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Zerg Debuff Alliance Point Sharing

Disarray - Zerg Debuff

The new Outlands map coming with the Queen update will bring open-world territory fights to Guild Seasons. A major part of this new territory control system is zerg debuffs, which will cause allied groups larger than a designated size to be less powerful, with the debuff increasing the larger the group gets. We've been hard at work on this system, and we already plan on introducing it with the new season on November 13.

For the most up-to-date information on zerg debuffs from our development team, see the post on our forums.

Alliance Point Sharing

Additionally, we are planning to deploy another new feature with this standalone season: alliance point sharing. Under this system, season points scored by a guild will be split between the guild and their alliance, with the alliance's share distributed between all guilds in the alliance. For more details and the most up-to-date information about alliance point sharing, please see this forum post.

We look forward to seeing how this affects the game in the upcoming standalone Season and we look forward to your feedback!

The Fall Fame Boost is Here




Allhallows is in full swing, and the mysterious new standalone event season starts November 13. That can only mean one thing: it's time for a Fame Boost!

Here's everything you need to know:
  • Starting with maintenance on Monday, November 4, the Mists of Albion buff will be automatically enabled for all players
  • Automatically grants an additional 25% Fame for all activities
  • Excludes PvP Fame and Fame earned from Tomes
  • Ends at maintenance on Monday, November 11

Don't miss out on this opportunity to prepare for the upcoming season, unlock new gathering and crafting tiers, and raise your combat specs sky-high!

The Grim Challenge Returns



Allhallows is already in full swing, and November has arrived - it's time for the next Adventurer's Challenge! For all of November, the Grim Challenge lets you earn points for open-world activities, unlock chests to get valuable loot, and claim your own Pest Lizard. We've also introduced Adventurer's Tokens, which let you trade in unclaimed Avatar Ring unlock items for a selection of new rings. Read on for all the details!



Pestilential Prizes For Intrepid Adventurers
PEST LIZARD: This month, you'll have another chance to claim the Pest Lizard, a fast-moving mount with two different poison-based attacks that confuse and disorient enemies. (Note: while not officially Battle Mounts, Pest Lizards are not usable in GvGs.)
AVATAR RING: The Grim Challenge Avatar Ring gives your avatar a dark, creepy aura. This non-tradable item permanently unlocks this exclusive avatar border for one character - and starting this month, unclaimed Avatar Ring unlocks can be traded in for Adventurer's Tokens (details below).
SEASONAL SPECIALS: Unlock Grim Challenge chests to get a mix of pestilential prizes. In addition to the regular goodies like Silver bags, Fame Tomes, and resources, you'll have a chance to get the Plague Doctor costume set and the Tomb of the Unknown and Memorial of the Fallen furniture items.




New This Month: Adventurer's Tokens

Since adventurers who took part in last year's Grim Challenge may have already unlocked this month's Avatar Ring, we've given all players the option to trade in Avatar Rings that have not yet been unlocked for Adventurer's Tokens at the Vanity Merchant. Here's how it works:
  • Players can now trade in Adventurer's Challenge avatar border unlock items at the Vanity Merchant to receive an Adventurer's Token
  • Each border gives one Adventurer's Token, which is bound to the same character
  • The first item available for tokens will be a new Adventurer's Avatar Border, which will cost 2 tokens and also be bound to your character
  • Additional new items purchasable for tokens will be introduced in the coming months

Log in, head out into the open world, and unlock these fabulous prizes - and don't forget about the week-long Fame Boost running November 4-11!

Percival Patch 9



Percival Patch 9 - Ver. 1.15.387 / REV 152822 - 30 October 2019
Laborer Contracts

Laborers can now be converted into Laborer Contracts. This allows laborers to be moved between buildings and zones, as well as to be bought and sold via the Marketplace. NOTE: contracts will allow you to move, sell or trade the laborer at its current tier, but converting a laborer into a contract will cause it to lose its progress toward the next tier, as well as any journals in progress and unclaimed resources.

For more details about Laborer Contracts, please see this forum post.

Combat Balance Changes
Cursed Staffs
  • Cataclysm (Damnation Staff):
    • Damage per Tick: 27 → 18
    • Tick Interval: 0.5s → 1s
Fixes
  • The Tier 3 Lumbermill will no longer wrongly offer an option to transmute Tier 3 wood
  • Enchanted Quiver maximum stack debuff can now be cleansed as intended
  • Fixed audio for Heretic Cart

June Takes Guild Season 7



It did not take Money Guild long to take care of business and put together an alliance capable of dominating season 7, and delivering a third gem to the crown of King Derrick. Lord of Mercia. Early pretenders to the throne Guerreros and Black Order were quickly dealt with and sent to fight with Money Guild's lessers, as one of the many guilds who would push and shove for position at the feet of the King of Mercia. Through the first half of the season OOPS dominated all aspects of season warfare, and Money guild reaped the rewards, easily securing its position as number one. Second place was the best any guild could hope for.

Then, like an alliance tag at the end of the season, things began to change. June, the 158th ranked guild at the end of Season 6, began to beat Money Guild in 5v5 GvGs on a daily basis. Often the two teams would trade matches back and forth throughout the day. While this had little effect on Money Guild's position in the Season Rankings, it did strengthen the will of June, who after leaving the faltering WIN alliance created their own alliance, Daddy, and vowed to invite only good guilds. This vow was recognized as a fact that went undisputed throughout the lands of Albion.
https://www.youtube.com/watch?time_continue=2&v=JGX2E8B8FU8
With only good guilds in under the Daddy banner, June began rising up the ranks, from the relative obscurity of just the guys who were once in U12, to being known as June, The Guild That Has Some Dudes from Grey, and runs Daddy, an alliance of only “Good Guilds”.  They were able to secure second place in the rankings shortly after the first invasion, passing Black Order, the Russian guild formed by former members of... Russian Guild. 

For a short time it looked as if Black Order would be a contender if not for first place, certainly for second. However, as the weeks passed, no other guilds (not even one led by a powerful alpha player like EmiyaShiro) could keep up with the frantic pace set by Money Guild and June.

The two guilds battled it out relentlessly day after day in GvGs, pushing each other to over fifteen 5v5 matches a day – over three times that of any other guild. However, no matter how many matches June won, it was unable to compete with the OOPS alliance consistently in ZvZ battles. In the closed arenas of 5v5 combat June had proven itself the equal of Money Guild, but as leaders of an alliance they faltered, and were soundly defeated by the combined efforts of OOPS, led primarily by the newest iteration of TC, Take Care.

TC was able to pull huge numbers of strong players to overworld battles and was able to easily control Mercia on invasion days, as well as capturing and holding castles with ease. All Money Guild had to do was GvG 1PG for territory, absorb an all-too-willing Scelti, and Derrick would control Mercia and receive a well-deserved third gem for his crown.

However, midway through the season there began to be rumors of an uprising. Word was spreading that many of the enemies of Money Guild, both past and present, intended to join forces with June and boost them in an effort to force an epic showdown with Money Guild at the end of the season. With Money Guild far out in front of June this seemed an impossibility, a challenge far greater than the men and women who chose to take it up.
https://www.youtube.com/watch?v=eEWciwdik_A
With less than half the season left to push for points, the combined forces of SQUAD, LIFE, and whatever alliance Skuzkabel was leading at the time joined Daddy, allowing that some (for the first time) became known as good guilds. They also started fighting like hell to make up for Money Guild's enormous point lead. With a significant numbers advantage, determination, and an unreasonable amount of belief, Daddy went to work closing the gap.

Each day saw June inch closer and closer, and by the second Invasion Day it looked like June may be able to pull off the unthinkable by the end of the season. Then, during invasion day, Money Guild made a choice that may have cost them their third gem. Instead of defending Mercia and taking the towers located within their own empire, OOPS instead ventured into Siluria and stole June's high-level towers, leaving much of Mercia to fall uncontested. The belief being that Mages were too hard to defend, and that more points could be gained raiding Mercia mages and winning Crystal Realm Battles from high-ranked towers, than could be gained by once again holding Mercia.

This strategy failed in epic fashion as Daddy chose to defend its mages all hours of the day, refusing to let them fall uncontested. Within hours, huge amounts of season points began pouring into June, and without their empire Money Guild had no way to gain enough points to keep up. Within three days, June passed Money Guild and established a point pace that broke the will of their enemy.

Derrick, King of Mercia, Lord of the Red Banner, High Masters of The Retry, offered his concession in a well-written and humbly submitted post.  With the season victor decided and little of consequence to fight for in the world around them, both mighty alliances began to fight amongst themselves. June, no longer believing that Daddy consisted of only good guilds, disbanded the alliance and joined SQUAD in an effort to remain relevant beyond season end. OOPS began shedding guilds as well, with prominent members Scelti and Take Care splitting off to create their own alliance. There are rumors floating about that the legendary Money Guild may even disband OOPS and create a new alliance, or perhaps even join another.

June's rise to power and battle for first place this season was as meteoric as it was unexpected. They took on a mighty power and won a battle nobody thought was worth fighting. Through the use of diplomacy as well as skill on the battlefield, June bested a legend, securing their own place in the history of Albion.