file.
  • 'Crisis begins’ messages no longer pause the game and now enter the screen from above and fade outOther Crisis messages now functions the same way as ‘Crisis begins’ (as mentioned above)
  • Added a news panel for the main menu.
  • Click and hover sounds now on all buttons. Hopefully.
  • Recruits are getting more expensive and less experienced! And the rumours say that this trend is not bucking yet.
  • Code Mining and production are now affected by the related dwarven profession speed
  • Fixed multiple modifiers that gave too much speed bonus
  • Added a command to drop items
  • Started working on a ledger page that can compare different dwarves profession efficiency
  • Reworked a lot of modifier formulas, which dwarf attributes affects what and so forth
  • Dwarves will now prefer not to dig below themselves, if that would cause them to fall.
  • Dwarves entering the cave will no longer stand firmly in the air, if the cave has been dug out where they exit, or refuse to do any work, should they exit onto stairs.
  • Dwarves will only fulfill their needs if they are in very dire straits, or if they really don’t have anything better to do.
  • Dwarves will no longer try to fill the needs of other dwarves, except to heal them when they are unconscious.
  • Yes, dwarves will now go unconscious and can be saved. They will eventually perish if no aid arrives.
  • Dwarves are now rigorous about immediately laying claims on cool new tools they want to equip.
  • Made new line-of-sight rules that allows dwarfs to see around corners while still respecting their maximum view range.




Art
  • Reworked and color coded many of the alert icons.
  • Made a bunch of new icons for the filter menu.
  • Reworked the right click menu for items and merged the style with the equip popup window.
  • Reworked the top bar menu icons.​



Get behind the scenes on the development of Hammerting with Warpzone Studios, its creators!
[previewyoutube][/previewyoutube]

Until next time!

Join the dwarfversation:
Hammerting Discord
Twitter
Facebook Team17 Discord