1. Renegade Tabletop Tools System
  2. News

Renegade Tabletop Tools System News

Steam JRPG Sale with Corrosive Studios

[h2]Corrosive Studios[/h2]

Hey everyone!

This is just a heads up that Corrosive Studios is participating in the Steam JRPG sale with our games Lawless Lands, Chaos Chain, Waste Walkers, and Disgraced!

Check out our sales here: https://store.steampowered.com/curator/6836576

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

*Please note that Steam appears to be a little slow today and some of the discounts are only showing intermittently. All our RPGs and DLC should be on sale with the exception of the Waste Walkers base game and Disgraced base game - they were not allowed to participate because I recently ran other sales with those... So, I will be running a 2 week long sale for the base games Waste Walkers and Disgraced, starting March 19.*

Thanks for reading!

Enjoy!

-Corrosion ːCStudiosː

Corrosive Studios Patreon Page Live!

Corrosive Studios

Hey everyone!



I decided to create a Patreon page for Corrosive Studios to help with extra financing for development. If you or anyone you know might be interested, please share the link!

Thanks!

-Corrosion ːCStudiosː

3/11/22 GIANT Chaos Chain Update 1.1.2

Chaos Chain




Salutations, dwellers...

Here is a new GIANT update for the game. I have been hard at work for weeks, trying to get this ready for everyone to enjoy. It does not include everything that I had hoped it would, but it does include a lot more than I thought it would, so I guess that's a plus.

As previously mentioned about a month ago, this update REQUIRES A PROGRESS RESET. Too much has changed for old saves to even be remotely functional. They may still load, but they definitely will have issues. Unfortunately, there is nothing I can do about this. That's just how it is with Early Access/Work-In-Progress projects.

Check out the change log below! Please note, that the change log is not in any particular order.

[h2]Update 1.1.2 Change Log:[/h2]

Bug Fixes:
  • Fixed Short Guns Proficiency typo
  • 8 Gauge Pest Shot now gives +5% shock chance like the other regular ammo types (Full metal jackets for regular bullets)
  • Slightly reduced the height adjustment of floating labels from last patch (It was a bit too high in some cases)
  • Fixed biker goggles giving 90% Blinded protection instead of 10%
  • Fixed a bug where an incorrect filename could result in no music being played in combat in rare circumstances
  • Fixed some tileset pathing issues
  • Fixed Eclipse Basement exit transition placing the player in the wrong place (It was one tile too far ahead)
  • Fixed Lynch's initial quest dialogue loop not displaying a ">" to indicate a conversation beginning
  • Fixed Neko's nametag appearing blue before having a quest with him involved
  • Fixed a dialogue inconsistency with Neko's first conversation
  • Shotgun "Wide Shot" skills (Renamed to Crowd Shot) now do 2 less damage to prevent exploiting the attack on single targets
  • You can no longer talk to Neko about anything business related without speaking to Lynch first (Didn't make sense the way it was)
  • Fixed some grass sprites not having the grass sound effect (Having the metal sound effect instead) when stepped on (That was some hard grass)
  • Fixed the Squatter in the alleyway on Crescent Strip being trapped behind garbage (LOL)


