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Season 29 Wrapup



Season 29 will be remembered as a season shaped by ruptured alliances, unexpected retreats, and finales decided in minutes. Each region told its own story, but all shared one thread: no coalition, no guild, and no plan came through the final weeks of the season unscathed.

[h3]Albion Europe[/h3]
Season 29 on Albion Europe unfolded like a saga of broken oaths and bitter ambition. GIRTH opened strong with a clean sweep of the top three places, but the alliance soon splintered when Skoggangr broke away after clashes with Heralds of Valhalla. Raids followed, setting the Outlands ablaze and reshaping the political map. As Take Care surged toward first place, the real drama played out just behind them: Heralds of Valhalla holding the line, Utopia launching a costly campaign for third, and Skoggangr stalking the podium with growing momentum.



In the end, GIRTH’s fractured unity held long enough to secure a full podium sweep: Take Care first, Heralds of Valhalla second, and Utopia third, an achievement rumored to have cost them over 5 billion Silver. Skoggangr, though shut out of the top three, became the season’s defining disruptor and a looming threat for Season 30. A special shoutout to every guild that hit Crystal Rank this season, with a record of 24 guilds in total reaching the top spots!

[h3]Albion Asia[/h3]
On the surface, Albion Asia lived through one of its quieter seasons, but only because the true fighting happened in the off-season, when the region’s major guilds united to crush an attempted eviction. Entering Season 29 with their coalition intact, the field settled quickly. All Rise built a commanding lead and never let it slip, while Stellar Alliance and PURE GOLD held steady behind them despite whispers of internal strain and guilds eyeing independence.



The finale delivered exactly what the standings foretold: All Rise secured their second gem, Stellar Alliance locked in second, and PURE GOLD completed the trio. Yet the stability feels temporary. With words of war once again brewing on Albion Asia, will the fighting last past the off-season and make it into the season itself? The storm is coming, and everyone knows it.

[h3]Albion Americas[/h3]
For more than 2,700 days, Make Albion Great Again chased a title that always slipped away. Season 29 finally gave them the opening they’d waited nearly eight years for. They pushed into the lead early, holding firm through constant clashes with Rogue Natives and the turbulence between the N10 and BOBER alliances. As the finale approached, rumors spread that Rogue Natives might try to rally the server for one last attempt to stop Make Albion Great Again’s long-delayed ascent.



But when Invasion Day began, that plan collapsed instantly. Make Albion Great Again wiped Rogue Natives in under a minute as territories activated, then shut them down again at Murdergulch Gap before any counterattack could form. From there, the season had only one possible ending. Make Albion Great Again claimed their first-ever championship at last, with Rogue Natives in second and INTERDITS in third. After years of near-misses, persistence finally carried Make Albion Great Again across the finish line.

With Season 29 concluded, the Outlands feel more unsettled than resolved. Alliances frayed, grudges deepened, and many guilds now face the consequences of the choices they made along the way. Before the next season begins, congratulations go to our champions: Take Care, All Rise, and Make Albion Great Again!

Season 30 starts with a lot of unfinished business, and it won’t take long for those tensions to surface. Check out the full Season 30 schedule, and don’t forget to tune in to AlbionTV for live coverage as the new season unfolds. See you on the battlefield!

Read Our Reddit AMA



On November 13, the official Albion Online subreddit hosted an AMA with the devs, where they answered the community's questions and gathered valuable feedback on the game's features. In case you missed it, you can check out the full thread here. Topics include further developments to Faction Warfare, potential new game features under development, and bee mounts.

Stay tuned for more events in the Albion Unlocked initiative moving forward, and get ready for the launch of Realm Divided on November 24!

Last Chance to Get the Demon Hunter Starter Bundle

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After countless battles and demon lives claimed, the Demon Hunter Starter Bundle is finally hanging up its blades. This Starter Bundle is being phased out of the Albion Online Web Shop and ingame stores on November 18 at 10 UTC. That’s less than a week to pick it up before it disappears!

This bundle includes:
  • 90 days of Premium
  • 500 Gold
  • Full Demon Hunter wardrobe
  • Matching Demon Hunter Horse skin
It’s priced at $41.85 total, billed at $13.95 for three months. That’s the same price as buying Premium on its own, but with Gold and the full vanity set included at no extra cost.

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The Demon Hunter vanity bundle will remain available after this date. However, if the slayer life is calling you and you want to enjoy the additional Premium and Gold, it’s far more convenient to grab the Starter Bundle now before it’s gone.

