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In-Game Anniversary Celebrations



Today marks two years since the official launch of Albion Online! Along with our retrospective of the past year, we're also celebrating ingame with a week-long party. Read on for all the details!

The Mists of Albion are Back!

The Mists of Albion buff will be active for one week, giving an additional 25% Fame for all activities! Boost your combat, gathering, and crafting stats and get ready for the upcoming GvG season with this automatic buff. Here are all the details:
  • Duration: July 17 10:00 UTC (after maintenance ends) to July 24 10:00 UTC
  • Does NOT affect Fame earned through Tomes of Insight
  • Does NOT affect the rate at which Challenge Points are earned

To take advantage of this powerful boost, just log in and play all week long!



Celebrate with Decorations and Limited-Time Gifts

To spread the celebratory mood, we've placed decorations in all cities, and sent out special gifts including the Anniversary Banner - a festive new furniture item - and three different colors of fireworks. Let's start Albion's third year with a bang!

Here's how to get your free gifts:

  • Items are automatically sent to all players with accounts created prior to July 17.
  • In addition to having a previously-created account, players must log in between July 17 10:00 UTC and July 24 10:00 UTC to trigger the reward. (It can then be claimed any time after that.)
  • To claim, click the gear icon at the upper right, and select "Claim Rewards".

Thanks to our community for being a part of the world of Albion, and for making the game what it is today. And in case you hadn't heard, the award-winning Albion Online Soundtrack has now been officially released - click here to learn more!

Happy Second Anniversary, Albion Online!



Today marks two years since the official launch of Albion Online! We're celebrating with free items and a week-long Fame Boost (click here for all the juicy details), and have just released the Official Albion Online Soundtrack across numerous digital platforms.

Anniversaries are also the perfect time to look back on the prior year, and take stock of everything that's happened. And what a year it was...

Faction Warfare Comes to Albion

With the Merlyn update on July 31, 2018, Faction Warfare came to the Royal Continent. This new feature allowed players to join one of five Royal City factions and fight alongside other allied faction members to take outposts from the other cities' fearsome protectors, earning powerful rewards like city faction capes and faction mounts in the process:

https://youtu.be/VJX-QLYKXsc
GvG Season Rewards Introduced

Beginning with GvG Season 4 in September 2018, members of guilds that ranked during the season received exclusive rewards. The higher the guild's final rank, the better the reward, culminating in an extremely powerful, crystal-armored version of an exclusive mount that changed with each season, starting with the epic Battle Rhino.



Season 4 also saw the introduction of Conquerors' Hall, a new building near the Caerleon Realmgate that serves as a museum of past GvG seasons. Each season's top three teams are immortalized in statue form, with the most recent winner stationed at the building's main entrance.

A New Challenge Awaits

On October 1, 2018, the first Adventurer's Challenge began. Each of these month-long "personal seasons" has its own unique theme, and offers players a chance to gain points for open-world activities and use them to unlock rewards. The highest-level rewards include epic mounts with unique skills, such as the Spectral Bat.



Entering a New Realm

In November 2018, the Nimue update arrived, bringing a new type of GvG: Crystal Realm Battles. These fights took place in an entirely new setting, and opened up Albion's guild warfare system to newer and smaller teams. With the recent Percival update, Crystal Realm Battles can now be fought during the off-season as well, providing even more opportunities for those looking to break into the GvG scene.



Albion's Underworld: Randomized Dungeons

The Oberon update launched on March 20, 2019. Among other features and upgrades, Oberon brought a huge new Randomized Dungeon system to the world of Albion. Oberon brought group versions of these procedurally generated dungeons, while solo dungeons arrived with the Percival update in July.

Robin Henkys, Albion's Game Director, describes the current and future impact of this system on the game:

"In addition to the group dungeons that arrived with Oberon and the solo ones that came with Percival, this system holds the potential for other kinds of open-world content in the future. With this system already in the game, we will have the ability to add new types of content: hidden resource nodes, special event dungeons, guild hideouts, and more."



The Free-to-Play Floodgates Open

On April 10, 2019, Albion Online became completely free to download and play. This brought in tens of thousands of new players from all over the world, and opened up Albion to a much greater percentage of the gaming world.