Changes & Additions:
  • Added some new Steam achievements
  • Objectives now begin with ">" to make it clearer what is required for each quest goal
  • CyWare surgery text readout is now instant
  • Replaced a song on the jukebox in The Descent
  • Added several new soundtracks for combat (14)
  • Added some new soundtracks to the main menu (7)
  • Added several new soundtracks for exploring (9)
  • Added 4 more variations in hue to the main menu background (Just to keep things fresh)
  • Updated credits scene
  • Added Hatchet melee weapon
  • Added Nunchucks exotic weapon
  • Added the first GRENADE LAUNCHER - The Dragon! (Rain steel death on your enemies and blow them to high hell with this 45mm grenade lobber - UNLEASH THE MF BEAST!)
  • Added Dragon attack animation (The grenade launcher, not the giant fantasy lizardlike thing)
  • Added 45mm Grenades ammo class
  • Added 45mm Frag Grenade ammo (Default, +5% Shock)
  • Added 45mm HE Grenade ammo (+50% Stunned)
  • Added 45mm Shrapnel Grenade ammo (+50% Bleeding)
  • Added 45mm Incendiary Grenade ammo (+50% Burning)
  • Added 45mm Cluster Grenade ammo (+1 Damage)
  • Added 45mm EMP Grenade ammo (+50% Glitched)
  • Added Glasses accessory
  • Added Respirator accessory
  • Added Motorcycle Helmet headgear
  • Added Cigar consumable item
  • Added Sever skill for chopping weapons (Faster attack but weaker)
  • Replaced Jab skill on Machete, Kukri, and Cleaver with Sever
  • Added Gun Butt skill to all firearms
  • Added Gun Butt skill to all firearm enemies
  • Heavy Machine Guns now provide a base chance to cause suppressed (3
  • damage as a percentage)
  • Reaper Machine Gun can now be single shot (But it reduces initiative for the shot since it's not meant to be used that way)
  • Machine Gun Suppressive Fire now gives +5 initiative on use
  • Full Auto spray attacks (Spraying and praying) now do +4 initiative, -2 damage
  • Pistol sidefire attacks (Holding the weapon sideways and firing fast) now do +4 initiative, -2 damage
  • All character professional backgrounds now give a starting loadout with a value around 500 Cred (Each background gets a unique set of starting gear which helps you in the early game, yes - you get to keep it)
  • Character professional background descriptions updated
  • Updated some shop listings
  • Added temporary "Reputation Record" tab to the PDA item that displays your reputation status, fame, and infamy (For those of you who play without the HUD)
  • Added 3 new Data descriptions (The random lore pages)
  • Added a lot more lighting to the metro stations
  • Replaced yellow lighting to light blue in the metro stations
  • Replaced the light fixture graphics with more futuristic ones in the metro stations
  • Increased the size of Crescent Strip Metro station
  • Added new scenery to several maps
  • Added Crime Scene area
  • Added Dingy Warehouse area
  • Added Shipping Warehouse area
  • Added some new NPCs to interact with
  • Added "Shady Dealings" 2 part side quest (Multiple endings / Morality choices)
  • Added "The Catch" 2 part side quest (Multiple endings / Morality choices)
  • Updated some existing quest stuff
  • Added new skill/feature checks (Both to existing dialogues/quests and the new ones)
  • Added message to display when setting an item to a quick slot
  • Added specific soundtracks to a few areas (To fit the theme/mood they were supposed to have)
  • Added companion system (Companions will auto level to 1 level below the main character, they will have their own unique flaws, edges, and personal backgrounds)
  • If the main character dies but can still be saved (companion in party), 15 condition will automatically be deducted so that they cannot heal so much for free and are pushed to use actual medical supplies over regular consumables like food (There will be no "I got shot, let me wolf down 20 bags of chips to heal.")
  • Added Drako companion (He's the first companion to be added to the game!)
  • Added "Survivor" edge (Drako)
  • Added "World Weary" flaw (Drako)
  • Added "Transient" background (Drako)
  • Added a new battle background image (Dank warehouse)
  • Added a new battle background image (Empty warehouse)
  • Plug Wound skill now also heals 1 health
  • Added some new dialogues to existing characters
  • Gameover screen can now be skipped using any Escape key alias or any Enter key alias
  • Any consumable item that adds Condition to your character now displays a message after use to indicate your current condition value (So you don't need to close the menu to see it or end up over-using supplies for no reason)
  • Warning messages about low mettle or health are now displayed in orange
  • Alert messages about companion deaths or desertions are now displayed in red
  • Any text messages that are not direct dialogues are now considered game messages and surrounded with brackets and colored gold
  • Added some new icon art graphics
  • Updated some tilesets
  • Police generic dialogues are now accompanied with a radio click sound