Note that anyone who’s recently purchased the bundle, or who picks it up before November 18, will still receive the full 90 days of Premium and 500 Gold as usual. This change only affects future availability.

Get the Demon Hunter Starter Bundle before it leaves the shop on November 18 at 10 UTC – once it’s gone, it’s gone!

Creator Spotlight: Chipz

Creator Spotlight is a series where we shine a light on Albion Online’s dedicated Content Creators by sharing their stories, unique perspectives, and favorite moments. Get to know them and, if you’re intrigued, follow their channels for more!



[h3]Chipz[/h3]What is the main content you create on Twitch/YouTube?

I focus on large-scale ZvZ battles, as well as community tournaments and interviews with guild shotcallers.

How and when did you get into creating Albion Online content?

I started on August 13, 2024. At first, I wanted to create content to share my gameplay and experience with the community. Over time, that passion kept growing, and today I’m a networking streamer for VKS, a world-renowned organization that’s currently competing in the League of Legends World Championship representing Brazil.

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Do you have a favorite video of yours that you think everyone should have seen? Let us know why it's special!

This one really stands out to me:

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Do you have any new content in the making that you would like to tease?

Yes, actually! The second edition of the Smallscale ChampionChipz is up:

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What advice would you give other players who are considering becoming Albion Online content creators?

My advice for anyone thinking about starting is this: if you have something worth showing, don’t hesitate – go live or make your video. There will always be someone interested in watching and learning from you.

Dev Talk: Faction Fortresses

The Realm Divided update is just around the corner, ready to unleash a new era of Faction Warfare. Following our previous Dev Talks on the update (see here and here), it’s time to take a look at the mighty Faction Fortresses at the heart of the new system, and the battles that surround them. Join Game Director Moritz Bokelmann, Senior Producer Luis Dellinger, and Game Designer Marco Nogielsky to learn more.

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[h3]Supply War[/h3]
When an attack is declared on a Province, it becomes an active conflict zone. Faction Warfare activities in these conflict zones can contribute to your Faction’s cause in the form of Supplies:
  • Supplies represent your Faction’s logistical state in a Province
  • Both attacking and defending Factions strive to generate supplies
  • These are generated from clearing Faction Camps, opening Faction Chests, and controlling Outposts
  • At set times during the day, the state of play is assessed:
    • If the defending Faction holds the lead in Supplies, the attack is repelled and that particular conflict is over
    • If the attacking Faction holds the lead in Supplies, the conflict moves onto the next stage: a Faction Fortress Siege

[h3]Fortress Sieges[/h3]
Sieges are the decisive moments in a conflict, and determine who controls a Province. Attackers attempt to break down the walls and gates of a Faction Fortress using Siege Hammers, while the defenders try to drive them back.

Weapons Caches

During a Siege, Weapons Caches can appear outside the Fortress walls.
  • Both attackers and defenders can try to claim these
  • When defenders capture a Weapons Cache, their defensive progress is boosted
  • When attackers capture a Weapons Cache, some of the defenders’ progress is drained
  • They also grant stacking buffs to the side that captures them


These Weapons Caches provide focal points that draw players into the open battlefield, and can determine the outcome of a Siege.

Last Stand

If the attackers breach the innermost walls of a Fortress, the defenders enter a Last Stand.
  • Strong Faction Guards appear at the heart of the Fortress
  • This halts the attackers’ progress, giving the defenders a final chance to rally and repel the attack


If the attackers capture the Fortress, they gain control of the Province. Otherwise, it remains in the hands of the defenders. Once a Siege is over, Factions automatically declare new attacks on neighboring Provinces, ensuring that the overall conflict on the Royal Continent is ever-evolving.

[h3]Rewards[/h3]
Faction-flagged players receive Fame, Silver, and loot bonuses in Provinces their Faction controls or is contesting. And in addition, there are some brand-new rewards to be earned through Faction Warfare:
  • Faction Soldier vanity set
  • Faction Soldier Avatar
  • Faction Soldier Avatar Ring


These rewards display the colors of whichever Faction you are currently flagged for. Meanwhile, Faction Capes and Faction Mounts have had their spells, costs, and balancing reviewed, to help them feel more competitive.

With Realm Divided, Faction Warfare is evolving into a massive, continent-spanning conflict in which every battle can make a difference. We can’t wait for you to get involved, and we'll see you when it launches on November 24!