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Dev Talk: UI Improvements

After our last Dev Talk on the upcoming open-world changes, Game Director Robin Henkys sat down to explore the other side of the Horizons update: its UI improvements. In this video, we look at the much-anticipated customization options and quality-of-life improvements coming when the update releases on October 28.

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[h3]Advanced Inventory Options[/h3]
  • Collapse your equipped items into a compact view
    • This gives you more room to see what’s in your inventory
  • Adjust the size of items in your inventory
  • New sorting options:
    • Weight
    • Tier
    • Estimated market value
    • Value by weight


[h3]Storage Upgrades[/h3]
The following features are being added to Bank and Chest UIs:
  • A Move All option
    • Allows you to easily move items between your inventory and the bank, or between bank tabs
  • A Repair All function
    • Lets you repair items from within bank tabs


[h3]Quick Settings Presets[/h3]
  • Create and save settings presets with your preferred graphics, audio, and control options
  • Presets can have keybindings to switch instantly in different gameplay situations


[h3]HUD Editor[/h3]
  • Adjust the position, scale, and opacity of nearly every HUD element
  • Some elements have additional customization options
  • Export and import layouts to share your setups with other players
  • Assign HUD layouts to a Quick Preset to get the perfect interface for any activity with a single keystroke


These changes will enhance your gameplay experience and provide a level of convenience and customization never before seen in Albion. Stay tuned for our next Dev Talk where Robin will introduce the new Albion Journal categories and their rewards!

In the meantime, learn more about the Horizons update in the official update page.

Guide: Farming

When you attend to your farms after a hard day’s adventuring, you’re not just taking a well-deserved break. You’re also fueling Albion’s economy as you produce raw materials that are used in a multitude of ways across the game.

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Farmed products are used to create many different kinds of food and potions. Food is essential to keep crafting stations running, and also provide buffs to players when consumed, while potions offer additional options in combat. You can read more about them in our guide to potions and alchemy.

In addition, you can use your farm to raise baby animals to become the mounts that accompany every adventurer on their journeys.

This article provides you with a step-by-step guide for you to get started, before going through the different types of farming. Ready to start growing your own crops, herbs, and animals? Then read on…



[h3]Step 1: Purchasing an Island[/h3]
In order to farm, you need a farming plot. This is most common on a player island, but can also be on a farming territory provided by a guild.

Islands can be purchased at the Island Merchant in any of the Royal Cities, Caerleon, or Brecilien. The Island Merchant is located in the center of these cities, close to the Marketplace. Here’s how it appears on the region map:



Please note that to purchase an island you need at least 7 days of Premium. After this, you can keep the island forever without needing to continuously have Premium status.

Every island is linked to the city in which it was purchased, and you can own up to one island for each city. They share a biome, and importantly you can travel between an island and its host city for free. If you wish to travel from an island to a different city, you need to pay transportation costs.



Now that you have an island, you can travel to it using the Travel Planner.



[h3]Step 2: Building a Plot[/h3]
Depending on the level of your island, you will have access to a number of multipurpose plots that can be used for different types of farming plots or buildings. A level 1 island contains one multipurpose plot. Farming territories have only four plots to build on but will produce four times as much crop yield, and will grow animals four times as quickly.

To start building a farm, go to a multipurpose plot. Then, navigate to the Build UI by clicking your avatar in the top cleft and selecting ‘Build’ (on desktop you can simply press H to open this menu). Navigate to the second tab, “Farming”, where you can choose between building a Farm, Herb Garden, Pasture, or Kennel. Each of these allows you to grow different crops or raise different animals.



To build one of these, you need to make sure you have the necessary resources, which you can buy on the Marketplace or gather yourself.

[h3]Step 3: Growing Produce[/h3]
Let’s say you want to farm carrots. Once you’ve built a farm plot, you need to purchase some Carrot Seeds. Level 2 islands contain a farming merchant from whom you can buy seeds, or you can obtain them from Marketplaces. It might be worth comparing prices to see which option is cheaper.



