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Albion Online News

Uncle Frost Awaits with Holiday Surprises!



Someone has been causing snowball trouble in the dungeons again. Turns out a certain cold-hearted giant is back at it, scattering winter prizes everywhere he stomps. Uncle Frost has returned to Albion, turning your dungeon runs into a hunt for holiday treasure.

[h3]Find Uncle Frost[/h3]
Uncle Frost can appear in any T4 to T8 Solo and Group Randomized Dungeon. As you explore, keep an eye out for a holiday-themed boss room. Spot the seasonal decorations and you’ve found him. Step inside, take him on, and you’ll get a chance to steal his hat, holiday-themed furniture items, or even the elusive Yule Stag mount skin.



Event schedule:
  • Albion Asia: December 18, 23 UTC – January 4, 23 UTC
  • Albion Americas & Europe: December 19, 10 UTC – January 5, 10 UTC
There are also free gifts waiting just for showing up. Log in during the event, and check your ingame mail for some fireworks and snowballs to spread winter chaos wherever you roam.

The Festive Fame Rushes Continue!



Ready for another round? The festivities are still in full swing, and this weekend brings another gift of Fame to push your year-end progress even further. A 25% Fame bonus will be active all weekend, so you can advance those Destiny Board nodes simply by logging in and playing.

And there is more holiday trouble in the air. Uncle Frost is back and up to his usual mischief, which makes this the perfect time to roam dungeons, chase loot, and stack extra Fame while you’re at it.

Fame Rush times:
  • Albion Asia: December 18, 23 UTC – December 21, 23 UTC
  • Albion Americas & Europe: December 19, 10 UTC – December 22, 10 UTC
Note: This boost does not apply to PvP kills, Tomes of Insight, or challenge progression.

Another Fame Rush might be on the way, so keep an eye out, and don’t forget to claim your free gifts from the Albion Online Web Shop every day!

CLAIM YOUR GIFT

Tune in as the Double-Scoring Phase of Season 30 Begins!



Season 30 opened with the Outlands already on fire. War rolled straight out of the off-season, guilds were still entrenched in last season’s grudges, and the first Invasion Day hit while alliances were already locked in full-scale conflict. This weekend’s Invasion Day marks the start of double scoring, and with thirty days left to shape the ladders, every territory fight can trigger a dramatic shift.

Here’s how each server stands as we head toward the mid-season Invasion Day:
  • Albion Asia: The season opened with no pause between conflicts, as a major off-season war carried straight into the first Invasion Day. GRB, MMT and SEMEN formed an anti-coalition force to challenge the long-dominant 67, KK, HOT, FCKU and ZHE coalition. Outnumbered nearly two to one, the rebels' early advances stalled as the coalition responded with disciplined force. Key MMT Hideouts fell within days, and the anti-coalition’s campaign soon collapsed, leaving the reigning guilds firmly in control. But as the dust from the valiant anti-coalition effort settled, the community received difficult news. Tofuu, leader of Cut Throat, announced that the guild would be closing after nearly 1,000 days on Albion Asia. Cut Throat has been part of the server’s identity from the very beginning, but with new real-life commitments and his recent marriage, Tofuu made the decision to step away. We offer our congratulations and wish him all the best with what comes next in life!
  • Albion Europe: Season 30 began exactly where Season 29 ended, with war erupting across the Outlands and the battle for the inner ring already underway. YUHH declared their intent to evict WALKR, while Contingent announced a serious push for first place, prompting their rivals to mobilize and deny them a first season victory. What followed was an all-out war on a scale Albion has never seen! More than 1,300 players are clashing across multiple territory timers every day, with the 18 and 20 UTC windows seeing staggering casualties: often 500 to 800 deaths per side. As we reach the midpoint, the conflict remains a stalemate. Territory lines have barely shifted, and only one Hideout, KFC of the WALKR alliance, has been removed so far. With no clear front-runner, this war could continue for the full 60 days as both sides fight for control of the inner ring and the Season 30 crown.
  • Albion Americas: The server opened its season with a bold declaration from PIVAS. They are aiming for a third season victory and have surged onto the leaderboards with more than 300,000 Season Points as we reach the halfway mark. Their rise follows one of the most exhausting coalition wars the server has ever seen. After months of conflict, the BOBER coalition has stepped back, and the long-standing powerhouse IFures has closed its doors as Daliuess leaves the battlefield. With these departures, the political landscape has shifted dramatically. But peace did not last. A new war erupted as the COOK alliance began striking hard against HOGS. Territory battles and hideout destruction campaigns have reignited server-wide conflict. With thirty days left and double scoring about to amplify every victory, the ladder is far from settled.

