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The Holidays are Here, and a Fame Boost is Coming


Christmas trees and presents fill the cities, the Yuletide Challenge is in full swing, and the mysterious Uncle Frost can be found lurking throughout Albion. Read on for more details of this festive season!

Uncle Frost Awaits

Have you met Uncle Frost? This elusive holiday entity is sometimes a beneficent spirit, other times a fearsome fiend. From now until January 8, you can encounter the latter form in rare Keeper dungeons – keep an eye out for Christmas trees at the dungeon's end, and defeat him for a chance at Snowballs, Decorated Trees, and even the rare Yule Stag mount skin!

To help you celebrate (and show there's no hard feelings about any dungeon encounters), Uncle Frost has given us fireworks and snowballs to send to all players. To claim your presents, simply log into the game between now and January 8, 2020 at 10:00 UTC. The rewards will be sent to you via in-game mail – hit the streets of Albion to launch some fireworks or start a snowball fight!

Fame Boost: Eight Days a Week

Finally, we're rounding out the year with an eight-day Fame Boost. Log in between December 25 at 10:00 UTC and January 2 at 10:00 UTC to get the automatic Mists of Albion buff, which grants an additional 25% Fame for all activities. It's the perfect time to unlock another gathering tier or max out a weapon line! (Note: Fame Boosts do not apply to Fame earned from Tomes, and do not accelerate Adventurer or Guild Challenge progress.)

Thanks from all of us to all of you, our players, who make the world of Albion what it is. Stay warm, and watch for a year-end wrapup covering all the major happenings of 2019!

Player and Item Migration with the Queen Update



The Queen update arrives on January 20, 2020. With this update, the Outlands will be completely reworked, and with very few exceptions, all territories and siege camps in the Royal Continent will be removed. We have put a number of measures in place to assist with this transition, but as there is the potential for item loss, please read the following changes carefully.
Migrating Players and Items
1. Players:
  • Players in the Outlands will be moved to the city with the portal closest to them. Even though the Caerleon portals will no longer exist, for this transfer, Caerleon is included among these cities.
  • Players in affected zones in the Royal continent (i.e. those that had territories or siege camps) will be moved to the nearest zone entrance.
2. Banks and Battlevaults:
  • All personal items in banks and battlevaults in the Outlands, or in a removed Royal Territory or Siege Camp, will be moved to the Royal City that is closest or has the closest portal.
  • Guild banks in territories will be moved to the owning guild's Guild Island Bank.
  • Territory bank tabs (and their corresponding access rights) will be copied to the Guild Island Bank.
  • If the guild doesn't own a Guild Island, the items will be destroyed.
3. Islands:
  • Personal and guild islands will be movable during the month following the Queen update. This is currently slated for January 20 10:01 UTC to February 20 10:00 UTC.
  • Only islands created prior to the launch of the Queen update are eligible to be moved.
  • Islands moved during the last island move are still eligible to be moved once more after the Queen update.
4. Items that will NOT be moved:
  • Items currently for sale or in the completed tab of Marketplaces in Guild Home Territories will not be moved. This means that any items in Marketplaces in the Outlands when Queen goes live will be lost.
  • Contents of placeable chests, as well as all placed furniture items, will not be moved and will be destroyed.
  • Farmable items left in territories will be destroyed.
  • Buildings left in territories, including farms and pastures, will be destroyed.
Amnesty for Low Reputations

With the changes to the Outlands, and particularly the destruction of the Caerleon Realmgate, movement restrictions due to reputation will be mitigated as follows:
  • Players below -15000 reputation will have their reputation adjusted to -15000 to allow movement within yellow and red zones.
  • However, as Caerleon will no longer have a Realmgate to the Outlands, if a Dreaded player enters Caerleon (after re-lowering their reputation in a neighboring red zone), their only options are to wait for their reputation to increase or fast travel to another city.

Outlands Report #2: A Growing Threat

I. New foes emerge

When last we spoke, I'd just come back from the Outlands, rattled but still (mostly) whole, with a glowing gold-hued flask to show for my labors. Since then, we've seen this strange energy become part of our lives: our tools, our food, and even our creatures have been infused with its power. And it fetches a pretty penny on the market as well – I know more than a few who've seen their coffers swell with coin from trading it.