Go to your farming plot, select the Carrot Seeds from your inventory, and click "Place" to plant them.

If you have Focus Points, you can choose to water your plants which will guarantee that you receive seeds back from your crops (see below). If you water about half your plants, you can maintain enough seeds for the next day without having to purchase new ones, increasing your profits.

[h3]Step 4: Harvesting[/h3]
All plants have a growth cycle of 22 hours, after which you can harvest them. There is also a chance that you’ll receive additional seeds that you can use to farm again, and Earthworms which can be used to craft Fishing Bait.



Go to your farming plot and click “Collect”. Congratulations, you've successfully grown and harvested your first plants!



You can now sell your crops at the Marketplace, or use them for crafting food.

[h3]Types of Farms & their Products[/h3]
Specializing in a particular type of farming can allow you to progress more quickly in that area, leading to greater efficiency and mastery over time. Conversely, diversifying your farming operations lets you produce a broader range of items, offering flexibility and adaptability in the market. Each farming plot has a fixed cost and can be demolished at any point, which returns 90% of its resources. Below is an overview of the costs of each plot type and their products:

Farm

15 Rough Logs

15 Rough Stone

Carrots, Beans,

Wheat, Turnips,

Cabbage, Potatoes,

Corn, Pumpkins

Herb Garden

25 Rough Logs

25 Rough Stone

25 Birch Planks

25 Limestone Blocks

Arcane Agaric, Brightleaf Comfrey, Crenellated Burdock, Dragon Teasel, Elusive Foxglove, Firetouched Mullein, Ghoul Yarrow

Pasture

30 Rough Logs

30 Rough Stone

30 Chestnut Planks

30 Sandstone Blocks

T3 - T8 Horses

T3 - T8 Oxes

Stag, Moose

Chickens, Goats, Geese, Sheeps, Pigs, Cows

Kennel

50 Bloodoak Logs

50 Slate

10 Runite Steel Bars

T5 & T8 Moabirds, T5 & T8 Winter Bears,

T5 & T8 Wild Boars, T5 & T8 Bighorn Rams,

T5 & T8 Swamp Salamanders, T5 & T8 Greywolves,

T5 & T8 Mystic Owls, Swiftclaws, Direwolves, Direboars, Swamp Dragons, Direbears, Mammoths, Spring & Caerleon Cottontail


Here’s what you need to know about each type of product…

Plants

The basics of planting have been covered in the step-by-step guide above. It’s also worth noting, though, that each Royal City has a local production bonus for certain vegetables or herbs, which increases their yield by 10%.

 

Lymhurst

Bridgewatch

Martlock

Thetford

Fort Sterling

Crop

(T8) Pumpkin

(T7) Corn

(T6) Potato

(T5) Cabbage

(T4) Turnip

Herb

(T4) Crenellated Burdock

(T5) Dragon Teasel

(T6) Elusive Foxglove

(T7) Firetouched Mullein

(T8) Ghoul Yarrow

Animal

(T5) Goose

(T4) Goat

(T8) Cow

(T7) Pig

(T6) Sheep

Additional

(T1) Carrot

(T2) Bean

(T3) Wheat

(T2) Arcane Agaric

(T3) Chicken
Livestock Animals

Livestock placed on a pasture need to be fed in order to start growing. Each type has a favorite food which halves the amount of crops necessary to feed them.

Livestock Animals’ growth cycle is 1 day 20 hours, but can be halved if you have Premium Status.

When fully grown, these animals can either be collected to be butchered, or fed again in order to get secondary products like eggs or milk.

By using Focus Points you can increase the chances of them producing offspring which, similar to plants, helps you to restart the process without having to spend additional Silver.

Each Royal City has a local production bonus which increases the yield from butchering certain animals, and of their secondary products (see table above).



