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Changelog: Horizons Patch 2

This patch makes some adjustments to features introduced with the Horizons update, along with combat balancing and some other important changes and fixes.

[h3]Season 24 Winner Statues Unveiled[/h3]

The statues to honor the winners of Season 24 are now viewable in each server’s Conqueror’s Hall. Congratulations to the triumphant guilds!

[h3]New Boss Lairs[/h3]

The Boss Lairs introduced with the Horizons update have been revamped, with new layouts and visuals that better communicate their status as a faction boss hideout.
  • There is now a new Boss Lair for each faction (Undead, Heretic, Morgana)
  • The +200% loot bonus for Boss Lairs has been removed, but now there are 3 chests instead of 1
  • Each Boss Lair now contains only the boss, and no other mobs
  • Their entrances in the open world have been modified slightly

[h3]Territory Raiding Changes[/h3]
  • Once a banner has been dropped and channeled, the time until it is destroyed has been reduced from 5 minutes to 3 minutes
  • Raid Banners can no longer be used to raid a territory if an older Raid Banner is already active there, or if two banners are spawned simultaneously
    • In order to raid a territory with your own banner, older Raid Banners must first be destroyed
    • Raid Banners that need to be destroyed first are visually distinguished on the minimap
    • If two Raid Banners are raised within 30 seconds of each other, one must be destroyed before the other can be used to raid
    • Raid Banners that are raised later on in the battle cannot be used to prevent raiding

[h3]Mob Combat Changes[/h3]
  • Spells and combat behavior have been updated for a number of mobs
  • Out-of-combat status in PvE now begins when the mob is killed, rather than when its corpse disappears

[h3]Other Changes[/h3]
  • As a followup to our Solo Dynamic Encampment loot increases in Patch 1, Group Dynamic Encampments now award less Fame and Objective progress to players if they are solo or in very small groups
    • Our intent with this, along with the changes in Patch 1, is to create rewarding gameplay loops both for solo players in Solo Encampments, and for group players in Group Encampments
  • Mini roaming mob camps in the open world no longer spawn around World Bosses
  • Equipping food or potions now puts all spells on a 10 second cooldown
  • Enchantment Level 4 Treasure Resources are now more likely to unlock at Prime Time, rather than spawning at Prime Time and unlocking later
  • Certain items are now less expensive to Journey Back or use a S.A.F.E. Portal with
    • This mostly affects Randomized Dungeon Maps and Player Island furniture
  • The radius of the Crystal Beetle’s ‘Magical Discharge’ spell has been significantly increased
  • Hostile player count in safe regions now only counts players explicitly flagged as hostile, not unflagged players in open PvP areas
  • Guild Codexes (guilds’ internal descriptions) can now be edited by any member with the ‘Change Guild Logo’ permission

[h3]Combat Balance Changes[/h3]

Axes
  • Relentless Assault (Crystal Reaper)
    • Leaving the area does not end the spell
    • Hitting enemies while outside of the area does not reduce weapon ability cooldowns
Holy Staffs
  • Sanctify (Exalted Staff)
    • Cast Range: 8m → 10m
Nature Staffs
  • Soul Link (Ironroot Staff)
    • Cooldown: 20s → 12s
    • Energy cost: 18% → 11%
    • Duration: 7s → 5s
    • Ally/ally effect:
      • Healing shared: 100% → 50%
    • Ally/enemy effect:
      • Enemy healing redirected to ally: 30% → 50%
    • Casting both parts on the same target now resets its cooldown
  • Circle of Life (Nature Staff)
    • Max targets: 5 → 10
Quarterstaffs
  • Soul Shaker (Grailseeker)
    • Area duration: 3.5s → 4s
    • Multicast time window: 3s → 5s
Shapeshifter Staffs
  • Werewolf Transformation (Bloodmoon Staff)
    • Bloody Roar lifesteal: 6% -] 8% (while below 40% health)
      • Lifesteal is now only triggered by Werewolf form abilities
  • Distortion (all Shapeshifter Staffs)
    • Damage per tick: 54 → 48
    • No longer reflectable
  • Sinister Swipes (Prowling Staff)
    • Range: 4m → 5m
  • Spirit Bear Transformation (Primal Staff)
    • Cooldown: 5s → 10s
  • Tether Shift (all Shapeshifter Staffs)
    • Dash now applies a shield to yourself which absorbs 200 damage for 1.5s
Helmets
  • Ice Block (Cleric Cowl)
    • Cooldown: 60s → 90s
    • Removed 50% healing debuff while frozen
Shoes
  • Dodge (all Shoes)
    • Added immunity to transformation
Capes
  • Devious Trap (Heretic Cape)
    • Trap hit delay: 0.8s → 0.4s
  • Energy Reserve (Lymhurst Cape)
    • Energy restoration: 80% → 70%
Battle Mounts
  • Healing Sapling (Ancient Ent)
    • Cooldown: 4s → 3s
    • Radius: 2.5m → 4m
  • Ent's Blessing (Ancient Ent)
    • Can no longer be interrupted