[h3]Watch the Carnage Live on AlbionTV[/h3]
The Invasion Day this weekend represents a crucial moment and major turning point for Season 30. Expect territory clashes, desperate defenses, and surprising upsets as guilds fight to secure their place in the rankings. Catch all the action live on twitch.tv/albiononline at the following times:
  • Albion Asia: December 20, 14:00 UTC
  • Albion Europe: December 20, 18:00 UTC
  • Albion Americas: December 21, 01:00 UTC
Don’t miss this pivotal moment as the season shifts. See you on the battlefield!

Dev Talk: 2025 In Review

It’s the last Dev Talk of the year, and it’s time to take a look back at everything (well, a lot of things) that happened in 2025. It’s been another big year, with three major updates and many more patches, so join Game Director Moritz Bokelmann for a festive roundup of the year.

[previewyoutube][/previewyoutube]
[h3]Realm Divided[/h3]
Realm Divided launched on November 24, bringing a massive influx of players into Faction Warfare.
  • Since launch, there have been over 50 million Faction Warfare kills and knockdowns
  • The number of daily Faction Warfare kills has more than tripled
  • Half a million Faction Camps have been cleared
  • Almost a thousand Faction Fortresses have been besieged


We’re listening to your feedback on the update and will address issues such as Faction balance and the balance between attacking and defending Fortresses in forthcoming patches.

[h3]Rogue Frontier and Abyssal Depths[/h3]
In addition to Realm Divided, 2025 saw the release of two other major updates: Rogue Frontier and Abyssal Depths.
  • Rogue Frontier introduced Smuggler’s Dens and the Smuggler’s Network, making the Outlands more accessible to players
    • This has helped spread activity across the map, supporting the long-term health of the open world
  • Abyssal Depths brought a new PvP mode to the game, in the form of the Depths
    • This offers high-pressure, extraction-style gameplay with manageable gear costs
    • In addition, the new player experience was improved, making the journey into Albion smoother and more engaging


[h3]Platform Launches[/h3]
This year saw Albion Online released on two new platforms: Epic Games Store and Xbox Game Pass.
  • This brought Albion Online to thousands of new players on these platforms
  • New players help keep Albion’s economy, guilds and activities fresh and alive
  • This sets the game up well going into 2026
[h3]Community Events[/h3]
2025 also saw some major initiatives in community engagement.
  • The Crucible event brought thousands of new eyes to Albion Online
    • Over a hundred creators formed guilds to compete for a real-life Galatine Pair
    • Check out a video of these swords being forged here
  • The Albion Unlocked initiative fostered communication with the community
    • AMAs, Q&As, livestreams and playtests bought us closer together
    • This helps us both to learn your priorities and communicate our plans


2025 was a year of steady, meaningful growth for Albion Online, with each update moving the game forward and connections between the game and its players solidified. But with 2026 just around the corner, we have some very exciting news on the way. We’ll be revealing more soon, so stay tuned for a big announcement in January!

Until then, enjoy the rest of 2025, and we’ll see you in Albion!

Changelog: Realm Divided Patch 2

This patch brings further adjustments and polish to Faction Warfare features, along with some important bugfixes.

[h3]Faction Warfare Changes[/h3]

Caerleon Attack Changes

When any Faction declares an attack on a lethal Province, Caerleon now also declares an attack on that Province.
  • Caerleon no longer has a limit on its number of lethal Province attacks
  • Caerleon no longer declares a new attack after winning a Fortress Siege, or after winning a Supply contest as a defender
  • If Caerleon does not have at least two active conflicts at any one time, they will declare up to two new attacks to reach this minimum
Rallying Cry Buff

When a Faction owns fewer Provinces than the other Factions contesting a Province, its players can now receive an increase to the damage they deal against other Faction players, and a reduction to the damage they receive from them. The size of this buff is determined by the difference between the number Provinces owned by their Faction and the number owned by the largest Faction in that conflict:
  • Difference of 1: No buff
  • Difference of 2: +5% damage and defense vs. Faction players
  • Difference of 3: +10% damage and defense vs. Faction players
  • Difference of 4: +15% damage and defense vs. Faction players
  • Difference of 5: +20% damage and defense vs. Faction players
Note: This buff applies only in non-lethal Provinces.

Other Changes
  • After changing Factions, a 24-hour cooldown now applies before a player can change Factions again
    • This cooldown does not apply after enlisting with a Faction for the first time
  • Faction Warfare Item Power requirements now consider only Base Item Power, without bonuses
    • Players must have a Base Item Power of 700 or above to use Faction Transports and participate in Faction Warfare activities, regardless of their Average Item Power
  • Adjustments and polish to several UI elements
    • Added a notification when a Province becomes cut off
    • Added a notification when a Fortress Siege enters the Last Stand stage
    • Fortress Siege and Pre-Siege states are now prioritized on the World Map over the Bandit Assault icon when both are present
    • Added a pulsating highlight on the World Map Province View to indicate zones with active relevant conflicts

[h3]Other Changes[/h3]
  • The Trophy Shark furniture item can no longer be placed outdoors

[h3]Combat Balance Changes[/h3]

Axes

Internal Bleeding has received a significant damage increase, making enemies think twice before running away.
  • Internal Bleeding (all Axes)
    • Damage dealt to moving targets (per tick): 11→ 20
Bows

Bows have been out-muscling opponents across all content after the recent Multishot changes, so their PvE and PvP damage has been split to give other weapons a fighting chance in PvP if they get close enough.
  • Multishot (all Bows)
    • Damage to players: 116 → 100 (damage to mobs unchanged)
Slow Poison has been adjusted to no longer apply diminishing returns (DR) to its own subsequent slow effects, though it remains affected by any existing slow DR.
  • Slow Poison (all Bows)
    • No longer applies slow diminishing returns (still affected by existing slow diminishing returns)
Undead Arrows has received an increased attack speed bonus to make it a more appealing option outside of ganking.
  • Undead Arrows (Whispering Bow)
    • Attack speed buff: 20% → 30%
Bow of Badon has been too deadly as a solo clapper, so its explosive bolt interaction has been removed.
  • Raging Storm (Bow of Badon)
    • No longer applies explosive arrows on hit
Cursed Staffs

Cursed Sickle has had its stand time reduced to help it compete more effectively with Cursed Tar.
  • Cursed Sickle (all Cursed Staffs)
    • Stand time: 0.4s → 0.3s
Daggers

Twin Slayers have received a movement speed boost on cast, to not only feel more impactful, but also to more reliably reach good positions to recall their daggers.
  • Ring of Death (Twin Slayers)
    • Added: Initial cast now grants 40% movement speed for 2s (removed on recast)
Fire Staffs

Fire Wave has had some of its knockback distance restored, helping it reclaim its role as a quick self-peel tool.
  • Fire Wave (all Fire Staffs)
    • Knockback distance: 2.05m → 4m
Maces

The time window to cast Gravitas after using Close In has been increased, giving players more time to land the fight-winning root.
  • Gravitas (Morning Star)
    • Multispell time window: 3s → 5s
Both the hit delay and stand times on Threatening Smash have been reduced to make the bruiser mace style smoother to play.
  • Threatening Smash (all Maces)
    • Hit delay: 0.4s → 0.2s
    • Stand time: 0.5s → 0.3s
Nature Staffs

A new mechanic has been added to Nature HoTs that won’t immediately close the gap for group PvE healing, but should incentivize bringing at least one Nature Staff along on group adventures. This buff does not apply to the caster.
  • Rejuvenation Charge (all Nature Staffs)
    • Added: 5% defense vs mobs (per stack, others only)
Quarterstaffs

Because mounted players can’t interact with a root area by dashing or cleansing, Soul Shaker has been updated to affect mounts separately, with a shorter duration that respects both diminishing returns and crowd control resistance.
  • Soul Shaker (Grailseeker)
    • Root vs mounted players now has a base duration of 2s (and are affected by diminishing returns and crowd-control resistance)
Quarterstaff has leapt to the top of the Corrupted Dungeon meta, so Vault Leap’s damage has been reduced to keep it in line with alternatives.
  • Vault Leap (Quarterstaff)
    • Damage: 190 → 180
Spears

As with Bows, Slow Poison has been adjusted so it no longer applies diminishing returns (DR) to its own subsequent slow effects, though it remains affected by any existing slow DR.
  • Slow Poison (all Spears)
    • No longer applies slow diminishing returns (still affected by existing slow diminishing returns)
Armors

Soldier Armor has received a mini-rework to function better in solo PvE and offer more interesting options in PvP. It has been turned into a toggle spell with an up-front heal and a persistent downside of increased damage taken. Transformations now remove the effect, while purges remove all Fury damage and CC strength stacks. Stacks can be rebuilt afterward, as long as players are willing to accept the risk of increased damage taken. Its cooldown is effectively longer, as active toggles prevent spells from cooling down.
  • Fury (Soldier Armor)
    • Now a toggle spell (taking damage while active still adds bonus damage and crowd-control strength stacks)
    • Activation restores 30% of missing health
    • While active, defenses are decreased by 10%
Potions

Acid Potion has had its cooldown increased to preserve its power while limiting the frequency of solo one-shot bombing.
  • Acid Potion
    • Cooldown: 60s → 100s
Calming Potion has been updated so it no longer affects guard-type mobs, ensuring Territory guards won’t ignore their guild members when they are getting ganked nearby.
  • Calming Potion
    • No longer affects mobs that guard players (Faction Warfare Outpost mobs, Fortress and Territory mobs, Castle Guard mobs, City Guards)
Sticky Potion has received a small duration increase to better control choke points and other key battlefield locations.
  • Sticky Potion
    • Duration: 6s → 7s

[h3]Fixes[/h3]

Spell Fixes
  • Eye of the Storm (Dreadstorm Monarch): Fixed issue where incorrect VFX sizes were used for each stage
Faction Warfare Fixes
  • Fixed issue where World Map Outpost information windows would indicate that an Outpost could be captured in inactive conflict zones
    • The specific reasons why an Outpost can or cannot be captured are now displayed
  • Fixed issue where players could respawn in an Outpost shortly after it was captured by a rival Faction
  • Fixed issue where Faction Transport icons would not change colors when Province control switched to another Faction
  • Fixed issue where the Fortress UI would display incorrect status information during Bandit Assault
  • Fixed issue where hints would stay open after closing the Faction Transport UI
  • Fixed issue where Faction Standing payouts from Weekly Reports could be applied to a Faction the player had already left
UI Fixes
  • Fixed issue where the Alliance UI appeared behind the Guild UI when opened by clicking the Alliance crest
  • Fixed issue where Item Details UI would appear behind and overlap with the Kill Details UI
  • Fixed issue where Alliance invitation mails would not display the Alliance name
  • Fixed issue where ‘Move All’ would not work between Bank tabs
  • Fixed issue where Smuggler Crate icons displayed as Faction Chests on the minimap
  • Fixed issue where exit icons on Brecilien, Static Dungeons, and The Underway region maps could not be clicked for navigation
  • Fixed issue where the crafting progress bar would be obstructed by opened UIs
  • Fixed issue where the Party Finder UI could get stuck open until client restart
Other Fixes
  • Fixed issue where two Regions were mistakenly renamed
    • These have been reverted to their correct names:
      • Ben Haldon → Haldon Tor
      • Frostfall Floes → Pen Uchaf
  • Fixed issue where Morgana Infestor’s Demonic Blades aura could deal too much damage to unmounted players
  • Fixed issue where activating Overcharge while casting could cause animation and visual glitches
    • It is no longer possible to activate Overcharge while casting
  • Fixed issue where chests would not respawn in Tier 3 Static Dungeons
  • Fixed issue where mobs with regeneration abilities could sometimes refuse to die
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes