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Changelong: Percival Update

Percival Update - Ver. 1.15.382 / REV 145855 - 10 July 2019


Features
Solo Randomized Dungeons

Randomized Dungeons balanced for solo players will now appear throughout the open world, and will be distinguishable from group randomized dungeons by their portal-like appearance. Higher-tier solo dungeons can be accessed via special Dungeon Maps, which can be obtained from mob drops or bought from other players through the Marketplace.

New Character Customization Options

Players now have a larger number of customization options for their characters, including numerous hair, beard, face, and underwear options. Character appearance can now be updated at any time, from anywhere in the world.

For more details on character customization, please see this forum post: https://forum.albiononline.com/index.php/Thread/112754

Mount Skins

Mounts skins can now be used to alter the appearance of a player's active mount. Once unlocked, a mount skin is bound to the account and can be used by all characters. With Percival, numerous rare mounts will be converted to skins, and additional new skins will be unlockable with Gold.

For more details, including a list of pre-Percival mounts that will be converted to skins, please see this forum post: https://forum.albiononline.com/index.php/Thread/112754

New Mobs and Shrines

New mob types have been added to solo and group Randomized Dungeons for all factions. These include new trap- and nest-type opponents, as well as environmental hazards like explosives. Solo Randomized Dungeons introduce small combat shrines, which give a random combat buff to the first player who activates them, offering advantages in both PvE and PvP.

New Weapon Skills

Seven new skills have been added to a range of player weapons:
  • Axes: Spinning Blades
  • Frost Staffs: Ice Shard
  • Hammers: Inertia Ring
  • Nature Staffs: Rejuvenating Breeze
  • Quarterstaffs: Rising Blow
  • Spears: Impaler
  • Swords: Parry

For details of these skills, see the Combat Balance Changes section below.

Upgradeable Bank Tabs

Additional tabs can now be added to both personal banks (i.e. those found in cities) AND guild / territory vaults, with the following specifications:
  • City Banks: up to 14 additional personal tabs can be purchased for Silver
  • Guild Banks: up to 14 additional personal tabs AND 14 additional guild tabs can be purchased for Silver
  • Territory Banks: new private tabs are not available, but 5 guild tabs can be purchased for a total of 14 tabs
  • Homeplot Banks are now structured like Guild Island Banks (same total weight and slots)
  • Siege Camps and Guild City Banks do not receive any additional tabs
  • The first personal bank tab is always the first to open in banks and guild vaults
Improvements
Audio Improvements
  • Polished and updated spell effect sounds for Quarterstaffs, Axes, Spears, Daggers, Hammers and Maces based on spell intensity
  • Master Volume fader added to Audio Settings UI
  • Added new voiceovers to Artifact Foundry NPC
Other Improvements
  • Character appearance has been greatly improved for unclothed male and female character models
  • New language channels have been created for every supported language - players will join the channel that matches their client language
  • Date formats can now be set via the "Language" UI
  • Up to five emotes can now be assigned to Hotkeys in the Settings menu
  • Reworked character location markers and random dungeon markers on worldmap
  • Players can now choose whether to automatically transfer newly-purchased items directly from the Marketplace to their inventory (in cases where inventory is full, items will be sent to the "Completed" tab as normal)
  • New terrain and level templates created for Solo Randomized Dungeons have been added to Group Randomized Dungeons as well
  • Seven new achievements based on Randomized Dungeons and Customization have been added
Changes
Crystal and City GvG Changes

Crystal Realm GvGs are now available between seasons. These between-season fights do not generate season points, but still offer loot and rewards.

The threshold for which money invested in 20v20 city GvGs is returned has been adjusted from 149 points to 195 points. Since points are scored on a subtractive basis, this means that attackers now need to score fewer points to get their Silver back. Additionally, match length for city GvGs has been increased from 25 minutes to 30 minutes.

City GvGs have been added to the practice GvG "scrims" available. To initiate a practice city fight, one party of 20 must invite another party of 20 using the regular chat commands (see here for more info). The new map name is "city".

Mob Changes

Higher-tier mobs now have more armor instead of more health to compensate for the player's Reaver bonus damage. This means player damage dealt to mobs will be more or less equal across tiers - for example, if you deal 100 damage versus a tier 4 mob you will deal 90 damage versus a tier 8 mob. Previously, if you dealt 100 damage versus Tier 4 you would deal 400 damage versus Tier 8.

Along with this change, the damage of poison potions versus mobs has been reduced to one-third of its previous value. Other mob changes:
  • Fame rewarded by standard open-world ("roaming") mobs has been increased by 25%
  • It is no longer possible to prevent Siphoning Mages from casting Iceblock
  • The Undead Reaper's Summoned Shades no longer die after their target leaves their follow range, but their health and damage will both be decreased
  • The Keeper Earth Aspirant now uses her spells sooner after summoning her aides
  • The Morgana Elite Demon Prince now correctly summons Tier 8 portals and demons when he himself is Tier 8
  • The Morgana Archfiend will now use his spells as intended
  • Rhinos have evolved and learned Charge, a dash at the current target
Mount Changes
  • Salvaging Guild Warhorses now grants their original gold cost
  • Adjusted crafting recipes for Spectral Bonehorse (now requires T8 Riding Horse + the T8 Upgrade item) and T8 Morgana Nightmare (now requires T8 Armored Horse + the T8 Upgrade item)
  • Morgana Mare and Bonehorse skin-unlock items can no longer be crafted at the stables, and have been moved to the Vanity Store
  • Clicking a mount multiple times to get into mounted state no longer cancels the initial mounting action
Other Changes
  • Removed Item Power cap for Blue and Yellow Zone open-world clusters, including all fixed and randomized dungeons within those clusters
  • Increased the Fame reward from chests in 2v2 Hellgates
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
Combat Balance Changes
Changes to Life Steal Mechanics

