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Albion Online News

Happy Eighth Anniversary, Albion Online!



Can you believe Albion Online is already eight years old? What a wild ride it's been! This past year saw the launch of four major content updates, and countless new adventures for all types of players. As we hit this milestone, it’s a good moment to reflect on everything that’s happened over the last twelve months.

Join us as we look back at all the wins, the challenges, and the unforgettable moments of the past year, while getting ready for the exciting journey ahead.

[h3]The Story Unfolds[/h3]
Fresh off last year's celebrations, the Paths to Glory update was launched, which fundamentally changed player engagement by introducing the Albion Journal. This system has been a huge help for new players finding their way, and a fresh source of motivation for seasoned veterans.

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Since then, each update has added further new categories, ranging from intense mob-hunting objectives to idyllic island goals. The Journal has become a core part of the game, with many of you striving to complete every mission and earn the most exclusive, prestigious rewards to display your dedication.

[h3]Expanded Horizons[/h3]
Horizons breathed new life into the open world, making exploring Albion more dynamic and exciting. Dynamic Encampments brought unpredictable, time-limited objectives for solo players and groups alike, and the S.A.F.E Portal lowered the barrier for players to venture into the Outlands, helping more players take part in Albion’s most dangerous and rewarding content.

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On top of that, new Crystal Creatures started to inhabit the Outlands, while some major quality-of-life improvements were introduced like the long-awaited HUD Editor, giving players true control over their interface. Together, these changes expanded Albion’s horizons as we moved into the future.

[h3]Year-End Awards[/h3]
As 2024 came to a close, Albion Online picked up two major honors from MMORPG.com: Best Mobile MMO and, for the second year running, Best Indie MMO.



The editors highlighted Albion’s steady stream of updates, its dynamic mix of PvE and PvP, and its fully-featured mobile experience. These awards were a fitting finale to a landmark year that saw four major updates, a new server, and all-time-high player numbers.

[h3]A New Frontier[/h3]
The Rogue Frontier update in February built on Albion’s recent open-world developments, introducing Smuggler’s Dens and the Smuggler’s Network to the Outlands. Smuggler’s Dens offered a safe haven for small-scale players to base themselves in far-flung regions, while the Smuggler’s Network was a new, Outlands-centred trading system, opening up lucrative opportunities for adventurous merchants and greater convenience for gear-hungry black zone warriors.

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The Smuggler Faction gave players new Outlands activities, and rewards to be purchased from a shady character within the Smuggler’s Dens. Meanwhile, Kill Trophies arrived as a way for players to mark their PvP prowess, and a Bank Overview made it easier for players to manage their assets… and find where they left all that loot. With all this and more, new opportunities lay on the Rogue Frontier.

[h3]A New Era[/h3]
April saw another step forward in Albion’s accessibility with the game’s launch on the Epic Games Store, opening the gates for even more players to join the fight and shape the game’s player-driven world.

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Around the same time, there was a major change behind the scenes. After more than a decade as Game Director, Robin Henkys stepped down from day-to-day leadership, passing the torch to a trio of long-serving developers: Moritz Bokelmann, Michael Schwahn, and Jon Craft. While Robin continues to contribute to the game’s long-term development, the new team of directors brings an abundance of experience, passion, and vision as Albion moves forward into a new era.

[h3]Into the Depths[/h3]
The Abyssal Depths update arrived at the end of June, dragging Albion’s bravest deep beneath the surface. The Depths offer adrenaline-fueled small-group content, where enemies, both demon and human, stand between you and treasure-filled vaults. These collapsing dungeons offer a pathway into Albion’s PvP content, as players risk their inventory but not their equipped gear.

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Antiquarian’s Dens offer a convenient hub for players to access the Depths and other hellish instanced content, and new rewards are on offer for those who take the plunge. At the same time, the game’s new player experience has been overhauled, utilizing the Albion Journal to provide clearer goals and helpful rewards, while supporting players’ agency. The update’s impact is still unfolding, but it’s already clear that something powerful has been unleashed from below.

Whew – eight years in, Albion is bigger, bolder, and more alive than ever – and we couldn’t have done it without you! From the veterans who’ve seen it all to the new players just beginning their journeys, your passion continues to shape the world. From all of us: thank you for being part of Albion’s story, and here’s to the adventures still to come!

Learning Points are Now Available In-Store



Learning Points are now available from the Albion Online Web Shop and ingame store! Coming in different sized packs, these allow you to quickly restock the Learning Points available to any of your characters so you can keep progressing your abilities without losing pace.

Learning Points are available in the following packs:
  • 1,400 Learning Points ($19.95)
  • 4,000 Learning Points ($49.95)
  • 10,000 Learning Points ($99.95)
(Prices may vary by platform and region.)

By multiplying the Fame you earn by five on selected Destiny Board nodes, Learning Points can help you make the most of your playtime, unlock new gear, or explore different paths with your character. For a guide on how to use them, click here.

Head over to the shop and stock up your Learning Points!

Watch a Q&A with the Devs

In case you missed it, Game Director Moritz Bokelmann and Co-Creative Director Michael Schwahn recently joined the AlbionTV (twitch.tv/albiononline) crew to answer the community’s questions about the Abyssal Depths update, Albion Online’s development and release process, and more. Check it out here:

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If you enjoyed that, we’ll soon be bringing you more events in our Albion Unlocked initiative, where we offer new ways for you to connect with the Sandbox Interactive team. Stay tuned!

Learning Points are Coming to the Albion Store



From July 16 at 10 UTC, you’ll be able to purchase packages of Learning Points from the Albion Online Web Shop and ingame store on all platforms.

Learning Points allow you to complete Destiny Board nodes five times as fast. By multiplying the Fame you earn towards selected paths, you can develop your character quickly and smoothly in whichever direction you choose. For a guide on how to use them, click here.

Learning Points will be available in the following packs:
  • 1,400 Learning Points ($19.95)
  • 4,000 Learning Points ($49.95)
  • 10,000 Learning Points ($99.95)
(Prices may vary by platform and region.)

Learning Points can, of course, still be earned from Tomes of Learning, having Premium status, and completing the Adventurer’s Challenge daily bonus. Their availability in the store allows players with less time the opportunity to achieve their goals efficiently, making the most of their playtime to develop their characters in whatever path they choose – though they’re no substitute for skill and dedication. If you have questions about these new Learning Points packs, please share them on the Albion Online Forum.

The Crucible: Week One Update



We’re one week into the Crucible now, and things are already shaping up nicely! The leaderboard shows Zerator and Zizaran, both on the Albion Europe server, making the early running, with Quin69, on Albion Americas, in a strong third place. A lot of creators have put together large guilds and gotten off to strong starts, though, with Metashi and Knekro – both of whom started slightly late – well placed with their guilds up around the 300-player limit.

As we move into week two, it’s going to be intriguing to see how the leaderboard develops. Some creators with smaller guilds have requested to be able to team up in order to have a better shot at taking down the leaders, and we’ve decided to allow this with strict limitations:
  • A maximum of five creators can team together
  • Any agreement on sharing prizes must be communicated by email to each creator’s campaign manager
  • You can only team up by joining an existing participating guild; you cannot create a new guild
  • It is not possible to merge guilds' points
  • Upon reaching 300 guild members after teaming up, you will be required to create and manage a second guild for members of your communities that are not able to join the original guild
  • Ingame alliances (using the Alliance feature) remain strictly prohibited
  • Possible exceptions to any of these rules must be discussed with your campaign manager

The Crucible runs until August 2. Follow coverage of the action on AlbionTV and on the participants' Twitch channels to see how things develop in the quest to win a Galatine Pair!
And don’t forget: a special Twitch Drop is available too. Until July 20 at 09:30 UTC, gifting 2 subs to any Crucible participant, AOCP Creator, or AlbionTV (twitch.tv/albiononline) will guarantee you the exclusive Brown Alpaca mount skin. Tune in today!