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Albion Online News

Dev Talk: Paths to Glory Introduction

As Season 23 reaches its climax, it’s time to announce Albion’s next major update, coming in July: Paths to Glory. At the heart of this update is the Albion Journal, which presents players with challenges and offers valuable new rewards. But this update also contains a host of other features, including some specific requests from the community. In this Dev Talk, Game Director Robin Henkys shows us around some of the features and improvements that you’ll be able to enjoy when Paths to Glory releases next month.

[previewyoutube][/previewyoutube]
[h3]Guild Island Improvements[/h3]
  • Guilds can now own multiple islands
    • Up to one island for each Royal City, plus Caerleon
  • Guild Islands now visually reflect the biome and atmosphere of their parent city
[h3]Weapon Changes[/h3]
  • Players can double-overcharge their weapons in combat
    • This prolongs the overcharge duration
    • However, it also increases the risk of the weapon breaking afterwards
  • Players can now use all spells on weapons of Tier 4 and above
    • This will increase gameplay variety for lower tiers

[h3]Roads of Avalon Changes[/h3]
The most common request we heard was for changes to the Roads of Avalon. Many players said they couldn’t find the content they were looking for in the Roads, but our data showed activity there to be higher than ever.

For this update, we decided to focus on the core experience we had in mind when designing the Roads: an extension of the open world, creating interesting connections between places and offering opportunities for small groups. In the meantime, we’ll continue to think about other ways to provide the kind of small-scale PvP content that players are looking for.



Here’s what’s changing in the Roads:

Zones
  • Mob tiers standardized in each different Roads area
  • Adjusted connections from the open world:
    • Blue and Yellow Zones usually lead to Tier 4 Roads
    • Red and Black Zones usually lead to Tier 6 Roads
    • Tier 8 Roads are now exclusive to Deep Roads and Raid Clusters
  • Number of Raid Clusters is being increased
    • This means Hideouts connect to Raid Clusters more frequently
    • They also have a few connections to non-Hideout regions, to increase competition


Content and Rewards
  • The Roads contain fewer areas dedicated to gathering
    • Resource respawn rates are increasing, to keep the total resource output the same
  • More PvE areas have been added
    • These offer less Fame than before, to balance their leveling potential with other content
    • To compensate, they offer more loot instead​
  • Tracking has been added to the Roads
    • This includes a new target that can be hunted here and in the open world: the Shadowmask

[h3]Activity-Based Spawn Rates[/h3]
Activity-Based Spawn Rates is a significant new feature coming to the Roads and the open world.
  • Each server’s activity levels will be measured ongoingly
  • Spawn and upgrade rates for treasures, mobs, and resources will adjust based on this metric
  • During Prime Time, it should be easier to find content
  • During low-activity periods, it will be more challenging and competitive to find massive rewards

This adjustment will not be too strong, so periods of low activity will still offer more resources per player, but resources will be better distributed across time periods.


[h3]New Crystal Weapons[/h3]
Paths to Glory will introduce the third batch of Crystal Weapons.
  • Twin Slayers (Daggers): creates a ring of spinning blades that return to the caster, cutting through all enemies in their path
  • Dreadstorm Monarch (Mace): creates a growing storm around you, slowing enemies and shredding their resistances
  • Exalted Staff (Holy Staff): can remove areas like Sacred Ground

[h3]Other Improvements[/h3]
  • The Party Ready Check function lets party leaders see when their group members are ready for action
  • Corrupted Dungeon Maps allow you to easily open entrances to these dungeons
  • Three new activity events for Roads of Avalon, Tracking, and the Mists
  • Improved filtering in the Rankings UI
  • Rescaled Destiny Board with improved zoom functionality for desktop users


All this is coming to Albion next month when Paths to Glory launches - and that’s not to mention the heart of the update: the Albion Journal. Join us for another Dev Talk soon, where we’ll take a look at this new feature and the unique rewards it brings to the game!

Two New Twin-Vanity Bundles Available Now!



If you're looking to freshen up your vanity collection, but can't decide what to get next, we've got two new twin-vanity bundles for you! These themed bundles give you two vanity sets in one convenient and cost-effective package, with a bunch of Premium and Gold on top. The new sets are:
  • Bearers of Light
    • Paladin Vanity Bundle
    • Priest Vanity Bundle
    • 180 days Premium
    • 5000 Gold
    • Price: $129.90

[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/654cb2db5fde2_720.mp4[/video]

  • Nature’s Gift
    • Ranger Vanity Bundle
    • Druid Vanity Bundle
    • 90 days Premium
    • 1800 Gold
    • Price: $89.95

[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/654cbaefb536d_720.mp4[/video]

So whether you want to show off your virtuous side or get in touch with nature, we’ve got you covered. And once purchased, the vanity sets will be available to all characters on your account across all servers. Grab one today!

