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Albion Online News

Season 15 Crystal League Champions Announced



Last weekend saw the Season 15 Crystal League Championship take place, with TheyTamedBears taking the crown.

Congratulations to them on their victory in Albion’s showcase 5v5 event, and to the 2nd-4th place teams:
  • 2nd: Gone Glonkin’
  • 3rd: Back for HOTs
  • 4th: LAST MINUTE
TheyTamedBears take home the coveted Sabertooth Rex Swiftclaw Skin as their grand prize!



Thanks, as always, to the AlbionTV crew of Shozen, Lewpac, Tazzik, Bogul, and Robinhoodrs, along with Community Managers Nesnes and Shadowbrick, for all their work over the weekend.

Season 16 begins on Saturday, with the introduction of the Non-Lethal Crystal League and the Crystal Arena, and the new Crystal Gladiator Wardrobe Skin up for grabs. You can learn more about these changes and new features here.

Into the Fray is Here!



The Into the Fray update is live, bringing a host of new features including reworked Magic Staffs, new Portal Towns, improved Castles, Dynamic Events, new Arena and Crystal League modes, and much more.

To celebrate the launch of this update, we've created a brand-new trailer:

[previewyoutube][/previewyoutube]
[h3]Get Into the Action[/h3]
Magic Staffs have new visuals and animations alongside reworked abilities. Castles and Outposts have been overhauled with new graphics, layouts, and mechanics to make these high-end objectives more thrilling than ever. And the Crystal Arena and Non-Lethal Crystal League offer competitive but accessible 5v5s for players of all levels.


[h3]Albion at Your Fingertips[/h3]
New Portal Towns in the Outlands offer Bank and Marketplace access along with visually reworked Invisibility Shrines. Resources have received a graphical overhaul, standing out within their environments and making gathering easier and more enticing. New Daily Events offer bonuses for a wide range of activities, encouraging players to try new parts of the game and shaking up Albion’s economy.


[h3]Additional Improvements[/h3]
A new Activities UI provides a convenient overview of all ongoing events. Twitch Drops are available for the first time, and Victory Emotes let players mark kills with audiovisual flourishes. Lost Equipment Loadouts allow easy regearing after death, a new Journey Back ability helps cut down on long travel times, Gathering Tomes offer faster gathering progress, and Training Dummies allow players to practice combat and healing abilities on their Islands.

For more on Twitch Drops, see this article.



For the complete list of changes, check out the official patchnotes, and for more info, see the official update page:

Twitch Drops are Live



We’re excited to announce that from today, with the launch of the Into the Fray update, Twitch Drops will be available to Albion Online players. In up to seven weekly drops you can earn exclusive wardrobe and mount skins, along with charges for our new Victory Emotes, simply by watching Albion Online streams!

In order to receive Twitch Drops, connect your Twitch account with your Albion Online account here and tune in to Twitch streams from members of the Albion Online Creators Program. You can find a list of participating streams here. The longer you watch, the bigger the rewards you’ll get!

LINK YOUR ACCOUNTS

And to celebrate the launch of Twitch Drops, we’re doubling the rewards handed out during the first Drop campaign which runs until June 14. So each time you receive a chest, you’ll actually get two!



We can’t wait to see you trying out the new Victory Emotes in-game and showing off your new vanity skins. For more information about linking accounts, Twitch Drop rewards, and the campaign structure, check out this forum post.

Art and Animation Spotlight: Magic Staff Rework



One of the central features of the Into The Fray update is a significant rework of the entire Magic Staffs weapon line. We spoke to Art Director Marcus Koch, Senior Animator Alex Pierschel, and FX Artist Daniele Bornino about the ideas and processes that went into this upgrade.

NOTE: Images used in this article were taken from in-progress states and may appear differently in their final state.

What were the main goals of this rework from a visual point of view?

MK: Firstly, we wanted to achieve a clear understanding of what category a staff belongs to, and to better communicate an item’s power level through its appearance and size. We also sought to clearly differentiate between one-handed and two-handed staffs in the item icons and animation, as previously both sets used similar animations. And overall, we wanted to increase the feeling of being a mage, cleric, or druid - of casting spells rather than fighting with melee weapons.



AP: The Magic Staffs are one of the oldest weapon lines in the game, and therefore carried around very old animations from the early days of Albion Online. Our aims were, firstly, to raise all staffs to the same dynamic look and feel of the newer weapons through new animations, and secondly to achieve a visual distinction between one-handed and two-handed staffs through different animation sets.

Could you tell us about how you tried to convey the characteristics of each staff line?

MK: All colors and shapes now clearly show what kind of magic to expect from a staff. For example: Holy Staffs now have a glowing, white circle in the headpiece; Nature Staffs are made of wood and have leaves in their respective tier-level colors; and all faction-based artifact staffs now have the look and feel of the specific faction they belong to.



The animations reinforce the staff’s role - healing spells are much less aggressive than combat spells, which have forceful and fast motions to target enemies.

DB: The role of VFX here is not only to deliver a visual cue to the effect that a staff has in the game, but also to differentiate the staffs from one another: using very different and evocative color palettes, or unique volumes and shapes for each one of them. So for example, dark red and black with smoky, ghostly VFX are emblematic of the cursed staff, while bright and light-driven VFX are more appropriate for the holy line.



AP: The most important task for us as animators was to convincingly visualize the difference between one-handed and two-handed Staffs. We achieved this by making the animations for the one-handed Staff agile and fast, and for the two-handed Staff a little slower but more powerful. The one-handed weapon now fits easily in the character's hand and can be quickly twirled through the air. With the two-handed staff, on the other hand, movements are kept to a minimum and all the character’s energy is focused on its magical powers. They can unleash the magic of the staff with their offhand and hurl it at the opponent, while for stronger spells the staff is used with both hands.



The new staffs have a much more dynamic ‘feel’ to the user with their animations - how did you achieve that?

AP: The dynamic results from the variety of spell animations. We gave the reworked Staffs about four times as many animations as before.



This rework comes not long after the launch of the War Gloves weapon line. Was the experience of working on War Gloves instructive to this project, and how?

DB: With War Gloves we had the opportunity to create something completely new in Albion, both from a gameplay and an aesthetic perspective. I think the biggest takeaway from this experience was a change of attitude that gave us more freedom to invent and create, rather than following predetermined rules on how things should look and feel in a video game.

AP: We learned a lot working on War Gloves. For example, with using multiple autoattack chains with different timing. Also, since War Gloves we've been iterating animations with more effort. We want the animations to be as legible as possible, and to visually communicate player behavior correctly. Of course, we also incorporate feedback from the player community. Each animation should feel high-quality and dynamic and be precisely synchronized with the weapon’s effects. With that in mind, we aim to continue polishing older weapon lines in the future.

For more on the Into The Fray update, see the official update page.

Dev Talk: Castle Changes and Dynamic Events

Into the Fray, Albion's next major content update, launches on June 8. In our last Dev Talk before the update goes live, Game Director Robin Henkys discusses the huge changes coming to Castles, the new Dynamic Events system, and Twitch Drops, which include Victory Emotes.

[previewyoutube][/previewyoutube]
[h3]Castles[/h3]
Castles have been an iconic element of Albion Online since the early Alpha. With Albion’s Fifth Anniversary coming up, they have been reworked to make them even more fun and appealing:
  • Overhauled graphics: new gates and destruction effects, new interiors
  • New layouts allowing for more varied tactics and multiple fronts (2 different layouts depending on biome)
  • Demolition Hammers now used directly from inventory like tools, capture mechanics now similar to Faction Outposts
  • Updated rewards: instead of scoring Season Points regularly, Castles and Outposts now have a chance to spawn chests regularly
  • Chests provide Might and update a guild's Might Level, generating Season Points and creating new opportunities for smaller guilds


All in all, you can look forward to more action around Castles all throughout the week – and if you liked the previous system, the massive weekend loot chests remain in place.

[h3]Dynamic Events[/h3]
A new Activities UI provides a one-stop overview of all the game's timed activities. It offers two event types:

1. Activity Events
  • Shown in the upper left
  • Give temporary bonuses to existing activities (e.g. Fame in Randomized Dungeons, increased Faction Points, Fame and Loot in Hellgates)
  • These bonuses are randomized and last several days, with the next bonuses visible 24 hours in advance


2. Daily Production Bonuses
  • Shown in the upper right
  • Give daily changing production bonuses to two different item or resource lines
  • Globally increase resource return rates for producing these items on that day
  • Bonus is usually moderate, but on rare occasions can become significant
  • Rewards crafters for diversifying their crafting capabilities, adds additional market fluctuations for traders
We’re very much looking forward to seeing how both Activity Events and Daily Production Bonuses affect daily life in Albion, as we have many ideas for how we could expand on these concepts in the future.

[h3]Twitch Drops[/h3]
Albion Online has a dedicated group of content creators, and to support them and grow the Albion Online community, we’ve integrated Twitch Drops.

  • Players can link their Twitch account to their Albion account and earn rewards for watching official content creators
  • Up to 7 Community Reward Chests can be earned per week – contain a wide variety of vanity items and unlocks
  • Unlocks include existing vanity skins and entirely new exclusive variations
  • Can be salvaged into Community Tokens, which can be spent at the Vanity Merchant in each 'y
[h3]Victory Emotes[/h3]
Victory Emotes are a new type of audio-visual expression of your victory over another player, played at the location of your defeated opponent at the moment of your victory.
  • Each time an emote is played, it consumes a single charge
  • Charges can be earned from Community Chests, crafted with Community Tokens, or bought with Gold
  • Premium players can also trade Victory Emote Charges earned from Community Chests via the in-game marketplace
  • Launching with a small selection, will be expanded in the future
  • Can be turned off in Settings at any time.


And with that we conclude our look at the features coming to Albion Online with the “Into the Fray” Update. We’re very ex'ed about all the improvements coming to Albion Online with this update and are looking forward to seeing you in-game on June 8th, when “Into the Fray” releases.