The massive influx of new players, while great for the overall health of the game, presented a new level of technical challenge for the game. For the first few days after the F2P launch, login queues were put in place to avoid overloading the game's starting zones. These were gradually phased out as players finished the tutorial and began making their way into less populated zones, but problems still flared up during peak hours, as well as during large-scale fights. "We knew it would be busy," says Christoph Hombergs, Head of Operations, "but we had no idea of what scale to expect. It definitely exceeded our expectations."



As the player counts began to normalize, login queues were able to be phased out, and performance issues for large fights were fixed. The post-F2P era continues to present challenges for the game, but these are a welcome result of the higher player counts this switch has brought.



The transition wouldn't have been possible without our founders and long-term supporters of the game, who, with the F2P launch, were thanked with ingame gifts. The most notable of these was the unique Specter Wolf.

Customization Comes to Albion

The Percival update also brought the first stages of a wide-ranging new customization system. Players could now choose from a wide range of hair, beard, face, and underwear options, and could also change their appearance at any time and from anywhere in the world. The options introduced with Percival are only the beginning of character customization in the game. "We're planning on increasing the variety of customization options in different areas over time, including features that aren't present yet," says Lino Claudius, UI Designer for Albion Online. "We want to give players more ways to express and identify themselves with their characters."



As a companion system to character customization, mount skins allowed players to show off rare and valuable mounts that had previously been collecting dust in storage, and a range of new skins were available for those who wanted some wilder options.



Year Three: Toward a Deeper Gameplay Experience

Albion's third year will bring numerous changes and improvements, following the major roadmap that was announced alongside the Oberon update. Its major goals include a complete rethinking of the Outlands, a greater variety of open-world activities for all experience levels and group sizes, PvP "hotspots", improvements to Faction Warfare – all of which will mean more opportunities throughout the world of Albion for all player types. Stay tuned for an updated roadmap coming soon.

For now, though, we want to thank our community for helping us reach this milestone. Happy second birthday to the world of Albion – here's to many more!

Changelong: Percival Update

Percival Update - Ver. 1.15.382 / REV 145855 - 10 July 2019


Features
Solo Randomized Dungeons

Randomized Dungeons balanced for solo players will now appear throughout the open world, and will be distinguishable from group randomized dungeons by their portal-like appearance. Higher-tier solo dungeons can be accessed via special Dungeon Maps, which can be obtained from mob drops or bought from other players through the Marketplace.

New Character Customization Options

Players now have a larger number of customization options for their characters, including numerous hair, beard, face, and underwear options. Character appearance can now be updated at any time, from anywhere in the world.

For more details on character customization, please see this forum post: https://forum.albiononline.com/index.php/Thread/112754

Mount Skins

Mounts skins can now be used to alter the appearance of a player's active mount. Once unlocked, a mount skin is bound to the account and can be used by all characters. With Percival, numerous rare mounts will be converted to skins, and additional new skins will be unlockable with Gold.

For more details, including a list of pre-Percival mounts that will be converted to skins, please see this forum post: https://forum.albiononline.com/index.php/Thread/112754

New Mobs and Shrines

New mob types have been added to solo and group Randomized Dungeons for all factions. These include new trap- and nest-type opponents, as well as environmental hazards like explosives. Solo Randomized Dungeons introduce small combat shrines, which give a random combat buff to the first player who activates them, offering advantages in both PvE and PvP.

New Weapon Skills

Seven new skills have been added to a range of player weapons:
  • Axes: Spinning Blades
  • Frost Staffs: Ice Shard
  • Hammers: Inertia Ring
  • Nature Staffs: Rejuvenating Breeze
  • Quarterstaffs: Rising Blow
  • Spears: Impaler
  • Swords: Parry

For details of these skills, see the Combat Balance Changes section below.