Rather than granting the attacker a set amount of HP, Life Steal now steals a percentage of damage dealt. Additionally, Life Steal no longer counts as healing, meaning it is now unaffected by Heal Modifier or Healing Sickness.
  • Life Leech (passive, numerous weapons):
    • Returns 15% of damage dealt to caster as HP
  • Life Steal Aura (Hellion Jacket) and Vampiric Strike (One-handed Axes): see changes in respective sections below
Arcane Staffs
  • Arcane Purge (all Arcane Staffs):
    • Cast Time: 1s → 0.7s
  • Void (Malevolent Locus):
    • Cast Time: 0s → 0.5s
Axes
  • Added new W-Spell: Spinning Blades
    • Caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 24 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s. (Stacks up to 10 times.)
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Vampiric Strike (One-handed Axes):
    • Removed the Self Heal - the ability now uses the new Life Steal mechanics:
      • 1 Rending Strike: steals 30% of the damage dealt
      • 2 Rending Strikes: steals 60% of the damage dealt
      • 3 Rending Strikes: steals 100% of the damage dealt
Cursed Staffs
  • Enfeeble Blades (Lifecurse Staff):
    • Cast Time: 1.5s → 1s
    • Hit Delay: 0.4s → 0s
    • Standtime: 0.6s → 0s
    • Damage per tick: 31.3 → 33.0
Daggers
  • Life Leech (Passive):
    • Steals 15% of damage dealt
Fire Staffs
  • Magma Sphere (Wildfire Staff):
    • Cast Time: 1s → 0.6s
Frost Staffs
  • Added new Q-Spell: Ice Shard
    • Drop a big Ice Shard at a ground target. The impact deals 140 magic damage to all enemies in a 3m radius.
    • Cast Time: 1.2s
  • Shatter (all Frost Staffs):
    • First Area Damage: 93.60 → 80.00
    • Second Area Damage: 93.60 → 100.00
    • Third Area Damage: 93.60 → 120.00
  • Avalanche (Hoarfrost Staff):
    • Cast Time: 0.7s → 0s
    • Hit Delay: 0s → 0.2s
    • Standtime: 0s → 0.4s
Hammers
  • Added new W-Spell: Inertia Ring
    • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
    • Cast Time: 0.5s
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Bash Knee (all Hammers):
    • Slow Strength: 32% → 30%
    • Slow Duration: 3s → 4s
  • Giant Steps (Forge Hammers):
    • Now also increases attack range by 50%
Holy Staffs
  • Holy Blessing (all Holy Staffs):
    • Removed the Heal Over Time effect
    • Added a Physical Armor increase of 0.85
    • The buff now gives immunity to any displacement effects
    • Duration: 8s → 5s
    • Cooldown: 10s → 15s
  • Desperate Prayer (One-handed Holy Staff):
    • Cooldown: 15s → 10s
Maces
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Deep Leap (normal Mace):
    • Close Range Damage: 147
    • Mid Range Damage: 184 → 203
    • Max Range Damage: 258 → 275
  • Vendetta (Camlann Mace):
    • Stun Duration: 1s → 0.8s
Nature Staffs
  • Added new W-Spell: Rejuvenating Breeze
    • Increases the resistances of an ally by 0.44 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the amount of stacks active on the targeted ally.
  • Protection of Nature (all Nature Staffs):
    • Healing Increase: 50% → 40%
Quarterstaffs
  • Added new W-Spell: Rising Blow
    • Hits enemies in a frontal cone, knocking them in the air for 1.25s and dealing 50 physical damage
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Cartwheel (all Quarterstaffs):
    • Armor Increase: 0.2 → 0.1
  • Separator (Quarterstaff):
    • Instead of being knocked in the air, enemies are now knocked back 14m (creatures are immune). Also applies a 40% slow for 5s.
    • Radius: 5m → 7m
  • Hurricane (Iron-Clad Staff):
    • Channel Duration: 3.5s → 3s
Spears
  • Added new W Spell: Impaler
    • After 0.4s a giant spear will pierce through the ground. Deals 170 physical damage and slows enemies by 50% for 3s within the 2.5m radius impact area.
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Rooting Smash (Pike):
    • No longer consumes Spirit Spear charges
    • Cast Range: 4m → 5.5m
    • Standtime: 1.4s → 0.7s
    • Energy cost: 16 → 14
Swords
  • Added new W-Spell: Parry
    • For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel you hit all enemies around you in a 6m radius, dealing 104 physical damage and silencing for 0.8s.
  • Heroic Charge:
    • Attack and Move Speed Increase: 10% → 12%
Armors
  • Frost Shield (all Cloth Armors):
    • Cooldown: 60s → 40s
  • Inferno Shield (all Leather Armors):
    • Cooldown: 60s → 40s
  • Life Steal Aura (Hellion Jacket):
    • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
      • Min Damage: 20
      • Max Damage: 40
  • Fury (Soldier Armor):
    • Cooldown: 30s → 40s
Shoes
  • Wanderlust (Soldier Boots):
    • Duration after Max Stack: 9s → 7s
  • Spectral Run (Specter Shoes):
    • Now IF the caster moves 20 meters or more, they can't attack other players for 3s after invisibility ends
Fixes
  • Fixed an issue where, after crafting an item, the crafting UI would reset to the top
  • Fixed an issue where changing to equipment with a cooldown-reducing buff could be incorrectly used to shorten an existing cooldown
  • Fixed an issue where attempting to switch equipment with high ping would lock spells in cases where switching equipment is not allowed
  • Fixed missing GvG connection between home territory and farm territory in Elmcopse
  • Corrected the cooldown modifier in the Royal Banner tooltip
  • Fixed inconsistent display of Focus points between crafting and studying UI
  • Fixed an issue with sorting by category and enchantment level in the Marketplace UI
  • Fixed an issue where onscreen nametags would sometimes disappear when offscreen nametags were disabled
  • Fixed an issue where using mount spells caused durability loss on boots
  • Fixed an issue where players with "visitor access" level could add other players to the "no access" list
  • Fixed an issue where nametags would appear over UI windows in areas with many players
  • Numerous additional visual, animation, audio, terrain, and localization fixes

Percival is Live!



Percival, the seventh major post-launch update for Albion Online, is here! This update brings Randomized Dungeons balanced for solo players, a new vanity and customization system, mount skins, new creatures, shrines, and spells, numerous quality-of-life improvements, and much more. Watch the trailer here:

https://www.youtube.com/watch?v=eGXQLDHkKN0
Read on for more of what's coming with Percival:

Solo Randomized Dungeons are Here


Whether you're a solo adventurer or a group player waiting for your friends to come online, Solo Randomized Dungeons are the perfect activity. These new dungeons balanced for single players offer challenging adventures that are never the same twice. Take on a wide range of classic and new enemies, unlock chests, discover new small combat shrines, and descend as far as you dare, or use new solo dungeon maps to reveal high-tier dungeons with powerful enemies and valuable loot.

Upgrade Your Looks and Ride in Style


Set yourself apart with a wide range of character customization options, including new hairstyles, beards, and faces. Update your looks at any time from anywhere in the world to give your character its own unique personality. Travel the world in style with new mount skins that offer appearance upgrades for all major mount types. Choose from dozens of free customization options, or unlock wilder styles with Gold to truly stand out from the crowd.

Fearsome New Foes, Powerful New Abilities


Percival introduces a host of deadly new creatures, from ghostly critters to fiery demons to explosive traps, which come with a wide variety of spells and attacks to keep adventurers on their toes. Send them packing with seven new spells for hammers, spears, staffs, and other weapons that will offer new combat options to a wide range of playstyles and builds.

Other improvements include:
  • Expandable Personal Banks
  • 20v20 City Practice Battles
  • Ingame Language Channels
  • Extended Crystal GvGs
  • New Level Templates for Randomized Dungeons
  • ...and much more

For a detailed list of changes, read the patch notes here.

Percival Preview: Improved Character Meshes



The Percival update arrives on July 10, bringing a host of new customization features to the world of Albion. As the development process for customization has progressed, our art team has taken the opportunity to make improvements to the basic character models for both male and female characters. These changes are visible both in the classic character creation screen and the new appearance customization UI, as well as in the game itself.



According to Marcus Koch, Art Director for Albion Online, the time was right to update the game's characters. "As new assets for the game had an increased level of detail," he explains, "we wanted to bring the older assets up to date as well." The old character models had approximately 500 polygons, while the new ones have between 1500 and 2000. "We were able to equalize the poly count between "naked" and "clothed" characters without any negative effect on game performance, so this seemed like the perfect time for an upgrade."



Improvements to the so-called "naked" character models aren't just visible when the characters are unclothed (though in a full-loot game, every character will likely end up naked sooner or later). They're also visible any time a character's face, hair, and beard are exposed, which is the case with numerous armor builds. The original character models are some of the oldest artwork in the game, having been untouched for almost seven years, so this update was the perfect opportunity to bring them up to date.

Check out the improved character meshes when Percival goes live on July 10 - and be sure to take the new character customization system out for a spin!

Dev Talk: Character Customization and Mount Skins



In our latest Dev Talk, Robin Henkys, Game Director of Albion Online, outlines the new character customization options and mount skins coming with the Percival update.

https://www.youtube.com/watch?v=9WoJwABnVSo
No time to watch the video? Read on for a written summary.

Character Customization


The ability to update a character's appearance after its initial creation has long been a requested feature, and now, with the Percival update, you’ll be able to change your character's basic appearance at any time.

To make things more interesting, we’ve also added a number of free new customization options for you to explore. These include a new collection of faces to choose from, as well as a large variety of new hairstyles, beard styles, and underwear choices.

For those of you who still want more options, we’ve added a set of particularly outlandish customization options you can purchase with Gold, which will unlock the customization choice for all characters on your account permanently.

We’re really looking forward to seeing more variety in characters in the game, and want to expand both the free and purchasable options in the future.

Mount Skins




Mount skins were also a frequently requested feature. Many players were unhappy that their rare and collectible mounts were restricted to a lifetime of sitting in storage without seeing any open-world use.

In order to make mount skins a reality, we had to weigh our options carefully, since the “You are what you wear” system in Albion means the ability to recognize your opponents' gear is a critical part of gameplay. The system we've come up with is a compromise, but we believe it's a good solution overall, which finds a balance between offering customization choices and maintaining the integrity of Albion’s item system.

Firstly, we’ve sorted mounts into skin categories. This means, for example, that your horse cannot look like a Direwolf. All mount skin options for a particular mount category will still be recognizable as their respective category. Simply put: horses will still look like horses, though we will have some particularly cool-looking horses now.

To make absolutely sure this system has no negative impact on PvP, players will also have the option to choose the situations in which skins will be displayed. While all players' mount skins will always be active in “safe” areas like cities and islands, you'll have the option to disable them in PvP-enabled areas. And of course, your choice of mount skin is entirely cosmetic and has no impact on gameplay whatsoever.

Acquiring Mount Skins




So how do you get a mount skin? Currently, there are two ways: you can either use a consumable skin unlock item to unlock a skin, or you can use Gold to buy one of the new purchasable skins. Either way, the skin is unlocked for all characters on your account.

Initially, consumable unlock items will mostly come from the conversion of existing mount items. We carefully went through all existing mounts in the game to decide which ones would be converted into skins, based on the following rules:
  • All rare and collectible mounts which have no significant special ability setting them apart will be converted into a skin unlock item, if there’s a relevant base category of mounts available.
  • For horses, for example, this means means that most collectible horses, like the Legendary Explorer's Horse, will become a skin unlock item for the “Horse” mount category.
  • Excluded from this category would be special horses with spells, like the Morgana Nightmare or the Undead Spectral Bonehorse, both of which have very unique gameplay applications.

When it comes to buyable skin options, we’ve added a number of extra-special choices for horses and oxen which players can choose to unlock using Gold, for those who wish to set themselves apart from the crowd.

In the future, we plan to expand this system by making new mount skins available as drops or rewards, as well as expanding the purchasable range of skins.

That's all for today's Dev Talk. We hope you’re as excited as we are about the new customization options coming to Albion Online, and we can’t wait to see the new characters and mounts in action.

Stay tuned for another Dev Talk following the release of this update, in which we’ll cover the changes coming for GvG Season 7 as well as the outlook beyond Percival!

New Month, New Challenges, New Rewards!



Take the Undead Challenge

The dead have risen... and their treasures are yours for the taking! For the entire month of July, take the Undead Challenge to collect limited-time rewards. Earn points for open-world activities, unlock chests to get valuable loot, and claim an exclusive mount, avatar border, and furniture items.

NEW MOUNT: This month's Challenge introduces the Spectral Direboar, a ghostly mount with a unique spell, Glimpse of the Other Side, which renders you temporarily invisible. Use it to evade your enemies... or sneak up and catch them unawares!

NEW AVATAR BORDER: Adventurers who rack up enough total Challenge Points will also earn the Undead Challenge avatar border, featuring a spooky undead-themed design that will strike fear into the hearts of your foes. This non-tradable item permanently unlocks this avatar border for one character.
 
SEASONAL SPECIALS: All month long, reach weekly goals to unlock Undead Challenge chests. In addition to valuable rewards like Adventurer's Tomes and Silver, you'll also have a chance to unlock four costume items - the Undead Skull, Ribcage, Legs, and Ragged Undead Cape - to transform yourself into a grinning skeletal warrior!

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount / avatar ring reward. So log in, head out into the open world, gather points, and claim these exclusive rewards while they last!



Claim a Giant Frog in the New Referral Season

A new referral season starts today! Refer your friends to Albion Online and get three fantastic rewards:the Recruiter's Ale Mug, the Recruiter's Pile of Tomes (worth a total 100,000 Fame), and the Recruiter's Giant Frog.

The current referral season lasts until maintenance on August 1, so you've got until then to refer your friends and claim your rewards. As a reminder, with the shift to free-to-play the referral system has been streamlined and simplified:
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.