Riding Animals

Unlike livestock, Riding Animals don’t have a favorite food and their growth cycle is dependent on the tier of the animal. Here’s how long it takes for each to grow (with and without Premium):

Baby Animal

With Premium

Without Premium

T3

22h

1d 20h

T4

1d 22h

3d 20h

T5

2d 22h

5d 20h

T6

3d 22h

7d 20h

T7

4d 22h

9d 20h

T8

5d 22h

11d 20h

Only Horses and Oxen can be purchased from the Farming Merchant, all other Baby Animals need to be purchased from other players or found in the wild — when killing a Wild Animal, it has a chance of dropping its corresponding Baby Animal as loot.

Horses, Oxen, Stags and Moose can be raised on a Pasture, while all other Riding Animals require a Kennel.

Baby Animals higher than T4 can also be nurtured multiple times, increasing the chances of them producing offspring.

When a Riding Animal is fully grown, it can be saddled at the Saddler (another Farm Building which can be constructed on your island) and either used as your new riding mount or sold to other players.



[h3]Conclusion[/h3]
Whether you choose to produce food or potions from the products of your labor, or sell them directly on the Marketplace, there are many ways you can contribute to Albion's vibrant economy — and turn a healthy profit while you do so!

Sometimes it’s a good idea to sell your products to your guildmates and friends. Many players are happy to buy them at a small discount, while both of you benefit by avoiding Marketplace taxes.

If you’re looking to expand your farming space but can’t upgrade your island any further or purchase a new island in another city, you can also ask your friends or guildmates if you can use their islands. They can allow you access to their islands via the Access Rights UI, and vice versa.



With this information, you should have all you need to work the land and earn your prosperity. Happy farming!

Albion’s Horizons are Expanding!



On October 28, the Horizons update brings new depth and excitement to Albion's open world. Dynamic Encampments introduce a shifting landscape, along with Dynamic Resource Hotspots, new Coffers, and lair maps. Risk and reward scales by region quality in the Outlands, and new S.A.F.E. Portals take solo players deeper within. Groups can enjoy revamped Randomized Dungeons and some frightening new Crystal Creatures to take down. And long-awaited quality-of-life enhancements such as the HUD Editor and Quick Settings Presets make your game experience smoother than ever. With two new Albion Journal categories, Albion’s Horizons are expanding in many ways.

[h3]A Dynamic World[/h3]



Dynamic Encampments are new mob camps which spawn in unpredictable locations in the open world for a limited time, offering personal rewards for those who complete them. At the same time, Dynamic Resource Hotspots are springing up with abundant gathering possibilities. Coffers in the open world offer rewards to those who uncover them, and new maps can sometimes be found within mob camps, which open up a special dungeon to those who are able to grab them.

[h3]Beyond the Horizon[/h3]



In the Outlands, difficulty and rewards now scale by region quality, offering more challenging but more lucrative options as you get closer to the center. For solo players, S.A.F.E. Portals provide instant travel from Portal Towns deeper into the Outlands – transporting players unpredictably into these less-trodden areas. And the Crystal Beetle and Crystal Cobra provide new, fearsome targets for groups. At the same time, Group Randomized Dungeons have been revamped, offering greater rewards for larger teams, and on the Royal Continent Tier 5 Blue Zones and Tier 6 Yellow Zones offer more advanced content early in the game.

[h3]Customize Your Experience[/h3]



The HUD Editor gives you unprecedented control over your interface, allowing you to customize, save, and share layouts. Pair it with Quick Settings Presets to shift between graphics, audio, controls, and gameplay settings at the touch of a button. Managing your inventory is easier than ever with collapsible sections, customizable item slots, and advanced sorting options. Banks also get a boost with Move All, Repair All, and more intuitive sorting features. And the Albion Journal has two new categories – Social & Guild and Island – with brand-new, themed rewards.

With all this and more, Horizons opens up new opportunities in Albion’s ever-evolving world, expanding the possibilities of your experience further than ever. For more information, see this Dev Talk on the open-world changes, and check out the official update page here.

Dev Talk: Open World Improvements

In this Dev Talk, Game Director Robin Henkys introduces Horizons, Albion’s next major update. This update brings new features to the Outlands, introduces more challenging PvE, and brings long-awaited quality-of-life improvements. Today, we focus on the key changes coming to the open world.

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[h3]Outlands Changes[/h3]
Horizons makes the Outlands more accessible and rewarding for solo and small group players, while keeping them worthy of guild conquest.

S.A.F.E. Portal:
  • New solo teleport system located in Portal Towns, offering instant access to random Outlands regions within a certain range
  • The portal charges a Silver fee based on weight
  • The player can return through the portal for a limited time
    • Certain actions, like collecting items from containers or performing trades, will cause the return portal to close
  • With their introduction, the inner-Outlands will become more active and accessible


Crystal Creatures:
  • New creatures: Crystal Beetle and Crystal Cobra
  • Higher spawn rates for all Crystal Creatures
  • Now marked only in proximity to players
  • Their rewards have been adjusted, but increased availability makes them a reliable income option for groups


Other Outlands Changes:
  • Region Quality Scaling will increase the rewards and difficulty of Outlands regions as you get closer to the center
  • A new Player Count Indicator shows a range of active players in a particular region to help players assess PvP risk and find fights of their desired scale

[h3]PvE Changes and New Challenges[/h3]

Dynamic Solo & Veteran Mob Camps:
  • Camps shift location periodically and are only available for a limited time
  • Players must earn Fame by killing mobs protecting the camp to unlock a personal chest
  • They can only be cleared once, encouraging open world exploration


Mob Power Rebalancing:
  • Mob power has been adjusted, with damage and health increases from T5 (+9%) to T8 (+42%)
    • These adjustments don’t apply to:
      • Elite enemies
      • Avalonians
      • Corrupted Dungeons
      • Hellgates
  •  Rewards have also been increased proportionally for these mobs and chests
Veteran Dungeon Rework:
  • Veteran Dungeons rewards have been rebalanced to suit their intended group size
  • Completing these dungeons in a group grants bonus rewards
  • Dungeon entrances will close shortly after entry, allowing players to focus on PvE

[h3]Other Changes[/h3]

Royal Continent Changes:
  • Some T5 Yellow Zones have been upgraded to T6, and some T4 Blue Zones to T5
  • T5 and T6 resource output from these regions will remain negligible in comparison to more dangerous zones
  • This expands the content available in safe zones, without diminishing the appeal of full-loot PvP zones
Resource Hotspots:
  • Resource Hotspots offer large amounts of resources for a limited time in random locations


Stay tuned for more Dev Talks soon, where we'll dive into the new Journal categories and groundbreaking QoL features coming with the Horizons update!

This Referral Season, Bring the Fun Back with the Jester Horse!

This October, while everyone else is riding their spooky mounts, bring some fun back to Albion with the Jester Horse! Refer a friend and you'll unlock this goofy Riding Horse skin, complete with jingling bells and a cap fit for a fool. Just be careful your horse doesn't slip on a banana peel – or worse, trip over its own punchline. Once unlocked, this joyous skin can be used by all characters on your account on that server.

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But this silly steed is just the beginning. By inviting more friends to horse around with you, you can also rack up some serious Fame and Gold. Here’s what you can get:
  • Refer 1 Friend: Jester Horse mount skin
  • Refer 3 Friends: A T7 Pile of Tomes worth 100,000 Fame
  • Refer 5 Friends: A T8 Pile of Tomes worth 200,000 Fame
  • Bonus for your first-ever referral: A T8 Pile of Tomes worth 200,000 Fame
  • Additionally, for each friend you refer, you'll receive 500 Gold!


Getting your friends in on the action is as simple as following these steps:
  • Step 1: Share your referral link with a friend, which you can find here when logged into the website with your game account.
  • Step 2: Your friend signs up to Albion Online.
  • Step 3: Your friend purchases at least 30 days of Premium status, unlocking your rewards.
Don't miss out on the chance to clown around with your pals and claim these fantastic rewards. The referral season ends on October 31 at 23꞉59꞉59 UTC, so get your friends on board before the curtain drops!