[h3]Fixes[/h3]

Albion Journal fixes
  • Fixed issue where the mission ‘Raise all different types of animals’ could not be completed because it required an obsolete animal
  • Fixed issue where the mission ‘Knock down another player in a Yellow Zone’ could be completed by knocking down oneself with self-damaging spells
Spell fixes
  • Fixed issue where Avalanche (Hoarfrost Staff) could knock-up targets with forced movement immunity
Mount fixes
  • Fixed issue where Phalanx Beetle and Roving Bastion dismount cooldowns were higher than intended
    • Cooldowns are now 30 seconds
  • Morgana Raven: Fixed issue where Reactive Scream’s fear would ignore forced movement immunity
UI fixes
  • Fixed issue where player count display would sometimes fail to update immediately after changing regions
  • Fixed issue where player nametags would sometimes fail to display in safe regions
  • Fixed issue where gathering tooltips would not scale correctly with window size
  • Fixed issue where chat window size would reset after saving HUD changes
  • Fixed issue where the Bandit Assault countdown would remain on the World Map after changing servers
  • Fixed issue where, after an Arena battle, the Player Stats UI would open under the Arena Stats UI when clicking a player’s avatar
  • Fixed issue where some UI elements would not function correctly after entering a Randomized Dungeon
  • Various fixes and improvements made to the Travel Planner UI
Other fixes
  • Fixed issue where some mobs in the Hardcore Expedition ‘Fistful of Silver’ had higher resistances than intended
  • Fixed issue where Mists Encampments could sometimes contain mobs that did not count towards completing the quest
  • Fixed issue where some Resource Guardians would grant too little Fame
  • Fixed issue where rerolling an item’s quality would sometimes incorrectly state that the player’s inventory is full
  • Fixed issue where saved frame rate settings would not be applied immediately after starting the game
  • Fixed issue where the Forgotten General mob would perform a slide after its auto-attacks
  • Fixed issue where guild logos on the ground of Guild Islands would appear mirrored
  • [MOBILE] Fixed issue where emotes could not be used with custom hotkeys

Changelog: Horizons Patch 1

This patch focuses on making adjustments to new features introduced with the Horizons update, along with important fixes to a few gameplay issues.

[h3]Changes[/h3]

Alternate Mount-up
  • Running back to a mount when using the Mount ability in the half-mounted radius is now available as a toggle option
    • This new option can be found in the ‘General’ section of the settings menu
Crystal Creatures Changes
  • Crystal Cobra: Some abilities have had their damage and potency reduced
  • Crystal Beetle: The Lightning Strike ability has had its duration and frequency reduced
Journal Changes
  • The Journal mission ‘Your voice sounds familiar…’ has been renamed ‘Talk to yourself…’ and its reward has been adjusted:
    • 200 Ghost Victory Emote Charges → Master’s Tome of Insight
Dynamic Encampment Adjustments
  • Based on feedback, mobs in Encampments no longer have a Fame penalty, resulting in a significant increase in Fame gained per mob    
    • Fame required to complete the objective has been increased proportionally to match the new values
    • To mitigate the risk of creating extremely powerful Fame farms, Fame can no longer be gained from mobs after the objective has been completed or if the player is outside the Encampment area
  • Tomes of Insight have been removed from Uncommon, Rare, and Legendary Caches to partially offset the increase in Fame
  • Common Caches continue to reward the majority of their Tomes of Insight, but at a slightly reduced value
    • Common Caches have been renamed to ‘Common Tome Caches’ to highlight their primary reward
  • As a result of Fame increases, Might conversions have increased accordingly
    • To partially offset this, the Might rewarded for completing the objective has been reduced
  • These changes result in an overall buff to the Fame gained from Encampments
  • The changes above also apply to Mists Camps
  • Solo Caches in Open World Dynamic Encampments have had their loot values (excluding Tomes of Insight) substantially increased

[h3]Combat Balance Changes[/h3]

Arcane Staffs
  • Protective Beam (Enigmatic Staff)
    • Shield damage absorption: 200 → 240
    • Max channel time: 9s → 6s
Bows
  • Ray of Light (all Bows)
    • Damage: 158.55 → 164
Crossbows
  • Forceful Bolts (all Crossbows)
    • Effect now charges with 5 spells instead of 3 normal attacks
Cursed Staffs
  • Cursed Beam (all Cursed Staffs)
    • AoE damage vs mobs: 68 → 58
Daggers
  • Ring of Death (Twin Slayers)
    • Improved Recall hit detection
Frost Staffs
  • Arctic Volley (Arctic Staff)
    • Cooldown: 20s → 15s
    • Initial energy cost: 8 → 3
    • Damage: 97 → 90
  • Frost (all Frost Staffs)
    • Effect now charges with 5 spells instead of 3 normal attacks
Hammers
  • Giant Steps (Forge Hammer)
    • Damage: 110 → 125
Holy Staffs
  • Sacred Pulse (all Holy Staffs)
    • Damage vs mobs: 112 → 168
Quarterstaffs
  • Vault Leap (regular Quarterstaff)
    • Range: 12m → 13m
Shapeshifter Staffs
  • Light Spark (Lightcaller)
    • Radius: 5m → 4m
    • Damage: 83 → 75
Spears
  • Fling (Glaive)
    • Cast range: 4m → 5m
    • Pull distance: 7m → 10m
Swords
  • Splitting Slash (all Swords)
    • Root: 1.24s → 1s
    • Damage: 135.14 → 123
Misc
  • Dismount Area
    •  Radius: 15m → 18m

[h3]Fixes[/h3]

Spell fixes
  • Fixed issue where using the last food or potion while a recastable spell was active would prevent the spell from being recast
UI fixes
  • [DESKTOP] Fixed issue where increasing the size of party markers would not affect mob markers
  • [MOBILE] Fixed issue that altered the default spell button order in the Virtual Joystick layout
  • [MOBILE] Fixed issue where a section of the Guild Members list would not display correctly
  • Fixed issue where the Inventory UI could open unexpectedly
  • Fixed issue that could prevent the avatar and items in the Inventory UI from displaying
  • Fixed issue where an Awakened item shared in chat could display incorrectly
  • Fixed issue where binding a new key would not override the previous one
  • Fixed issue where internal tags would be visible in the warning tooltip for blocked Hideout placements
  • Fixed issue where the minimap would not be visible in 20v20 Arena matches
  • Fixed issue where the Faction Outpost’s contested animation would not display properly in the World Map
  • Fixed issue where some HUD elements could disappear when entering Randomized Dungeons
  • Fixed issue where the Item Power of the player challenging to a duel would not be displayed
  • Fixed issue where the chat size would reset after making changes to the HUD
Other fixes
  • Fixed issue where the Fame gained from various activities would not be displayed in overhead messages or the combat log
  • Fixed issue where Dynamic Resource Hotspots could spawn resources of a lower tier than expected
  • Fixed issue where Enchanted resources would not display their special effects in Dynamic Resource Hotspots
  • Fixed issue where the S.A.F.E. Portal's location on the Region Map would not always update to its new location after maintenance
  • Fixed issue where completing a higher level of the Journal mission ‘Visit a Guild Island’ would not complete the corresponding lower levels
  • [MOBILE] Fixed issue where Outland Banks would not be visible to some players
  • [MOBILE] Fixed issue preventing interaction with entrances to Hallowed Ground Group Dungeons and Group Dungeons in the Roads of Avalon
  • [MOBILE] Fixed issue where some Android users could not update or launch the game client
  • [MOBILE] Fixed issue where some Book Chests would not be visible to Android users
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes

Unleash the Steelplate Cougar by Referring a Friend!

This November, unleash the Steelplate Cougar, a predator born of darkness and the sheen of polished steel. With bared fangs and gleaming eyes, this Swiftclaw skin combines deadly grace with the strength of plate armor to pounce at a moment’s notice. Unlock this fearsome kitten on any server and it will be available to all your characters there.

[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/6424164613c3f_720.mp4[/video]

Form a pack of terrifying mounts with your friends, and you'll not only dominate the battlefield, but also earn Fame and Gold. Here’s what’s available with each friend you invite:
  • Refer 1 Friend: Steelplate Cougar mount skin
  • Refer 3 Friends: A T7 Pile of Tomes worth 100,000 Fame
  • Refer 5 Friends: A T8 Pile of Tomes worth 200,000 Fame
  • Bonus for your first-ever referral: A T8 Pile of Tomes worth 200,000 Fame
  • Additionally, for each friend you refer, you'll receive 500 Gold!


Getting your friends in on the action is as simple as following these steps:
  • Step 1: Share your referral link with a friend, which you can find here when logged into the website with your game account.
  • Step 2: Your friend signs up to Albion Online.
  • Step 3: Your friend purchases at least 30 days of Premium status, unlocking your rewards.
Don’t miss your chance to claim the Steelplate Cougar: This Referral Season ends on November 30 at 23꞉59꞉59 UTC, so pounce on it before it’s too late!

The Grim Challenge Creeps Back



The Grim Challenge has risen, and with it a dark presence flickers its tongue, searching for its next victim – the poisonous Pest Lizard is slithering from its tomb, leaving a trail of venom in its wake! By earning Challenge Points through open-world activities, you can claim this toxic mount and other sinister rewards. Rise to the challenge and claim them before they crawl back into their crypt!

[h3]Pestilential Prizes For Intrepid Adventurers[/h3]


PEST LIZARD: This month's Challenge offers another chance to claim the popular Pest Lizard. This sleek, slithery mount comes with a Toxic Cloud ability that causes enemies who touch it to become temporarily disoriented, and can be used to disrupt enemy players in numerous situations.



AVATAR RING: Adventurers who rack up enough total Challenge Points will also earn the Grim Challenge Avatar Ring, featuring a spooky skull-topped iron frame. This non-tradable item permanently unlocks this avatar border for one character, or can be traded to the Vanity Merchant for one Adventurer's Token.



SEASONAL SPECIALS: All month long, reach weekly point totals to unlock Grim Challenge Chests. Along with valuable rewards like Adventurer's Tomes, Silver, resources, and other loot, you'll also have a chance to unlock four furniture items: the Empty Coffin, Grim Gravestone, Grim Lantern, and Weeping Woman Statue.

[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/67211fc695427_720.mp4[/video]

[h3]How to participate in the Adventurer's Challenge[/h3]
The Adventurer's Challenge is a monthly event where you can earn exclusive rewards such as mounts, Tomes of Insight, bags of Silver, and more. By gathering, fishing, farming, and defeating monsters, you'll earn Challenge Points that fill daily, weekly, and monthly progress bars. To track your progress, open the Adventurer's Challenge UI by clicking on the Activities menu.



While only Premium players can unlock the Monthly Rewards (Avatar Ring, Mount) and Weekly Rewards (Challenge Chests), anyone can claim the Daily Rewards, which include 10 Learning Points and a Tier 4 Tome of Insight. Non-Premium players also make progress on all reward tracks, so when you’re ready to unlock Premium, your earned rewards will be waiting for you!

Watch the Season 25 Start – Live from Albion HQ!



Season 25 starts Saturday, and this time there’s a special treat in store, as the AlbionTV crew will be broadcasting live from the Sandbox Interactive studio!

Starting at 14:00 UTC on November 2, hosts Shozen and Bogul will bring you live coverage of the invasions on Albion Asia and Albion Europe on https://www.twitch.tv/albiononline. Who knows, maybe they’ll even have a special guest or two? Then later, at 01:00 UTC on November 3, Robinhoodrs and Nazori will introduce the invasions on Albion Americas.

The schedule for each server is:
  • 14:00 UTC on November 2: Albion Asia live from Albion HQ
  • 18:00 UTC on November 2: Albion Europe live from Albion HQ
  • 01:00 UTC on November 3: Albion Americas
This season sees some important changes to Territory Raiding and Fortifications, along with the brand-new Crystal Beetle and Crystal Cobra roaming the world. If last season is anything to go by, it promises to be a dramatic one. So mark your calendars for this very special occasion!