Upgradeable Bank Tabs

Additional tabs can now be added to both personal banks (i.e. those found in cities) AND guild / territory vaults, with the following specifications:
  • City Banks: up to 14 additional personal tabs can be purchased for Silver
  • Guild Banks: up to 14 additional personal tabs AND 14 additional guild tabs can be purchased for Silver
  • Territory Banks: new private tabs are not available, but 5 guild tabs can be purchased for a total of 14 tabs
  • Homeplot Banks are now structured like Guild Island Banks (same total weight and slots)
  • Siege Camps and Guild City Banks do not receive any additional tabs
  • The first personal bank tab is always the first to open in banks and guild vaults
Improvements
Audio Improvements
  • Polished and updated spell effect sounds for Quarterstaffs, Axes, Spears, Daggers, Hammers and Maces based on spell intensity
  • Master Volume fader added to Audio Settings UI
  • Added new voiceovers to Artifact Foundry NPC
Other Improvements
  • Character appearance has been greatly improved for unclothed male and female character models
  • New language channels have been created for every supported language - players will join the channel that matches their client language
  • Date formats can now be set via the "Language" UI
  • Up to five emotes can now be assigned to Hotkeys in the Settings menu
  • Reworked character location markers and random dungeon markers on worldmap
  • Players can now choose whether to automatically transfer newly-purchased items directly from the Marketplace to their inventory (in cases where inventory is full, items will be sent to the "Completed" tab as normal)
  • New terrain and level templates created for Solo Randomized Dungeons have been added to Group Randomized Dungeons as well
  • Seven new achievements based on Randomized Dungeons and Customization have been added
Changes
Crystal and City GvG Changes

Crystal Realm GvGs are now available between seasons. These between-season fights do not generate season points, but still offer loot and rewards.

The threshold for which money invested in 20v20 city GvGs is returned has been adjusted from 149 points to 195 points. Since points are scored on a subtractive basis, this means that attackers now need to score fewer points to get their Silver back. Additionally, match length for city GvGs has been increased from 25 minutes to 30 minutes.

City GvGs have been added to the practice GvG "scrims" available. To initiate a practice city fight, one party of 20 must invite another party of 20 using the regular chat commands (see here for more info). The new map name is "city".

Mob Changes

Higher-tier mobs now have more armor instead of more health to compensate for the player's Reaver bonus damage. This means player damage dealt to mobs will be more or less equal across tiers - for example, if you deal 100 damage versus a tier 4 mob you will deal 90 damage versus a tier 8 mob. Previously, if you dealt 100 damage versus Tier 4 you would deal 400 damage versus Tier 8.

Along with this change, the damage of poison potions versus mobs has been reduced to one-third of its previous value. Other mob changes:
  • Fame rewarded by standard open-world ("roaming") mobs has been increased by 25%
  • It is no longer possible to prevent Siphoning Mages from casting Iceblock
  • The Undead Reaper's Summoned Shades no longer die after their target leaves their follow range, but their health and damage will both be decreased
  • The Keeper Earth Aspirant now uses her spells sooner after summoning her aides
  • The Morgana Elite Demon Prince now correctly summons Tier 8 portals and demons when he himself is Tier 8
  • The Morgana Archfiend will now use his spells as intended
  • Rhinos have evolved and learned Charge, a dash at the current target
Mount Changes
  • Salvaging Guild Warhorses now grants their original gold cost
  • Adjusted crafting recipes for Spectral Bonehorse (now requires T8 Riding Horse + the T8 Upgrade item) and T8 Morgana Nightmare (now requires T8 Armored Horse + the T8 Upgrade item)
  • Morgana Mare and Bonehorse skin-unlock items can no longer be crafted at the stables, and have been moved to the Vanity Store
  • Clicking a mount multiple times to get into mounted state no longer cancels the initial mounting action
Other Changes
  • Removed Item Power cap for Blue and Yellow Zone open-world clusters, including all fixed and randomized dungeons within those clusters
  • Increased the Fame reward from chests in 2v2 Hellgates
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
Combat Balance Changes
Changes to Life Steal Mechanics

Rather than granting the attacker a set amount of HP, Life Steal now steals a percentage of damage dealt. Additionally, Life Steal no longer counts as healing, meaning it is now unaffected by Heal Modifier or Healing Sickness.
  • Life Leech (passive, numerous weapons):
    • Returns 15% of damage dealt to caster as HP
  • Life Steal Aura (Hellion Jacket) and Vampiric Strike (One-handed Axes): see changes in respective sections below
Arcane Staffs
  • Arcane Purge (all Arcane Staffs):
    • Cast Time: 1s → 0.7s
  • Void (Malevolent Locus):
    • Cast Time: 0s → 0.5s
Axes
  • Added new W-Spell: Spinning Blades
    • Caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 24 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s. (Stacks up to 10 times.)
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Vampiric Strike (One-handed Axes):
    • Removed the Self Heal - the ability now uses the new Life Steal mechanics:
      • 1 Rending Strike: steals 30% of the damage dealt
      • 2 Rending Strikes: steals 60% of the damage dealt
      • 3 Rending Strikes: steals 100% of the damage dealt
Cursed Staffs
  • Enfeeble Blades (Lifecurse Staff):
    • Cast Time: 1.5s → 1s
    • Hit Delay: 0.4s → 0s
    • Standtime: 0.6s → 0s
    • Damage per tick: 31.3 → 33.0
Daggers
  • Life Leech (Passive):
    • Steals 15% of damage dealt
Fire Staffs
  • Magma Sphere (Wildfire Staff):
    • Cast Time: 1s → 0.6s
Frost Staffs
  • Added new Q-Spell: Ice Shard
    • Drop a big Ice Shard at a ground target. The impact deals 140 magic damage to all enemies in a 3m radius.
    • Cast Time: 1.2s
  • Shatter (all Frost Staffs):
    • First Area Damage: 93.60 → 80.00
    • Second Area Damage: 93.60 → 100.00
    • Third Area Damage: 93.60 → 120.00
  • Avalanche (Hoarfrost Staff):
    • Cast Time: 0.7s → 0s
    • Hit Delay: 0s → 0.2s
    • Standtime: 0s → 0.4s
Hammers
  • Added new W-Spell: Inertia Ring
    • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
    • Cast Time: 0.5s
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Bash Knee (all Hammers):
    • Slow Strength: 32% → 30%
    • Slow Duration: 3s → 4s
  • Giant Steps (Forge Hammers):
    • Now also increases attack range by 50%
Holy Staffs
  • Holy Blessing (all Holy Staffs):
    • Removed the Heal Over Time effect
    • Added a Physical Armor increase of 0.85
    • The buff now gives immunity to any displacement effects
    • Duration: 8s → 5s
    • Cooldown: 10s → 15s
  • Desperate Prayer (One-handed Holy Staff):
    • Cooldown: 15s → 10s
Maces
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Deep Leap (normal Mace):
    • Close Range Damage: 147
    • Mid Range Damage: 184 → 203
    • Max Range Damage: 258 → 275
  • Vendetta (Camlann Mace):
    • Stun Duration: 1s → 0.8s
Nature Staffs
  • Added new W-Spell: Rejuvenating Breeze
    • Increases the resistances of an ally by 0.44 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the amount of stacks active on the targeted ally.
  • Protection of Nature (all Nature Staffs):
    • Healing Increase: 50% → 40%
Quarterstaffs
  • Added new W-Spell: Rising Blow
    • Hits enemies in a frontal cone, knocking them in the air for 1.25s and dealing 50 physical damage
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Cartwheel (all Quarterstaffs):
    • Armor Increase: 0.2 → 0.1
  • Separator (Quarterstaff):
    • Instead of being knocked in the air, enemies are now knocked back 14m (creatures are immune). Also applies a 40% slow for 5s.
    • Radius: 5m → 7m
  • Hurricane (Iron-Clad Staff):
    • Channel Duration: 3.5s → 3s
Spears
  • Added new W Spell: Impaler
    • After 0.4s a giant spear will pierce through the ground. Deals 170 physical damage and slows enemies by 50% for 3s within the 2.5m radius impact area.
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Rooting Smash (Pike):
    • No longer consumes Spirit Spear charges
    • Cast Range: 4m → 5.5m
    • Standtime: 1.4s → 0.7s
    • Energy cost: 16 → 14
Swords
  • Added new W-Spell: Parry
    • For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel you hit all enemies around you in a 6m radius, dealing 104 physical damage and silencing for 0.8s.
  • Heroic Charge:
    • Attack and Move Speed Increase: 10% → 12%
Armors
  • Frost Shield (all Cloth Armors):
    • Cooldown: 60s → 40s
  • Inferno Shield (all Leather Armors):
    • Cooldown: 60s → 40s
  • Life Steal Aura (Hellion Jacket):
    • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
      • Min Damage: 20
      • Max Damage: 40
  • Fury (Soldier Armor):
    • Cooldown: 30s → 40s
Shoes
  • Wanderlust (Soldier Boots):
    • Duration after Max Stack: 9s → 7s
  • Spectral Run (Specter Shoes):
    • Now IF the caster moves 20 meters or more, they can't attack other players for 3s after invisibility ends
Fixes
  • Fixed an issue where, after crafting an item, the crafting UI would reset to the top
  • Fixed an issue where changing to equipment with a cooldown-reducing buff could be incorrectly used to shorten an existing cooldown
  • Fixed an issue where attempting to switch equipment with high ping would lock spells in cases where switching equipment is not allowed
  • Fixed missing GvG connection between home territory and farm territory in Elmcopse
  • Corrected the cooldown modifier in the Royal Banner tooltip
  • Fixed inconsistent display of Focus points between crafting and studying UI
  • Fixed an issue with sorting by category and enchantment level in the Marketplace UI
  • Fixed an issue where onscreen nametags would sometimes disappear when offscreen nametags were disabled
  • Fixed an issue where using mount spells caused durability loss on boots
  • Fixed an issue where players with "visitor access" level could add other players to the "no access" list
  • Fixed an issue where nametags would appear over UI windows in areas with many players
  • Numerous additional visual, animation, audio, terrain, and localization fixes

Percival is Live!



Percival, the seventh major post-launch update for Albion Online, is here! This update brings Randomized Dungeons balanced for solo players, a new vanity and customization system, mount skins, new creatures, shrines, and spells, numerous quality-of-life improvements, and much more. Watch the trailer here:

https://www.youtube.com/watch?v=eGXQLDHkKN0
Read on for more of what's coming with Percival:

Solo Randomized Dungeons are Here


Whether you're a solo adventurer or a group player waiting for your friends to come online, Solo Randomized Dungeons are the perfect activity. These new dungeons balanced for single players offer challenging adventures that are never the same twice. Take on a wide range of classic and new enemies, unlock chests, discover new small combat shrines, and descend as far as you dare, or use new solo dungeon maps to reveal high-tier dungeons with powerful enemies and valuable loot.

Upgrade Your Looks and Ride in Style


Set yourself apart with a wide range of character customization options, including new hairstyles, beards, and faces. Update your looks at any time from anywhere in the world to give your character its own unique personality. Travel the world in style with new mount skins that offer appearance upgrades for all major mount types. Choose from dozens of free customization options, or unlock wilder styles with Gold to truly stand out from the crowd.

Fearsome New Foes, Powerful New Abilities


Percival introduces a host of deadly new creatures, from ghostly critters to fiery demons to explosive traps, which come with a wide variety of spells and attacks to keep adventurers on their toes. Send them packing with seven new spells for hammers, spears, staffs, and other weapons that will offer new combat options to a wide range of playstyles and builds.

Other improvements include:
  • Expandable Personal Banks
  • 20v20 City Practice Battles
  • Ingame Language Channels
  • Extended Crystal GvGs
  • New Level Templates for Randomized Dungeons
  • ...and much more

For a detailed list of changes, read the patch notes here.

Percival Preview: Improved Character Meshes



The Percival update arrives on July 10, bringing a host of new customization features to the world of Albion. As the development process for customization has progressed, our art team has taken the opportunity to make improvements to the basic character models for both male and female characters. These changes are visible both in the classic character creation screen and the new appearance customization UI, as well as in the game itself.



According to Marcus Koch, Art Director for Albion Online, the time was right to update the game's characters. "As new assets for the game had an increased level of detail," he explains, "we wanted to bring the older assets up to date as well." The old character models had approximately 500 polygons, while the new ones have between 1500 and 2000. "We were able to equalize the poly count between "naked" and "clothed" characters without any negative effect on game performance, so this seemed like the perfect time for an upgrade."



Improvements to the so-called "naked" character models aren't just visible when the characters are unclothed (though in a full-loot game, every character will likely end up naked sooner or later). They're also visible any time a character's face, hair, and beard are exposed, which is the case with numerous armor builds. The original character models are some of the oldest artwork in the game, having been untouched for almost seven years, so this update was the perfect opportunity to bring them up to date.

Check out the improved character meshes when Percival goes live on July 10 - and be sure to take the new character customization system out for a spin!