Changelog: Foundations Patch #4

[h2]Foundations Patch 4 - Version 25.040.1 - June 17, 2024[/h2]

[h3]Changes[/h3]
  • Resilience amount is no longer displayed as a buff on players during combat

[h3]Combat Balance Changes[/h3]
Crossbows
  • Divine Engine (Energy Shaper)
    • Channel Time: 4s → 3.3s
    • Number of ticks: 13 → 11
    • Damage per tick vs players: 80 → 96
    • Damage per tick vs mobs: 26 → 57
Cursed Staffs
  • Dark Matter (all Cursed Staffs)
    • Number of ticks: 10 → 8
    • Damage per tick vs players: 78 → 98
    • Damage per tick vs mobs: 39 → 49
Daggers
  • Lunging Stabs (Bloodletter)
    • When hitting a player below 40% health, cooldown is now reduced by 50%
    • Cooldown: 30s → 35s
Fire Staffs
  • Pyroblast (one-handed Fire Staffs)
    • 0s Channel Damage: 200 → 190
    • 0.6s Channel Damage: 280 → 266
    • 1.2s Channel Damage: 360 → 342
Hammers
  • Grasp of the Undead (Tombhammer)
    • Added Hitpoint Reduction: 10%
    • Hitpoint Reduction Duration: 3s
Quarterstaffs
  • Stun Run (all Quarterstaffs)
    • Movespeed buff now ends upon auto-attacking
  • Rising Blow (all Quarterstaffs)
    • Cooldown reduction per player hit: 12% → 15% (stacks up to 3 times)
  • Separator (all Quarterstaffs)
    • Now deals 80 damage to all untargeted enemies hit
  • Soaring Swipe (Double Bladed Staff)
    • Cooldown: 20s → 25s
    • Hitting a player now reduces the ability’s cooldown by 20%
    • Area Radius: 6m → 5m
Shapeshifter Staffs
  • Pulse Shock (all Shapeshifter Staffs)
    • Damage: 124 → 109
  • Tectonic Shift (Earthrune Staff)
    • Hitpoint reduction: 15% → 10%
Spears
  • Harpoon (all Spears)
    • Max range: 18m → 20m
    • Projectile speed: 23.33 m/s → 23.53 m/s
Swords
  • Fearless Strike (Carving Sword)
    • Damage: 150.10 → 135
  • Spinning Blades (Dual Swords)
    • Auto-Attack Damage Increase buff: 100% → 65%
    • Attack Speed buff: 50% → 30%
    • Damage buff duration: 3s → 4s
Helmets
  • Immortal (Mistwalker Hood)
    • Cooldown: 30s → 25s
Shoes
  • After Image (Mistwalker Shoes)
    • 1st Cast Cooldown: 15s → 12s
  • Royal March (Royal Boots)
    • Movement Speed per Stack: 8% → 9%

[h3]Fixes[/h3]
  • Spell fixes:
    • Fixed issue where Soaring Swipe (Double Bladed Staff) slow effect would also apply to enemies in an area around the intended targets
    • Fixed issue where Tectonic Slam (Earthrune Staffs) did not apply debuff icon to enemies to indicate health reduction
    • Fixed issue where Enfeeble Blades (Lifecurse Staffs) would inflict too much damage and an unintended slow effect
  • UI fixes:
    • Fixed issue where “Required for” section was missing from Artifact item details
    • Fixed issue where items in Eralia Wayfarer’s menu would not display correctly by tier after deselecting "Show craftable from inventory only"
    • Fixed issue where the countdown banner was not displayed during a duel
  • Fixed issue where guild logos would sometimes not display correctly when entering a crowded region
  • Fixed issue where chests in Heretic dungeons could not be opened without first destroying Volatile Barrels
  • Fixed issue where the Arena search for a group would reset if a party member accepted a match while gathering, fishing, or opening a Tome
    • Accepting an Arena match is no longer possible while engaged in those actions
  • [MOBILE] Fixed issue where faction zerg markers on the minimap would display the wrong color

Invasion Day is coming to all servers this weekend!



This weekend, all three of Albion’s servers will see the action ramp up, as their territories become vulnerable to attack on Invasion Day. And to up the ante even more, this action-packed weekend will see Season Points doubled on Albion Asia and Americas, and tripled on Albion Europe!

If you're curious to see how it plays out in each region, the action will be streamed live on AlbionTV. We’ll kick things off at 14:00 UTC on Saturday 15 June with your hosts Robinhoodrs, Shozen, and Bogul bringing you coverage from Albion Asia, followed by Albion Europe at 18:00 UTC with Lewpac, Shozen and Bogul. Finally, Robinhoodrs, Shozen, and Tazzik will present coverage of Albion Americas at 01:00 UTC on Sunday 16 June.

With battles spawning all over Albion, this is shaping up to be a big weekend on all three servers, so don’t miss this one! The full season schedule can be found in this forum post.

The Community Fame Rush is Coming!



We did it! The Albion Online Reddit community has hit the 100,000 subscriber mark, and to celebrate this achievement with you we’re having a three-day Community Fame Rush.

So sharpen your blades and saddle up your mounts, because this weekend you'll automatically receive an additional 25% Fame for all in-game activities! Dates are as follows:
  • Albion Asia: June 13 to June 16 (begins and ends with maintenance)
  • Albion Europe and Americas: June 14 to June 17 (begins and ends with maintenance)

(Note that this buff does not apply to fame earned from PvP kills and Tomes of Insight, and does not increase the rate at which you earn Challenge Points.)



Here’s to our amazing r/albiononline community! If you haven’t checked it out yet, it’s home to a passionate bunch of players eager to share their wisdom and discuss all things Albion, from guides and fan art to builds and random questions. So come join us, and see you in Albion this weekend!