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Meet the Avalonians

The Outlands have been remade, torn apart and rebuilt piece by piece via an ancient and unspeakably powerful magic. Those behind this world-altering transformation are known only as the Avalonians. But as guilds spread out across the new continent, fighting one another over unclaimed lands, many wonder: who are the enigmatic beings who remade the Outlands, and why have they returned?

https://www.youtube.com/watch?v=S1K5asSxO9U
[h3]An Ancient Order Awakens[/h3]
The Avalonians were contemporaries of the ancient Keepers, but unlike that nature-worshipping people they were aggressive in their pursuit of magic and power. Not content with the blue crystal magic that infused the land, they instead sought out deep, rare veins of pure white crystal, which possessed almost unlimited energy.

Many died attempting to tame this powerful magic, torn apart by its sheer force or killed by enraged beasts or berserk machines. Those who survived, however, became something more than human: warriors, mages, and priests mightier than any Albion had ever known.

To read more about the history of the Avalonians and the Three Pillars of the Order, check out the new Avalonian Lore page.


[h3]Elite Dungeons: Albion's Highest-Level PvE[/h3]
During the Avalonian Invasion Standalone Season, new Avalonian enemies of various types began to appear in the Outlands, as reported by Rex the Red, Outlands adventurer. Read them here:

The end result was the destruction of the old Outlands, along with the Caerleon Realmgate, and the creation of a new continent shaped by the Avalonians. Throughout this new land are Elite Randomized Dungeons, where players can team up in groups of 10-20 to face off against the Avalonians in their ancient, temple-like halls.



Like the Solo and Group Randomized Dungeons introduced with the previous two updates, Elite Dungeons are entered via randomly-spawning portals in the open world (T6-8 Outlands zones). And like those dungeons they are randomized in layout, offering a different combination of corridors, highlights, and enemies every time.

As fighters, the Avalonians have not only honed their individual skills, but also their group tactics - meaning that while they can be tough on their own, in groups they can be devastating. The Spirit subfaction in particular focuses on AoE buffs and debuffs, empowering their allies and weakening attackers.

This video by Gugusteh offers a good look at some of the mechanics and enemies in play:

https://www.youtube.com/watch?v=VavyvrQkoNo
[h3]Avalonian Armors[/h3]
Within Elite Randomized Dungeons players can obtain rare, powerful Avalonian Shards, which may be dropped by enemies or looted in chests. These shards can be combined into Avalonian Artifacts, which in turn can be used to craft Avalonian Armors. These armors are among the most powerful in the game, and include new skills with a wide range of mobility, cleanse, and defensive options.

Like the artifact armors already in the game, they exist in plate, leather, and cloth options, which correspond to the three pillars of the Order of the Grail (Valor, Magic, Spirit). 


[h3]Looking to the Future[/h3]
Avalon, the ancient city from which the Avalonians draw their name, was the stuff of legend - at least until the fall of Arthur, when it returned back to the earth to remain hidden for a millennium. With the resurgence of this ancient faction, perhaps the world will see traces of Avalon returning to the world of Albion. Only time will tell...

The Official Albion Online Wallpapers Page



Our collection of Official Albion Online Wallpapers has been steadily growing since the launch in 2017. We've posted these in various news articles and forum posts, but now, by popular demand, we're happy to announce a permanent online home for Albion wallpapers! Click the link below, or click on "Wallpapers" in the website footer at any time:

[h3]VIEW ALL[/h3]
All artwork can be downloaded in 4K format, which fits regular HD and 4K screens and can be cropped to fit a variety of widescreen monitors - simply click on the thumbnail images to expand, then right-click and "Save As".

Current wallpaper categories include:
  • Content Update Splash Art
  • City and Biome Loading Screens
  • Dungeon and Hideout Loading Screens
  • Factions of Albion
  • Seasonal Events

We'll be continually adding more artwork and categories, so check back often!

Requiem for the Old Outlands



The launch of the Queen update brought a whole new Outlands continent, shaped by the immense magic of the Avalonians. With the old Outlands now just a memory, we asked for tributes to this lost land from the Albion community. The results were truly impressive, and while choosing from among such strong entries was hard, we are happy to announce the winners...
[h3]Winner: WipeHype[/h3]
Congrats to our hands-down winner WipeHype, who channeled his inner bard to create this toe-tapping tune:

https://www.youtube.com/watch?v=zms-XlsuwfQ
The first runner-up is Shaedeezy who made us dream about tales around the campfire and portals to another world:

I gaze through portal bright,
We sit around a flickering fire drying our mud-caked boots
Sharing our spoils and watching the stars move across still waters
I see it all in that regal purple light: the crackling fire, the glint of gold, the brilliant stars
The land has changed- will I find them there again? In that dry spot among the mangrove roots?
I step through portal bright.


The second runner-up is Vadisint who forced us to face the ghosts of our past and shed a tear for what we have lost:

Where are the wide fields of Anglia and Glouvia?
Where are the winter peaks of Cumbria and Siluria?
Where are the elder woods of Mercia?
Only wisps of their memory now remain.
The world is changed, the gate is gone,
And a scar mars the face of our fair Caerleon.


Finally, we have our Honorable Mentions who entertained us through and through. Congrats to:

GuideNPC
PiggyMcBacon200
AncientCWS
SHARKY
Morteos
Neef
Zorke
moking
Kromar12
SecretTim
SchloppySeconds
Cortenand


To see the complete thread, where you can read the runners-up along with all contest entries, click here.

Thanks to all the participants!

Patch 3 is Here



The third weekly patch since the launch of the Queen update is now live, bringing a much-requested update to Outlands respawn behavior along with various bug fixes. Most importantly, Outland towns are no longer classified as visited cities when choosing "Last City" as a respawn option. This allows players to respawn from Outlands to a Royal city, whereas previously players could find themselves "stuck" in an Outland town, as the only way to get out was by walking to a portal several zones away.

Players based in the Outlands can now also travel more freely to the Royals. Here's how it works:
  • Players who base themselves in one of the Outland towns or a Hideout can now essentially "fast-travel" back to the Royals to visit their islands, do farming, etc.
  • This is done by dying in the Outlands (either in a fight or via /suicide) and respawning in "Last City" in the Royals, which no longer removes the "Home" respawn setting
  • The "Home" respawn setting is removed when a player chooses to re-enter the Outlands via a Realmgate

Thus, while this new system gives players options to base themselves in the Outlands and continue using the Royals at the same time, it does not allow them to move forces back and forth between two Outlands access points. To illustrate this, under this new system you could not do the following:
  • Be in a Hideout
  • Die and respawn in a Royal city
  • Go through the city's Realmgate
  • Attack a territory near the Outland portal
  • Die and respawn back at your Hideout to execute another attack

These changes are intended to give Outlands players easier and more streamlined access to the Royals, without giving them unfair advantages in power projection, logistics, and transport.

For more background on these changes, as well as an idea of our future plans for streamlining and updating this system, please see this forum post.

For precise details of this change, as well as a complete list of bug fixes, please see the official patch notes.

The Carnival Challenge Returns!

Costumed revelers fill the streets, casting off winter's chill and celebrating a new month in the world of Albion. It can only mean one thing: the Carnival Challenge is back! For the whole month of February, earn Challenge Points, unlock chests to get valuable loot, and claim your very own Saddled Terrorbird.



[h3]Let the Masquerade Begin![/h3]
SADDLED TERRORBIRD: This month's Challenge brings back the charming, lightning-fast Saddled Terrorbird, a speedy mount that will carry you across the lands of Albion lightning-fast. With an above-average base move speed and additional invincibility/speed burst spell, it's the perfect ride for those who need to cover some ground.

AVATAR RING: Along with the Saddled Terrorbird, you'll unlock the Carnival Challenge Avatar Ring when you reach this month's Challenge Point goal. Give your avatar a colorful, festive look all year round! This non-tradable item permanently unlocks this avatar border for one character, or can be traded for one Adventurer's Token at the Vanity Merchant.

SEASONAL SPECIALS: Unlock weekly Carnival Challenge chests to get valuable rewards like Adventurer's Tomes, resources, and silver bags, along with a chance at carnival-themed Wardrobe Skins.

Log in now and start gathering, fishing, farming, and killing monsters to earn Challenge Points and unlock your rewards!