  • Increased police presence on the Crescent Strip
  • Added police lights above some of their squad cars
  • Rebalanced Smelling Salts effects (They're a little weaker but cheaper)
  • Enemy equipment drops are now a 1/15 chance for each piece of equipment instead of 1/40 chance (That was just what I had it set to when I initially made the drops)
  • Added Thug Breacher enemy type
  • Added Thug Raider enemy type
  • Added Thug Marauder enemy type
  • Added new boss enemy (No spoilers!)
  • Added special enemy text formatting for combat
  • Added new enemy troop setups
  • All visible equipment on enemies now actually give stat benifits
  • All visible equipment on enemies is now lootable
  • Re-classified all armor and equipment as logically as possible for how and where it is equipped (It was a bit confusing before)
  • Renamed "Accessories" type of equipment to "Gear" so it wasn't confused with the Accessory slot
  • Updated icon art for Gadget Proficiency
  • Initiative rolls are now between 1-50 instead of 1-100 (This means that ranged weapons will almost always get to go before melee weapons as intended, unless specific circumstances come into play, this also means that special attacks that give bonus initiative will have a better chance to actually allow the user to go before enemies)
  • Added Scrap item (Droppable junk item taken from enemies - can be sold for extra money)
  • Added Scrap droppable to all human enemies with a 66% chance
  • Temporarily disabled popup text for weather changes (Might stay this way - There is already a lot of text/reading in game and this was unnecessary)
  • Verge (Gambling minigame) cannot be exploited so much anymore (Per day, you can only earn around 500 Cred and then you're cut off - the number isn't exact, it's just once you hit the 500 Cred threshold - losing money deducts from the limit so you can try to recover your losses - A draw does not influence this number)
  • Verge (Gambling minigame) text readout is no longer instant since another change (listed below) makes all text display faster so this isn't necessary any longer (It also will help with exploitation of the system given that it takes slightly longer)
  • Added Money Maker talent (You can earn up to 250 more Cred before being cut off for the day)
  • Added Scavenger talent (Additional 10% Chance to find loot in containers)
  • Added Steady passive skill (Reduces chance to lose AP when hit with melee/exotic weapons)
  • Added Sharp passive skill (Innate bleed chance)
  • Added Stunning passive skill (Innate stun chance)
  • Added Sucker Punch ability (High chance for stunned)
  • Hunker Down now costs 3 Mettle, but gives 5 AP
  • Added Sucker Punch ability to all human melee enemies
  • Added Sucker Punch animation
  • Updated some skill descriptions
  • Added Rag consumable item (Basically, it's a really weak version of the bandage that only cures bleeding)
  • Added 13 loudspeaker announcements to the randomized sound effect list
  • Added 3 new wind sound effects to the randomized sound effect list
  • Added 3 more various sound effects to the randomized sound effect list
  • Footstep sound effect volume has all been reduced by 5%
  • Resting now also heals 10 dedicated health (The actual health stat, not just condition)
  • Text display is now significantly sped up (Blank spaces display time in between each word has been eliminated so conversations display quicker)
  • Text now only plays a typing sound effect for each new line (So it is not spammed obnoxiously)
  • Text dialogues now play a sound when the text finishes displaying to indicate a request for user input
  • Fast forwarding text now plays a sound effect
  • Equipped/equippable ammo amount display is now with an "x" instead of ":"
  • Melee weapon and exotic weapon skills now can also damage AP for a small amount (5%, but only can happen once per round per target)
  • Weather particle effects increased by 33% (There will be 33% more raindrops on screen - it looked a bit too "bare" before)
  • Rain particle effect color is no longer quite so white and looks more gray
  • Added lootable container graphics (A glove over a pulsing orange diamong)
  • Added lootable container logic (Populates, then pulses if something is inside until checked, if checked, it stops pulsing, if nothing is inside, the container is deleted from the game to maintain performance)
  • Added randomized lootable container placement logic
  • Added randomized lootable ammo container logic
  • Added randomized lootable containers to several areas
  • Mattresses now have a soft sound when stepped on
  • Added vertical sprites for barriers
  • Added some new easter eggs (They're subtle, I'm not giving any spoilers!)
  • Added doorway indicator sprites for doors facing North, West, and East
  • Updated shotgun "Wide Shot" skills to "Crowd Shot" to be more clear on what it is
  • Updated icon art for several skills
  • TONS of other various tweaks and improvements throughout the entire game (UI, combat, pretty much everything)


NOTE: You ABSOLUTELY need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

2/18/22 Chaos Chain Update 1.0.9

Chaos Chain


Salutations, dwellers...

Here is another update for the game. This one is another small QOL update with some fixes, improvements, and other changes to make the game more polished. It does add a small amount of new content as well, but nothing major.

I'm hoping to release the second part of major update #1 with all the new gameplay content within the next two weeks, but that's a pretty ambitious goal. It'll be ready when it's ready.

Check out the change log below!

[h2]Update 1.0.9 Change Log:[/h2]

Bug Fixes:
  • Fixed an issue with Neko's dialogue not having the ">" pink to signify the start of a conversation branch
  • Fixed the random city background light system barely being visible at all (Was setup in such a way that the time of day setting was almost completely negating the effect)
  • Fixed Cpl Danzer not having a floating label in The Descent
  • Fixed Plug's (CyWare guy) text running off screen
  • Fixed a typo in Noah's conversation
  • Fixed floating labels not being perfectly centered
  • Fixed not being able to use items while
  • broken* (The status effect) but OUTSIDE combat (Inside combat, you're still screwed as intended)


Changes & Additions:
  • Added Tourist (Story) difficulty setting (+10 max health, +20 max mettle, -50% enemy stats, no exp reduction, achievements are NOT disabled just in case people are wondering - this difficulty is for people mainly just interested in the story/game world)
  • Added extra details about all the difficulties to be 100% informative about the changes they make
  • Rain raindrop speed has been increased by 33%
  • Storm raindrop speed has been increased by 66%
  • Darkened rolling fog exterior default opacity by 2 points
  • Increased rolling fog exterior default speed by 0.1
  • All 20 different dynamic weather effect patterns now dynamically effect rolling fog speed and opacity (It makes the various weather patterns look more unique and it makes the game world feel more alive)
  • Verge (Gambling minigame) text readout is now instant
  • Added Change bet option before the first round of Verge commences (In the case that you choose the wrong starting bet and want to change it)
  • Added Cancel game option before the first round of Verge commences (In the case you change your mind about gambling your food money away)
  • Verge bet is now deducted once you roll the first round instead of as soon as you place the bet (Once you roll, you're committed)
  • Shrunk the floating labels height and width considerably (The rectangles are smaller surrounding the text, thus taking up less screen space)
  • Added a warning music cue to play when a (Controlled) character is dying (0 Health)
  • Added a warning music cue to play when a (Controlled) character is broken (0 Mettle)
  • Added an alert music cue to play when a (Controlled) character dies (0 Health)
  • Added an alert music cue to play when a (Controlled) character breaks (0 Mettle)
  • Added an additional hint to the Rats Nest quest (A rat will run straight to towards the nest the first time you enter the building with the quest active)
  • Added essence drug (Provides 2% passive mettle regeneration but -20 combat initiative for a moderate duration)
  • Shortcut drug now also cures essence effects
  • Shortcut drug now costs 72 by default instead of 60
  • Added essence drug to drug dealer shops
  • Brightened the active party member selection border
  • Removed the word "Active" from the active party member selection border image
  • Added scanlines effect overlay to the active party member selection border image


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

Chaos Chain Major Update 1 Part 1 Now Live!

Chaos Chain


Salutations, dwellers...

So, here is the first part of the first major content update for Chaos Chain. This update has a lot of QOL improvements and overall polish to make the game look, play, and feel better while you're stalking the streets of Slade City. Improvements range from UI upgrades, player ease of use improvements, and a whole lot more. The Cyberware upgrade system is now in place, so you can check those out, too. It is pretty expensive to get chromed up, and the game doesn't have a lot of ways to make money yet, but that is coming in the second part of the major content update - coming soon.



This update does NOT require a new game, but so much has changed, that it might be worth it to do so anyways.

As mentioned above, this is the first part of the major content update. The second and final part of the major February content additions will be released within the next few weeks. That update will have new gameplay content such as quests, new locations, the continuation of the main storyline, and so on.

Check out the change log below!

[h2]Update 1.0.8 Change Log:[/h2]

Bug Fixes:
  • Fixed bug with Noah's conversation (Dialogue wasn't looped back to the top properly under certain conditions)
  • Fixed a bug with Harvey's conversation in rare instances
  • Fixed some dialogues not having quotes in conversation choices
  • Fixed some location name inconsistencies in certain dialogues (Benjamin for example called The Warrens "Ashen Warrens" - the original name)
  • Fixed gaining AP in combat from adrenaline shots for instance not appearing
  • Fixed gaining AP in combat resulting in incorrect numbers


Changes & Additions:
  • All important NPCs with whom you have an ongoing plot now have their names in bright blue above their heads (If you hover over them with your mouse or turn on floating labels in the settings menu)
  • Added a 1/10th of a second delay (6 frames) after each dialogue message appears to prevent accidental skipping of messages when clicking to speed up the message display
  • Made the rats nest graphic brighter and contrast the environment better and move slightly from time to time in the "Rats Nest" quest to be more obvious
  • Added a pink/red colored "> " to the beginning of separate conversation branches in dialogue trees with loops present to indicate the beginning of a conversation
  • Added The Descent nightclub to Ashen Row (Metal Themed Music and Bar)
  • Added The Descent: Basement
  • Added the first implementation of the CyWare upgrade system
  • Added CFLDProcessor 1C
  • Added LD Processor 1C
  • Added SD Processor 1C
  • Added OCSD Processor 1C
  • Added HD Processor 2C
  • Added OCHD Processor 2C
  • Added MD Processor 3C
  • Added OCMD Processor 3C
  • Added Sub Processor Chip CyWare
  • Added Trauma Chip CyWare
  • Added Milspec Chip CyWare
  • Added Reflex Chip CyWare
  • Added Datamine Chip CyWare
  • Added Analyzer Chip CyWare
  • Added Polymer Bone Coating CyWare
  • Added Steel Bone Coating CyWare
  • Added Titanium Bone Coating CyWare
  • Added Pain Suppressor CyWare
  • Added Biomonitor CyWare
  • Added ECM Link CyWare
  • Added Deadeye Module CyWare
  • Added Dermal Plating CyWare
  • Added Sub-Dermal Plating CyWare
  • Added Hazard Scanners CyWare
  • Added Blinkers CyWare
  • Added Cranial Carapace CyWare
  • Added Static Dischargers CyWare
  • Added Pheromone Emitters CyWare
  • Added Weight Distributors CyWare
  • Added Strong Arms CyWare
  • Added Detoxifying Filters CyWare
  • Added Gyro Stabilizers CyWare
  • Added Magnif-Eyes CyWare
  • Added Synthetic Muscles CyWare
  • Added Static Dischargers CyWare
  • Added Servomotors CyWare
  • Added many new NPC characters to interact with
  • Added several new character sprites
  • Added new character faces
  • Added Welding Goggles (Cheaper alternative to welding mask - gives blinded protection)
  • Added Biker Goggles (Even cheaper method for blinded protection)
  • Added Blinker Flash (First cyber related skill - basically a flash bang flash comes out of your Blinker cyber eye)
  • Added Armican Pride pistol
  • Added Brunetta Avenger shotgun
  • Updated icon image for stabilize skill
  • Added Defib Unit gadget (First gadget to be added in the game!)
  • Added Defib Stabilize skill (stronger, better stabilize skill)
  • Added Medical Tools gadget (Increase healing efficiency)
  • Added Riot Shield gadget
  • Added Ballistic Shield gadget
  • Added Camel Pack gadget (AP regen per turn)
  • Added Targeting Assisted Bracers gadget (Does what it says)
  • Added Candy consumable item (Very low effects, but great for boosting morale - mettle)
  • Gadget Proficiency is now unlocked by default
  • Replaced a really low quality random sound effect for damage to another, much better one
  • Reduced all text sizes of popups in combat by 2 points
  • Streamlined combat message display so that it doesn't display the state notification twice (Example: "Victor suffers from shock! > Victor is still suffering from shock!", this change actually speeds up combat considerably because you aren't needing to wait for redundant messages anymore)
  • Random city lighting effect fluctiation is now rand(131) + 55 by default
  • Whenever a new day begins, the screen will fade to a dark grey and then back to normal over the course of a 1.5 seconds
  • Floating Labels setting is now temporarily disabled automatically when in conversations and then re-enabled afterwards to reduce screen clutter and prevent instances where labels would be overtop of the dialogue windows
  • Added a sign to each metro station that says what it is to avoid confusion (The metro stations look very similar, works with floating labels too)
  • Reduced the wait period for travelling between sectors/districts by roughly 3 seconds (It might sound small, but travelling actually took a good several seconds previously and it felt like ages when you were just trying to do something quick)
  • Changed question mark popup above character's heads when they realize something with a skill to a light bulb (Like for instance if you pick up on strange behavior)
  • Added a few more lights to Ashen Row (It was a little too dark in some areas)
  • Renamed "Healing Effectiveness" to "Healing Efficiency"
  • Added some new shops
  • Updated existing shop listings
  • Cleaned up some old leftover code (Reduced/removed a lot of unnecessary data)
  • Added a silence popup above the player character when they're in a forced wait command
  • Reduced the noise on some tilesets to present more of a smooth look
  • Changed combat log (Viewable breakdown of all combat history) and battle log (The popup messages at the top of the screen in combat) text color to blue
  • Changed enemy name color to red/pink in combat
  • Changed character/companion name color to green in combat
  • Changed combat actions menu color to blue
  • Slightly darkened the background of the popup message window in battle
  • Changed map display name color when entering a new area from gold to purple
  • Changed map display name background color
  • Extended map name display time by 1.5 seconds (5 seconds now instead of 3.5)
  • Opening the PDA will now show your current location if known (Map name if known, "Unknown" if unknown, hence the name...)
  • Added AP Regen popup in combat
  • AP gained by taking damage reduced fro 33% of the damage to 20% of the damage, but it's now rounded up
  • Added Tactical learnable skill (Gives passive AP regen)
  • Increased random roll for base damage on all attacks to be from 0-6 instead of 0-4 (This means all attacks have a greater damage potential now by roughly 50%)
  • Starting Cred (Money) is now 120 base + your selected background bonus (Previously 100 + selected background bonus)
  • Brightened text color outline slightly to be more vibrant (Should look a lot better now)
  • Darkened floating labels outline slightly (For better contrast to the environment)


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː