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Creator Spotlight: Nangoroth

Creator Spotlight is a series where we shine a light on Albion Online’s dedicated Content Creators by sharing their stories, unique perspectives, and favorite moments. Get to know them and, if you’re intrigued, follow their channels for more!



[h3]Nangoroth[/h3]What is the main content you create on Twitch/YouTube?

I love discovering the many ways to experience Albion, with a strong emphasis on PvP, ranging from intense 1v1 duels to coordinated ZvZ battles. I enjoy playing many roles, whether that’s supporting as a healer, shielding the good guys as a rootbound, holding the bad guys off as a tank, or dishing out damage when needed. For me, it’s about constantly learning, improving, and growing alongside friends. One of my favorite parts of streaming is sharing that journey with Twitch chat – teaching, learning, and supporting each other – because I truly believe we’re all stronger when we grow together.

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How and when did you get into creating Albion Online content?

I used to stream League of Legends years ago, but for a long time I didn’t find another game that inspired me to create, so I took a long break from Twitch. Then I discovered Albion last fall and immediately fell in love with its mix of challenge, freedom, and community. As I played more, I realized I wanted to share that experience with my old Twitch community and meet new people who felt the same way.

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Do you have a favorite video of yours that you think everyone should have seen? Let us know why it's special!

My most recent video really feels like “me” as a creator. It’s a Corrupted Dungeon run using an off-meta 1h Nature Staff build – not to heal, but to brawl. It’s fast clears, intense PvP, and a little chaos all rolled into one. I love it because it shows what I enjoy most about Albion: trying new things, having fun, and proving you don’t need to stick to popular builds to have exciting, rewarding experiences.

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Do you have any new content in the making that you would like to tease?

I’m working on more short-form videos that capture my favorite moments from streams: incredible loot, clutch small-scale plays, or even laughing at my own instant defeats. They’ll be quick, fun bursts of both the exciting and lighthearted sides of Albion.

What advice would you give other players who are considering becoming Albion Online content creators?

The best advice I can give is to truly be yourself. Albion has such a warm, welcoming community, and when you share the kind of content you genuinely enjoy, people connect with that. Don’t worry about being perfect, focus on having fun, learning, and letting your personality shine. Streaming Albion has been one of the most rewarding experiences I’ve ever had, and I love seeing new creators join in and share their own journeys.

Season 28 Wrapup



As the dust settles on Season 28, it’s clear this two-month campaign brought everything Albion’s Guild Seasons are known for: commanding performances, sudden surges, long-fought wars, and some unexpected shakeups. Let’s recap:

[h3]Albion Asia[/h3]
Season 28 saw the continued rise of the CTP Alliance, with Sunset leading the charge. After promising to take the crown, they delivered with precision, steadily climbing to over 850,000 Season Points and securing the win well before the final battles. Their coalition partner Peony Flower also lived up to their word, holding second place and fending off all challengers. It was a show of force and coordination that left little doubt about who ruled the Outlands this season. But while the top two were mostly uncontested, the fight for third place provided its own drama. Agila and Griffin Empire entered the final Invasion Day nearly neck-and-neck, separated by only a few thousand points. In the end, Agila held firm and locked in the bronze position



The race for third place has ignited regional interest, with both emerging guilds now considered strong contenders for the upcoming season. Meanwhile, other alliances are already strategizing for Season 29, leading to heightened tensions. With several factions openly declaring their goals, the stage is set for another compelling season.

[h3]Albion Europe[/h3]
What began as a three-way standoff on Albion Europe ended in a clean sweep. The GRRR Alliance, composed of Woof Woof, Skoggangr, and O M B R A, methodically dismantled their opposition to claim the top three spots on the leaderboard. Woof Woof led the charge with dominant territory control and strong participation, locking in the win. Skoggangr followed in second, while O M B R A surged late in the season to push Heralds of Valhalla out of third place. GRRR’s momentum began early. After forcing the Worldwide and the GLOBE Alliance to disband during the first month, they shifted focus to GIRTH, weathering their raids and denying them any meaningful gains. Despite some strong pushes from Heralds of Valhalla, a major breakthrough never came, and the final weeks saw GRRR tighten their grip on the Outlands.



Now, the question on everyone's mind is whether this dominance can be challenged. With GLOBE gone and GIRTH on the back foot, other alliances may rise to fill the void, or perhaps former rivals will regroup for a counteroffensive. Either way, the pressure is on for Albion Europe’s guilds to answer GRRR’s challenge in Season 29.

[h3]Albion Americas[/h3]
From start to finish, this season on Albion Americas was all about PIVAS. After declaring their intention to take the top spot, they wasted no time locking down key territories and racking up points. Their lead never wavered, even as rumors of returning heavyweights like IFures and FAX began to stir mid-season. Those whispers never materialized into a real threat, and PIVAS stormed ahead to secure their second Guild Season crown. Upside maintained a respectable second-place finish, keeping pace through steady participation and solid territory holds. But the real suspense came in the race for third. INTERDITS and Make Albion Great Again were locked in a close contest, trading places on the leaderboard in the final weeks. Ultimately, INTERDITS edged ahead on the last Invasion Day, holding onto vital zones to secure their place on the podium.



Despite the dominance at the top, the season was anything but calm. Strategic plays, zone flips, and lingering rivalries kept tension high throughout. With new guilds gaining confidence and former powers hinting at a return, Season 29 could see a major shift – especially if the sleeping giants awaken this time.

With Season 28 concluded, congratulations go out to PIVAS, Sunset, and Woof Woof for taking first place on each server. But every season reshapes the balance of power, and with fresh ambitions rising and old scores still unsettled, Season 29 promises another exciting chapter in Albion’s ever-evolving guild warfare.

Check out the full Season 29 schedule, and don’t forget to tune in to AlbionTV for live coverage as the new season unfolds. See you on the battlefield!

Changelog: Abyssal Depths Patch 5

[h3]Economic Adjustments[/h3]

In response to the recent Gold Market price increases, we are making several economic adjustments to bring the market back in line.

While we are primarily targeting rewards that are generated in addition to normal gameplay (e.g. Albion Journal Rewards), it’s also necessary that we make some targeted adjustments to gameplay rewards if we hope to have a substantial effect on the Gold Market. These changes are all only slight decreases, as we hope to make gradual changes over time rather than introducing too many changes all at once.

We will continue to monitor all of these changes closely, as well as the impact they have on the accessibility of Premium for Silver.
  • Many Albion Journal missions that award Silver have had their rewards changed
  • Roaming Mobs now take slightly longer to charge up into more powerful mobs
    • We will be monitoring this change closely to see how this impacts gameplay, but we expect the change to be minimal as it’s only a 10% change to the upgrade frequency
  • The Loot Region Modifier for high-quality Black Zones now increases by +20% instead of +30% from Quality 4 to Quality 6
    • This makes the increase purely linear, as is already the case with the Silver bonuses from the same Region Modifier
  • The chance that loot is generated for a Territory Activity Chest from activity in local and neighboring regions has been slightly decreased
    • This chance now increases by ~1.25% per level rather than 1.5% per level
  • The price of Conqueror’s Chests has been increased from 5,500 Favor to 6,750 Favor
    • The influx of Silver from Favor has steadily increased over time as Favor has become more readily available – this aims to restore the influx to values seen prior to the Rogue Frontier update
  • Chests in Avalonian Dungeons have had their loot decreased by 10%
  • Small, Medium, and Large Treasures now spawn 10% less frequently
  • While we’re happy with the experience of finding a Boss Lair Map, the influx of Silver from Boss Lairs is significant. Rather than reducing the value of Boss Lairs, Lair Maps instead spawn 25% less frequently
  • Hardcore Expeditions remain too competitive for their non-lethal nature, and have had their loot bonuses decreased by 10%
  • While the Depths is minimally impactful to the overall economy, very successful players are still able to draw competitive loot. To prevent the feature from competing with higher-risk lethal features, the following changes have been made:
    • Chests at the Altar of Greed in The Depths have had their loot output decreased by ~9.1%
    • The following chests within The Depths now yield ~25% less loot when looted by solo players:
      • The reward chest at the end of a room
      • The chests at the Altar of Greed
      • Miniboss and Boss chests
      • The keyed Treasure Vaults on Level 3
  • While we like that The Depths offers an avenue for the advancement of the Conqueror’s Challenge, we feel the income is too competitive with Lethal activities as player kills occur more frequently than expected – as a result the Might generated by player kills and Soul deliveries has been reduce
  • We will continue to monitor the Depths and make incremental changes if necessary. Our goal is to make certain they feel rewarding while preserving the balance between non-Lethal, partially Lethal, and fully Lethal activities

[h3]Other Changes[/h3]
  • Crystal Offhand Artifacts can now be crafted from Crystal Shards
  • Adjusted Mists instance management to improve upon the changes previously made in Patch 4

[h3]Fixes[/h3]

Spell Fixes
  • Freezing Wind (Frost Staffs): Fixed issue where enemies could be rooted after less than one second inside the area
  • Blood Ritual (Demonfang): Now correctly deals 20% of the caster’s max health as true damage to the caster after the 3rd cast
Other Fixes
  • [MOBILE] Fixed issue where the entrance UI to the Depths would not show

Mark Your Calendars: Season 29 Erupts September 13



Season 29 kicks off September 13, reigniting the long-running war for control of the Outlands. After the fierce campaigns of Season 28, guilds return to the field with a lot to prove. Will Season 29 be the one where your guild pushes further than ever before?

Start times by region are as follows:
  • Albion Asia: September 13, 00:00 UTC
  • Albion Americas and Albion Europe: September 13, 11:00 UTC
As always, players can complete the Conqueror’s Challenge to earn loot-filled Conqueror’s Chests, claim exclusive Avatar Sets, and unlock Fame buffs to speed up their progress.



[h3]Season Schedule Highlights[/h3]
  • September 13: Season start and Invasion Day
  • October 12: Midseason Invasion Day, double scoring begins
  • November 8: Final Invasion Day
  • November 10: Season ends
For the full season schedule, see this forum post.

[h3]New to Guild Seasons? Here's What You Need to Know![/h3]
Guild Seasons are a key part of Albion's competitive landscape, where guilds battle over two months to claim territories, earn Season Points, rise up the rankings and earn coveted rewards. Participating in a Guild Season allows you to contribute to your guild's success through various activities. Even if you’re not focused on PvP, you can still help your guild gather Season Points and unlock valuable rewards!



Ready to get started? Use the Guild Finder to connect with a guild and start your journey to glory, and check out our Guild Season Guide for all the necessary information.

If you want to stay on top of all the action, AlbionTV (twitch.tv/albiononline) has you covered! Subscribe now and never miss a moment – from massive territory battles to shocking upsets, catch live coverage of the season’s biggest moments and relive the highlights that shape the rankings. See you on the battlefield!

Behind the Banner: Catgdom

Behind the Banner is a series that shines a light on Albion's many diverse guilds, from fierce PvP warbands to tight-knit social communities. Each episode delves into the identity, playstyle, and goals of a different guild, offering a glimpse into what life is really like behind the banner.



  • Guild Name: Catgdom
  • Guild Leader:  Kolt500 and my warlords Chaossik and Ranvy
  • Date Founded: April 2024
  • Size: ~200 members
  • Primary Language: Czech/Slovak and English
  • Server: Albion Europe
  • Discord: discord.gg/hYvd5ADpwT 
Tell us about your guild.

I hated how divided the Czech/Slovak Albion community was. There was so much hate between every CZ/SK guild. That’s why I wanted to create a community that would stay neutral, and I think it worked really well. Our community feels very friendly.

Today, we’re known for being the biggest Czech/Slovak guild on Albion Europe. We are non-mandatory and offer nearly all of Albion’s activities! And although we have many members now, we still try to focus on each individual and support one another. Catgdom’s DNA is built on a healthy approach to the game: mandatory CTAs are not a requirement to achieve great things.

Why did you choose this name? Is there a story or meaning behind it?

Back when there was only one server, I invited my ex-girlfriend (Mion) to play Albion with me. She loves cats, so I came up with the idea: Kingdom + Cats = Catgdom. Fun fact: we’re not a couple anymore, but we’re still playing Albion together… in Catgdom.

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What sort of activities do you focus on?

We focus on a broad mix of content: 10- and 20-man Avalonian Dungeons, daily Static Dungeons, and World Bosses. Small-scale fights happen three to five times a day, while at 18 UTC we often gather 30 to 40 players for mid-scale content. On top of that, we put strong emphasis on economy, with crafting and refining supported by a boosted Hideout and stations in every city.

What sort of members are you looking for?

We are mainly looking for Czech and Slovak players, though we also have a small group of English-speaking players. Our one rule is simple: don’t be overly toxic toward your fellow guild members or other players. Newbies are just as welcome as seasoned veterans. The only requirement is active participation and a willingness to progress, learn, and improve. Everything else will come with time.

Where is your guild primarily located?

Our home is Floatshoal Bight. It’s an awesome map that offers excellent crafting bonuses for our regear system and is close to the Portal, making it easy for players to transport everything to and from the Hideout.

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Do you have any rivalries or ongoing quarrels with other guilds?

Our main rivalry was with another Czech guild, which I won’t name because things have finally cooled down. Their guild master had a reputation for being toxic within the community and even tried to lure some of our members away. Eventually, we had a straightforward talk between guild masters and agreed to put an end to it.

What are some of your most memorable battles or activities?

Our most memorable battle was against that rival guild. We were heavily outnumbered and had almost no chance of winning, but somehow we managed to pull off an 18 vs 33 victory. Since that day, we have earned their respect.

What does your guild do for fun?

We enjoy plenty of activities outside Albion. Many of our members like to play other games such as Goose Goose Duck. The guild also organizes real-life meetups from time to time. There will always be someone hanging out in a Discord call, ready to play together or just chat. As a guild master, that’s incredibly rewarding. Seeing the guild stay connected and active even outside Albion is exactly what I always wanted!

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What is your guild's approach to the game? Do you have any core values or beliefs that guide how you play together?

We focus on keeping CTAs non-mandatory, while still giving both newbies and veterans a friendly, supportive environment where they feel accepted.

What are your goals for the future?

Our main goal is to conquer the Floatshoal Bight territory, as that’s where our home is located in the Outlands. Another priority is to secure a high-quality Hideout so our crafters can produce at higher profits.

Anything else to share about your guild?

Tulaghon is zahradník [gardener]. Kolt500 is bad at gathering. Monkey brawl always works. Chaossik is new to the game. Arrachnid is back in the game and has no depression. BPKJ is a young, experienced shotcaller with big potential. Wrek is a bomber.

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