Not one to be outdone by the average adventurer, a few of us geared up and headed back into the northern wilds, ready to harvest more of the stuff. We headed through the portal, evaded a few wandering bandits looking to get their hands on our gear, and prepared ourselves for a fight.

We stood huddled behind a rock, our weapons at the ready, and Handsome Jim sticks his ugly mug out to take a look. Quick as a bolt he crouches back down, looking like he's seen a ghost... or worse. Well, Jim, I say, out with it. What is it? He just stares at me wide-eyed, saying nothing, and shrugs. Whatever it is, I think, it's nothing we can't handle. Come on, lads, I say, and step out into the clearing.

Jim may be a big dumb lug, but to his credit, I couldn't rightly describe what I was seeing either.

It was neither human nor creature; it was simply a... sphere. It floated above the ground, powered with its own strange magic. I stood there mute as it floated, making small movements... patrolling.,

And then it saw – or rather, sensed – me, and immediately it was on the attack. It fired out some sort of concentrated energy, knocking me tail over top and sending me flying back into a thicket. Dazed, I lifted my head enough to see Jim raise his axe – and the thing charged at him, knocking him back as well. I gathered my wits, picked up my sword, and ran back into the clearing.

I can't say how long the fight went on, but we finally managed to best the thing. It flew apart into a mess of springs and gears, and then, one by one, each of the pieces dissolved into that same white light. Gives me the creeps, I tell you.
II. ...and they grow yet bolder

After that, we called for backup from our guild. Rather than let these white-clad goons shove us around, we thought we'd go on the offensive. We weren't going to let them roam around unchecked.

As a first step, we decided to claim a few territories for ourselves. With a steady supply of resources, we could get ourselves a foothold, and really start to carve out a piece of the Outlands for ourselves.

We regeared and mounted up, and as our army rode off toward the nearest territory, I felt my confidence returning. We mounted the crest of a hill, and as we looked down upon the yet-unclaimed territory, my heart sank once again.



Now they were in our territories! This was too much! Sure, we adventurers may shed blood over territories, but at least their resources end up back in our hands eventually. This has gone too far!

I lost count of how many of the great, pike-wielding giants I slew that day. As the sun set blood-red over the horizon, the last one fell, and the territory was ours. We live to fight another day, and set about putting our hard-won territory in order.

As my blood cooled from the frenzy of battle, I felt a surge of pride for our victory. But in the back of my mind, troubling thoughts lingered. The boldness of this new force knows no limit, and they keep pushing further and further into lands we once thought were untouchable.

Part of me wonders: what else might they try to claim for themselves?

***

Stay tuned for more Outlands Reports in the coming weeks.

The Avalonian Invasion Escalates


The Avalonians in the Outlands thus far were just the beginning. Now new foes have appeared, and a voice from Albion's ancient past brings a dire warning...

https://www.youtube.com/watch?v=9J4Xyk_FPt4

With today's territory reset, the number and variety of Avalonians in the Outlands has increased: in addition to the Acolyte and Archer, players will now face the Avalonian Attack Drone, Avalonian Spearman, and Avalonian Winged Guard.

In addition, guilds hoping to claim territories during today's reset will not face the standard wraiths, but instead Avalonians who have seized the territories for themselves. These new foes will require guilds to stay on their toes and use everything at their disposal to emerge triumphant.

As a reminder, this unique Standalone Event Season lasts until January 20. For a complete list of the changes coming with today's Reset Day, please see the official patchnotes.



Phase Two of the Avalonian Invasion has just begun... and there's much more to come before the season ends.

Refer One Friend and Get an Armored Bonehorse Skin!



Starting December 1, our special referral offer is back: for just one referral, you can get your very own mount skin! The Armored Bonehorse skin gives any Armored Horse base mount a fearsome undead look - and once you've unlocked it, it can be used by all characters on your account forever!

On top of that, as with the last season you can earn huge amounts of Fame for your third and fifth referrals: three referrals scores you a T7 Pile of Tomes, worth a whopping 100,000 Fame, and five referrals gets you a T8 Pile of Tomes, granting a colossal 200,000 Fame. And as always, your first-ever referral grants an additional T8 Pile of Tomes along with the Armored Bonehorse skin!

The current referral season lasts until maintenance on February 1, so you've got until then to refer your friends and claim your rewards.

How to Earn Seasonal Referral Rewards
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.